Stardog on 27/2/2005 at 20:26
Is there a way to import custom .dds textures into the editor without converting it into a .mlb with 3ds max?
I can create a "texture-name_D.dds", place it into my \CONTENT\T3\Textures, then import it fine into the editor and it looks great, even with flesh mode on. But, when I use the joystick to load the level, I get the default red texture that's normally used when there's no texture available.
Maybe i'm importing it into the wrong package, normally it's mylevel for unreal games.