Marzec on 27/3/2020 at 09:43
Wonderful. How do you load PCX textures onto walls? Do you convert them on-the-fly to something else?
Force on 27/3/2020 at 09:49
therealfarfetchd
Yes, I planned to publish the source code (or show it on request) when the work on the viewer is finished. Although for those who can help in the development, I am ready to provide it right now. Currently, help is needed in describing Dark Engine data structures and how to use them, in particular, model animation data.
Force on 27/3/2020 at 09:55
Marzec
I just unpack it as usual image data (like GIF or BMP) and send it to OpenGL. Yes, stb_image, that I use, can't handle pcx file, I had to search the network for a way to open these files.
ZylonBane on 28/3/2020 at 05:18
This thread should be in the Editor's Guild.
Force on 28/3/2020 at 06:04
ZylonBane
It's hard to determine, actually. Now - yes, rather the Editors' Guild, but in the future it will become more like the OPDE, which is located in this section.
Force on 28/3/2020 at 10:29
Actual build:
(
http://forcesw.com/deviewer_thief2_20th_anniversary.zip) Thief 2: The Metal Age 20th Anniversary build
2020‒03−28 13:00 MSK (UTC+3:00)Last changesQuote:
2020‒03−28 13:00 MSK (UTC+3:00) Thief 2: The Metal Age 20th Anniversary Edition+ improved mechanism for determining directories with game resources. Now the mission, located inside any directory of the game, easily finds the path to resources.
+ improved texture search engine for models. Added support for nested directories with language name (though now only "english" is being searched for so far).
+ added support for replaceable textures described by the TxtRepl r* parameter, where * is the texture number [0, 3].
+ increased maximum exposure limit (to increase brightness with the "+" and "-" keys).
+ now Thief 1 missions display high-poly models (if available).
+ added support for opening a program in the desired directory by passing a parameter on the command line or by dragging and dropping the directory onto the program window.
Updated fist post and Added version history there.
ZylonBane on 28/3/2020 at 18:28
Quote Posted by Force
...in the future it will become more like the OPDE...
Abandoned?
Force on 28/3/2020 at 19:31
ZylonBane
OPDE still helps and inspires programmers to apply their skills in such complex projects.
zappenduster on 2/4/2020 at 07:00
This could be a nice addition to (
http://www.thiefmissions.com/tafferstavern/me100.zip) ThiefEdit which (dis)plays text(ure)s and sounds. :thumb:
But ... DL'ed it and tried both dark_engine_viewer_legacy.exe and dark_engine_viewer.exe, the result was ...
Code:
[2020-04-01 18:34:39] creating Stash
[2020-04-01 18:34:39] creating Window
[2020-04-01 18:34:39] ERROR! Fatal exception catched: Window error callback: WGL: The driver does not appear to support OpenGL
[2020-04-01 18:34:39] Program finished!
[2020-04-01 18:34:39] destroying Stash
[2020-04-01 18:34:39] destroying Log
:(
Force on 2/4/2020 at 07:25
zappendusterYes, I was offered to make a texture view mode.
If you really need it, I can add. There is nothing complicated about it. Let's just say this will be another mode of viewing models. I can suggest overlaying the texture on the plane, cube and ball with switching modes.
We will someday get to the sounds too ;).
Quote:
WGL: The driver does not appear to support OpenGL
Wow! What system are you using? What is your computer configuration? Graphics card?