Force on 23/3/2020 at 07:59
Dark Engine ViewerDark Engine resource viewer program, based on the Force Tech game engine:
— Opens levels, object and character models, textures and sounds.
— Has a free camera mode for quick viewing of levels.
— Has a game mode (simulation mode), with the realization of basic gameplay mechanics.
— Plays built-in object animations and skeletal character animations.
— Opens textures in DDS (DXT*), PNG, TGA, PCX, GIF, JPG, BMP formats.
— Allows you to listen to WAV sounds supported by the original Dark Engine.
— Does not require installation and preconfiguration. Can be placed in any convenient place on the system.
— Runs on OpenGL 3.2 (there is a compatibility mode with OpenGL 2.1).
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Inline Image:
https://forcesw.com/static/files/010/260/169023411260010.jpg Inline Image:
https://forcesw.com/static/files/446/159/169023411159446.jpg Inline Image:
https://forcesw.com/static/files/147/140/169023411140147.jpg Inline Image:
https://forcesw.com/static/files/050/217/169023411217050.jpg[/CENTER]
You can download the actual version on my website:
(
https://forcesw.com) (more info here)
Also you can follow me on Twitter to get actual development info:
(
https://twitter.com/Force_Software)
I would be very grateful for the dissemination of information about the project!
Force on 23/3/2020 at 08:04
Congratulatory part of the previous message moved to this post:
Hey taffers!
Today, on the day of the twentieth anniversary of the second part of our favorite game, I am pleased to bring to your attention my development, which some time ago I already posted on the Russian-language Thief community forums: Dark Engine Viewer! This ambitious program was born thanks to the dream of my own game. And, of course, thanks to the active community members who selflessly explored the resources of the original game ;) and helped me integrate their support into this, so far, little program. I hope you find it useful and interesting, and tell your friends about it :).
FenPhoenix on 23/3/2020 at 10:33
Whoa :eek: impressive work!
JarlFrank on 23/3/2020 at 11:33
That's definitely gonna be useful. Thanks!
gamophyte on 23/3/2020 at 15:15
Was using for along while now, very helpful in remembering all the junk objects I would make trying things out in DEV. Lovely to see it has been getting updates and more abilities!
aerosq on 23/3/2020 at 19:53
GREAT!
Thank you!
Niborius on 24/3/2020 at 22:40
That's amazing, impressive work! This will become very useful for making screenshots too! I know NewDark is already amazing, but I hope one day the game will have things like SSAO as well by running on DX11 or DX12 for example.
One thing I did though is to force VSync for the program in my Nvidia control panel, because my graphics card was literally screaming probably because there's no frame limit.
Darkness_Falls on 25/3/2020 at 03:44
Heyy, that looks pretty awesome! Thanks for making :)
Happy Anniversary to our beloved game
Force on 25/3/2020 at 05:41
Thank you all for your kind words and reviews! I hope that together we will make this program even better and more convenient!
Quote Posted by Niborius
That's amazing, impressive work! This will become very useful for making screenshots too! I know NewDark is already amazing, but I hope one day the game will have things like SSAO as well by running on DX11 or DX12 for example.
Yes! I have already posted a challenge puzzle on Dark Fate,
from which mission this screenshot:
Inline Image:
http://forcesw.com/static/files/199/821/158506498821199.jpgThough it already guessed... :P, but you can try to guess too ;)
In general, if there were SSAO in New Dark, dynamic shadows and more real physics, at least as in Thief 3 or Half-Lief 2, this project would not have happened. I really wanted to see and play the original Thief with all these and other effects. Yes, there is a Dark Mod, but it's still a different game and it feels differently...
Quote Posted by Niborius
One thing I did though is to force VSync for the program in my Nvidia control panel, because my graphics card was literally screaming probably because there's no frame limit.
It is and is even on, but yes, it is such that the video card starts to fly away, especially on massive missions. There is still a lot of work to improve the rendering system.
therealfarfetchd on 26/3/2020 at 21:12
This looks very promising so far!
Any plans on making this open source?