Code:
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//AI SPEECH//
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//SLEEPING
schema sg7a0sn
archetype AI_NONE
volume -500
mono_loop 2000 3000
sg7a0sn1 sg7a0sn2 sg7a0sn3
schema_voice vguard7 1 sleeping
//AT ALERT 0
schema sg7a0
archetype AI_NONE
volume -500
mono_loop 7500 15000
sg7a0co1 sg7a0co2 sg7a0co3 sg7a0hu1 sg7a0hu2 sg7a0hu3 sg7a0hu4 sg7a0hu5 sg7a0hu6 sg7a0th1 sg7a0th2 sg7a0th3 sg7a0th4 sg7a0wh1 sg7a0wh2 sg7a0wh3
schema_voice vguard7 3 atlevelzero
// -Less freq
schema sg7a0ch
archetype AI_NONE
volume -500
delay 5000
mono_loop 7500 15000
sg7a0mu1 sg7a0mu2 SG7MUTT1 SG7MUTT2 SG7MUTT3
schema_voice vguard7 1 atlevelzero
//TO ALERT 1
schema sg7a1
archetype AI_NONE
sg7a1__1 sg7a1__2 sg7a1__3 sg7a1__4 sg7a1__4 sg7a1__5
schema_voice vguard7 1 tolevelone
// +sighted
schema sg7a1v
archetype AI_NONE
sg7a1v_1
schema_voice vguard7 1 tolevelone (Sense Sight)
// +heard
schema sg7a1h
archetype AI_NONE
sg7a1h_1 sg7a1h_2
schema_voice vguard7 2 tolevelone (Sense Sound)
// +w/co
schema sg7a1_w
archetype AI_MINOR
sg7a1_w1 sg7a1_w2
schema_voice vguard7 3 tolevelone (NearbyFriends 0 20)
// +sighted +w/co
schema sg7a1vw
archetype AI_MINOR
sg7a1vw1 sg7a1vw2 sg7a1vw3 sg7a1vw4
schema_voice vguard7 5 tolevelone (Sense Sight) (NearbyFriends 0 20)
// +heard +w/co
schema sg7a1hw
archetype AI_MINOR
sg7a1hw1 sg7a1hw2 sg7a1hw3 sg7a1hw4
schema_voice vguard7 9 tolevelone (Sense Sound) (NearbyFriends 0 20)
//AT ALERT 1, 2, 3
schema sg7at1
archetype AI_NONE
volume -500
delay 5000
mono_loop 7500 25000
sg7a0tc1 sg7a0tc2 sg7a0tc3
schema_voice vguard7 1 atlevelone
schema_voice vguard7 1 atleveltwo
schema_voice vguard7 1 atlevelthree
//BACK TO ALERT 0
schema sg7bak
archetype AI_NONE
sg7bak_1 sg7bak_2 sg7bak_3 sg7bak_4 sg7bak_5 sg7bak_6 sg7bak_7
schema_voice vguard7 1 backtozero
//TO ALERT 2
schema sg7a2
archetype AI_MINOR
sg7a2__1 sg7a2__2 sg7a2__3 sg7a2__4 sg7a2__5
schema_voice vguard7 1 toleveltwo
// +sighted
schema sg7a2v
archetype AI_MINOR
sg7a2v_1
schema_voice vguard7 2 toleveltwo (Sense Sight)
// +heard
schema sg7a2h
archetype AI_MINOR
sg7a2h_1 sg7a2h_2
schema_voice vguard7 5 toleveltwo (Sense Sound)
//AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
schema sg7at2
archetype AI_MINOR
delay 6000
mono_loop 10000 20000
no_repeat
sg7a2se1 sg7a2se2 sg7a2se3 sg7a2se4 sg7a3se1 sg7a3se2 sg7a3se4
schema_voice vguard7 99 atleveltwo (Investigate True)
schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 15 15)
//TO ALERT 3
schema sg7a3
archetype AI_MAJOR
Sg7a3s_1 Sg7a3s_3
schema_voice vguard7 1 tolevelthree
//SPOTTED THE PLAYER -All except THIEVE's
schema sg7a3s
archetype AI_MORE_MAJOR
sg7a3s_1 sg7a3s_2 sg7a3s_3 sg7a3s_4
schema_voice vguard7 1 spotplayer (Mission 1 14)
schema_voice vguard7 1 spotplayer (Mission 16 17)
// -THIEVE's ONLY
schema sg7a3s_m15
archetype AI_MORE_MAJOR
sg7a3s_1 sg7a3s_2 sg7a3s_3
schema_voice vguard7 1 spotplayer (mission 15 15)
// -more spotted the player
schema sg7a3na
archetype AI_MORE_MAJOR
sg7a3na1 sg7a3na2 sg7a3na3 sg7a3na4
schema_voice vguard7 1 spotplayer (Mission 1 14)
schema_voice vguard7 1 spotplayer (Mission 16 17)
// -THIEVE's ONLY
schema sg7a3na_m15
archetype AI_MORE_MAJOR
sg7a3na1 sg7a3na2 sg7a3na4
schema_voice vguard7 1 spotplayer (mission 15 15)
// +carrying a body
schema sg7a3b
archetype AI_MORE_MAJOR
sg7a3b_1
schema_voice vguard7 9 spotplayer (CarryBody True)
// +w/co -All except THIEVE's
schema sg7telr
archetype AI_COMBAT
sg7telr1 sg7telr2 sg7telr3 sg7telr4
schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 1 14)
schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 16 17)
// +w/co -THIEVE's ONLY
schema sg7telr_m15
archetype AI_COMBAT
sg7telr1 sg7telr2
schema_voice vguard7 3 spotplayer (NearbyFriends 0 20) (Mission 15)
//LOST CONTACT W/PLAYER -All except THIEVE's
schema sg7los
archetype AI_NONE
sg7los_1 sg7los_2 sg7los_3 sg7los_4
schema_voice vguard7 1 lostcontact (Mission 1 14)
schema_voice vguard7 1 lostcontact (Mission 16 17)
// -THIEVE's ONLY
schema sg7los_m15
archetype AI_NONE
sg7los_1 sg7los_2 sg7los_3
schema_voice vguard7 1 lostcontact (mission 15 15)
//AT ALERT 3 +Investigating
schema sg7at3
archetype AI_MAJOR
delay 6000
mono_loop 10000 20000
no_repeat
sg7a2se1 sg7a2se2 sg7a2se3 sg7a2se4 sg7a3se1 sg7a3se2 sg7a3se3 sg7a3se4
schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 1 14)
schema_voice vguard7 99 atlevelthree (Investigate True) (Mission 16 17)
//RE-SPOTTED THE PLAYER AFTER A SEARCH
schema sg7telc
archetype AI_COMBAT
sg7telc1 sg7telc2 sg7telc3 sg7telc4 sg7telc5
schema_voice vguard7 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
//REACT 1ST WARNING
schema sg7warn1
archetype AI_NONE
sg7wrn11
schema_voice vguard7 1 reactwarn
//REACT 2ND WARNING
schema sg7warn2
archetype AI_MINOR
sg7wrn21
schema_voice vguard7 1 reactwarn2
//REACT ATTACK AFTER FINAL WARNING
schema sg7warnf
archetype AI_MORE_MAJOR
sg7wrnf1
schema_voice vguard7 9 reactcharge (Reiterate 9 9)
//REACT CHARGE +alone
schema sg7chga
archetype AI_MORE_MAJOR
sg7chga1 sg7chga2
schema_voice vguard7 1 reactcharge
//REACT CHARGE +w/co
schema sg7chgw
archetype AI_MORE_MAJOR
sg7chgw1 sg7chgw2 sg7chgw3
schema_voice vguard7 9 reactcharge (NearbyFriends 0 20)
//REACT TAUNT WHILE FIRING THE BOW
schema sg7bow
archetype AI_MORE_MAJOR
no_repeat
Sg7atb_1 Sg7atb_2 Sg7atb_3 Sg7atw_1 Sg7atw_2 Sg7chga1
schema_voice vguard7 1 reactshoot
//REACT RUN AWAY
schema sg7runa
archetype AI_MAJOR
sg7runa1 sg7runa2 sg7runa3 sg7runa4
schema_voice vguard7 1 reactrun
//REACT SOUND THE ALARMS
schema sg7alma
archetype AI_MORE_MAJOR
sg7alma1 sg7alma2 sg7alma3
schema_voice vguard7 1 reactalarm
// +w/co
schema sg7almw
archetype AI_COMBAT
sg7almw1 sg7almw2
schema_voice vguard7 5 reactalarm (NearbyFriends 0 20)
//FRUSTRATION
schema sg7frust
archetype AI_MAJOR
Sg7a3se4 Sg7amb_2 Sg7amb_3 Sg7bkd_2 Sg7det_2 Sg7det_3
schema_voice vguard7 1 outofreach
//FOUND BODY -All except THIEVE's
schema sg7bod
archetype AI_MORE_MAJOR
sg7bod_1 sg7bod_2
schema_voice vguard7 1 foundbody (Mission 1 14)
schema_voice vguard7 1 foundbody (Mission 16 17)
// -THIEVE's ONLY
schema sg7bod_m15
archetype AI_MORE_MAJOR
sg7bod_1
schema_voice vguard7 1 foundbody (Mission 15 15)
//FOUND SOMETHING MISSING -All except THIEVE's
schema sg7mis
archetype AI_MAJOR
sg7mis_1 sg7mis_3
schema_voice vguard7 1 foundmissing (Mission 1 14)
schema_voice vguard7 1 foundmissing (Mission 16 17)
// -BAFFORD ONLY
schema sg7mis_miss2
archetype AI_MAJOR
sg7mis_2
schema_voice vguard7 1 foundmissing (Mission 2 2)
// -THIEVE's ONLY
schema sg7mis_m15
archetype AI_MAJOR
sg7mis_1
schema_voice vguard7 1 foundmissing (Mission 15 15)
//NOTICED A TORCH BEING DOUSED
schema sg7torch
archetype AI_MINOR
delay 1000
sg7sma_2 Sg7a1__1 Sg7a1__2 Sg7a1__3 Sg7a1__4 Sg7a1__5
schema_voice vguard7 1 noticetorch
//FOUND A SMALL ANOMALY
schema sg7sma
archetype AI_MINOR
sg7sma_1 sg7sma_2
schema_voice vguard7 1 foundsmall
//FOUND A LARGE ANOMALY
schema sg7lar
archetype AI_MAJOR
sg7lar_1 sg7lar_2
schema_voice vguard7 1 foundlarge
//FOUND A SECURITY BREACH -All except THIEVE's
schema sg7sec
archetype AI_MORE_MAJOR
sg7sec_1 sg7sec_2 sg7sec_3 sg7sec_4
schema_voice vguard7 1 foundbreach (mission 1 14)
schema_voice vguard7 1 foundbreach (mission 16 17)
// -THIEVE's ONLY
schema sg7sec_m15
archetype AI_MORE_MAJOR
sg7sec_1 sg7sec_3
schema_voice vguard7 1 foundbreach (mission 15 15)
//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
schema sg7rint
archetype AI_INFORM
sg7rint1 sg7rint2 sg7rint3
schema_voice vguard7 1 recentintruder (Mission 1 14)
schema_voice vguard7 1 recentintruder (Mission 16 17)
// -THIEVE's ONLY
schema sg7rint_m15
archetype AI_INFORM
sg7rint1 sg7rint2
schema_voice vguard7 1 recentintruder (Mission 15 15)
//RECENTLY FOUND BODY +w/co -All except THIEVE's
schema sg7rbod
archetype AI_INFORM
sg7rbod1 sg7rbod2 sg7rbod3
schema_voice vguard7 1 recentbody (mission 1 14)
schema_voice vguard7 1 recentbody (mission 16 17)
// -THIEVE's ONLY
schema sg7rbod_m15
archetype AI_INFORM
sg7rbod1 sg7rbod2
schema_voice vguard7 1 recentbody
//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
schema sg7rmis
archetype AI_INFORM
sg7rmis1 sg7rmis2 sg7rmis3
schema_voice vguard7 1 recentmissing (mission 1 14)
schema_voice vguard7 1 recentmissing (mission 16 17)
// -SWORD ONLY
schema sg7rmis_m06
archetype AI_INFORM
sg7rmis3
schema_voice vguard7 1 recentmissing (mission 6 6)
// -THIEVE's ONLY
schema sg7rmis_m15
archetype AI_INFORM
sg7rmis2
schema_voice vguard7 1 recentmissing (mission 15 15)
//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
schema sg7roth
archetype AI_INFORM
sg7roth1 sg7roth2 sg7roth3 sg7roth4
schema_voice vguard7 1 recentother (mission 1 14)
schema_voice vguard7 1 recentother (mission 16 17)
// -THIEVE's ONLY
schema sg7roth_m15
archetype AI_INFORM
sg7roth1 sg7roth2 sg7roth3
schema_voice vguard7 1 recentother (mission 15 15)
//COMBAT
//ATTACKING +not losing
schema sg7atn
archetype AI_COMBAT
sg7atn_1 freq 1
sg7atn_2 freq 1
sg7atn_3 freq 2
sg7atn_4 freq 2
sg7atn_5 freq 2
sg7atn_6 freq 2
schema_voice vguard7 1 comattack (ComBal Winning Even)
// +winning
schema sg7atnw
archetype AI_COMBAT
sg7atw_1 sg7atw_2
schema_voice vguard7 3 comattack (ComBal Winning)
// +winning +w/co
schema sg7atww
archetype AI_COMBAT
sg7atww1
schema_voice vguard7 4 comattack (ComBal Winning) (NearbyFriends 0 20)
// +losing
schema sg7atl
archetype AI_COMBAT
sg7atl_1 sg7atl_2 sg7atl_3 sg7atl_4
schema_voice vguard7 3 comattack (ComBal Losing)
//SUCCESSFULLY HIT THE PLAYER +not losing
schema sg7hit
archetype AI_COMBAT
sg7hit_1 sg7hit_2 sg7hit_3 sg7hit_4
schema_voice vguard7 1 comsucchit (ComBal Winning Even)
// +not losing +w/co
schema sg7hitw
archetype AI_COMBAT
sg7hitw1 sg7hitw2
schema_voice vguard7 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
//SUCCESSFULLY BLOCKED THE PLAYER +not losing
schema sg7blk
archetype AI_COMBAT
sg7blk_1 sg7blk_2 sg7blk_3
schema_voice vguard7 1 comsuccblock (ComBal Winning Even)
// +not losing +w/co
schema sg7blkw
archetype AI_COMBAT
sg7blkw1
schema_voice vguard7 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
//HIT BY THE PLAYER W/HI HIT PTS
schema sg7hhi
archetype AI_MAJOR
sg7hhi_1 sg7hhi_2 sg7hhi_3
schema_voice vguard7 1 comhithigh
//HIT BY THE PLAYER W/LO PTS
schema sg7hlo
archetype AI_MORE_MAJOR
sg7hlo_1 sg7hlo_2 sg7hlo_3
schema_voice vguard7 1 comhitlow
// +w/co
schema sg7hlow
archetype AI_COMBAT
sg7hlow1 sg7ambw3 sg7hlo_2 sg7hlo_3
schema_voice vguard7 9 comhitlow (NearbyFriends 0 20)
//HIT BY THE PLAYER NO DAMAGE
schema sg7hnd
archetype AI_MAJOR
sg7hnd_1 sg7hnd_2 sg7hnd_3
schema_voice vguard7 1 comhitnodam
//BLOCKED BY THE PLAYER +not losing
schema sg7bkd
archetype AI_COMBAT
sg7bkd_1 sg7bkd_2 sg7bkd_3
schema_voice vguard7 1 comblocked (ComBal Winning Even)
// +not losing +w/co
schema sg7bkdw
archetype AI_COMBAT
sg7bkdw1
schema_voice vguard7 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
//DETECTED PLAYER TRYING TO BLOCK +not losing
schema sg7det
archetype AI_COMBAT
sg7det_1 sg7det_2 sg7det_3
schema_voice vguard7 1 comdetblock (ComBal Winning Even)
// +not losing +w/co
schema sg7detw
archetype AI_COMBAT
sg7detw1
schema_voice vguard7 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
//AMBUSHED -HIT BY UNSEEN PLAYER
schema sg7amb
archetype AI_MAJOR
sg7amb_1 sg7amb_2 sg7amb_3 sg7amb_4
schema_voice vguard7 1 comhitamb
// +w/co
schema sg7ambw
archetype AI_COMBAT
sg7ambw1 sg7ambw2 sg7ambw3
schema_voice vguard7 2 comhitamb (NearbyFriends 0 20)
//DEATH BY COMBAT -LOUD
schema sg7diec
archetype AI_COMBAT
sg7diec1 sg7diec2 sg7diec3
schema_voice vguard7 1 comdieloud
//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
schema sg7diea
archetype AI_MINOR
volume -1000
sg7diea1 sg7diea2 sg7diea3
schema_voice vguard7 1 comdiesoft
//MISSION 5
schema sg7m0203
archetype AI_NONE
sg7c3601
schema_voice vguard7 1 SG_M0203
//SEEING GARRETT EXIT THE BLDG.
schema sg7m0501
archetype AI_COMBAT
Sg7telc3 Sg7runa3
schema_voice vguard7 1 sg_m0502