Kurhhan on 8/2/2015 at 14:32
:eek: work like a charm, thank you. Will be useful also for others.
ZylonBane on 8/2/2015 at 21:44
Quote Posted by voodoo47
example: Palm1a (a palm tree, leaning to the side) - the model uses two textures, palmleafs.png and barkpalm.png, go to the folder where they are located (txt16), create two txt files, rename them to palmleafs.mtl and barkpalm.mtl, edit them and add
force_alpha_key, save and it's done, transparency issues should be gone.
The bark texture doesn't have any transparency, does it? Its alpha mode shouldn't make any difference.
voodoo47 on 8/2/2015 at 22:01
the tip of the trunk does have some small parts that look like they may need it, but double checked and saw no difference, so yeah, alpha keying the bark is probably not necessary.
Cardia on 8/7/2017 at 10:07
So i have some problems with transparency, if i set the tree to transperency to 1.0 i see the inside of the trunk, if not i see the leaves png leaves edges making other objects invisible.
What are your solution for this?
Daraan trees are amazing, but when i use trees from free sites most of them i cannot use them due to this transparency problem.
Christine on 8/7/2017 at 10:52
I use Daraans trees with 2 objects in my mission - trunk and leaves are seperate objects, so it's no problem to give the leaves-obj transparency and the trunk-obj not.
Cardia on 8/7/2017 at 11:32
Quote Posted by Christine
I use Daraans trees with 2 objects in my mission - trunk and leaves are seperate objects, so it's no problem to give the leaves-obj transparency and the trunk-obj not.
Thanks Christine, that's what i've been doing, a trunk with no transparency and leaves with transparency 1.00 but i guess there could be a solution for the single models.
Daraan on 8/7/2017 at 18:30
Quote Posted by voodoo47
example: Palm1a (a palm tree, leaning to the side) - the model uses two textures, palmleafs.png and barkpalm.png, go to the folder where they are located (txt16), create two txt files, rename them to palmleafs.mtl and barkpalm.mtl, edit them and add
force_alpha_key, save and it's done, transparency issues should be gone. do the same for the rest of the tree models/textures.
]
Leaving this here as it might help.
Alpha sorting of the engine is sometimes mehh :/
Btw. Cardia you asked in another thread if I'll add some more trees. Indeed there are some more but I lost them:joke:
They are some 'nicer' trees which don't look so meager. Thick and curvy.
Well between two data migrations it went *ups....gone*. Only got a screenshot but haven't seen a file anywhere.
I DO have some models not made by me but they were made available on some natural/geographic site and maybe you guessed it I don't know where I got them so I don't know the exact license under which they gave them away.
Cardia on 8/7/2017 at 19:45
Daraan, So maybe a new dark update could fix that?
most of the trees i found in free object sites that i convert to bin file and can use in dromed are displayed in a unacceptable way , yours for example are acceptable regarding some problems with transparency.
I found these bushes you made in this site, they are very good, but in dromed they appear very transparent:
(
https://opengameart.org/content/bushes)
I´m almost finished with my current project, so its very likely that i will not need much more new tree models, maybe Gecko will have his new tree and grass pack available for us in the meantime.
Daraan , a big thanks to you, if it wasn't your trees, weed, vines and vegetation packs, my two maps would be filled mostly with the usual Thief 2 vegetation and trees models which are not so realistic.
Ricebug on 9/7/2017 at 00:35
I bookmarked that site. Awesome, lo-poly models for games. I might just have to make another mission.:cool: