redleaf on 17/9/2015 at 02:27
Wow - this looks awesome! Something totally new to confound the pants off me - can't wait to dive in! :thumb:
SeriousToni on 17/9/2015 at 12:04
Quote Posted by PinkDot
The videos are rather slow paced, so should be hopefully easy to follow.
Indeed the videos are very easy to follow from what I saw and you don't need to be a 3ds max pro to go through the process. Just follow the guide and make a small easy animation and try it out. I hope from now on every FM will have its custom animations too :) Or even better: an 3D HD model pack with complete animation overhaul :wot:
gamophyte on 17/9/2015 at 17:23
Quote Posted by SeriousToni
... complete animation overhaul :wot:
My dream is to have the original motions redone, if only they look slightly different, to regain some unexpected feelings and immersion. It would be a quick replace if I can get some motion capture going. Just a dream for now.
PinkDot on 17/9/2015 at 22:23
Quote:
My dream is to have the original motions redone, if only they look slightly different, to regain some unexpected feelings and immersion. It would be a quick replace if I can get some motion capture going. Just a dream for now.
Motion capture systems get simpler, cheaper and more accesible, so you never know...
I think I might add on my to-do list some BVH import functionality... And maybe some other formats too - there's a lot of ready animations out-there on the internet and it would definitely be easier option in lot of cases to be able to convert them, rather than to animate from scratch.
SeriousToni on 28/1/2016 at 16:35
Did someone already accomplish to import and export some ready-made animations yet? Would be interesting to see a guard having an alternate walk style or something. :)
Tannar on 29/1/2016 at 00:30
Thank you, Brethren!
PinkDot on 30/12/2020 at 18:18
Hi All,
I have released an updated version of my Dark Animation Tools for 3dsmax - v2.0.
(
https://www.mediafire.com/file/2fqokt2qv83w9jh/DarkMaxTools_v2.00.zip/file)
I have been working on the updates for a while from time to time. Big thanks to Phantom for motivating me to finally get this out and for beta-testing.
A list of changes for v2.0:
* added support for all creature types from all released DarkEngine games – Thief 1/Gold, Thief 2 and System Shock 2. This includes player arms, spiders, Constantine, Overlord and others
* Ability to browse motions and preview them interactively, before applying to AI
* Flexible animation import – work with multiple characters at the same time and also import motions intended for a different creature type
* revamped Motion Schema Editor – a GUI layer for the Shadowspawn’s Motion Editor tools
* allows building motion database from 3dsmax, without editing text files and typing the commands manually
* Additional animation controls, such as bone twisting controls or basic Torso controls
* removed bugs and inconsistencies with motion import, export occuring in certain cases.
*
I have not recorded any tutorial videos as such, but the following video may serve as a quick overview. This demonstrates loading two walking motions and combining them into a sequence:
[video=youtube_share;un_ZdzAjq-s]https://youtu.be/un_ZdzAjq-s[/video]
I understand there isn't many 3dsmax users in this forums, but if there is a higher interest, I may record some more tutorial videos. For now, the tools come with detailed instructions in PDF.
Happy animating!
(I also updated the first post in this thread)
gamophyte on 30/12/2020 at 19:21
Amazing! Thank you! "Big thanks to Phantom" indeed, I better get my butt back to work or he's gunna be pissed at me for using his amazing AI on my project, if I don't release it :P
ZylonBane on 30/12/2020 at 19:47
So this supports actually modifying an existing motion?