massimilianogoi on 25/11/2007 at 21:45
Quote Posted by ascottk
Yay! \o/ I created a custom zoneproperty actor I called "sfxZoneProperties" underneath the ZoneProperty actor then I added a blank Sound>SoundAmbient property then added it to my map. I recompiled the *.cscs (my custom sounds are under storage 1), threw the memory csc into the Sounds directory & my ambient sound worked! Whoohoo!
EDIT: Hmmm, They won't work without the SoundStreaming in the zoneproperty . . . if it's one thing it's another :tsktsk: So I'm trying to add the Sound>SoundAmbient with the same schema to the ZoneProperty actor.
Yay again! The ZoneProperty needs both Sound>SoundAmbient & SoundStreaming.
EDIT: Problem - The SoundAmbient property bleeds audio into other zones
Hah! :D Sounds like that's the only way to get a personalized SoundSchema:
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http://imageshack.us)
Inline Image:
http://img129.imageshack.us/img129/2995/soundschemaum3.jpgOr maybe I've lost something???
It's possible also editing the CSC??? and in what way??
Judith on 30/11/2007 at 17:56
Sound streaming is a little bit messy, playing music in 2d through scripting is better and you're not restricted to zones as transition points. You can also arrange sounds (probably conversations too) as custom schemas, eg. you put a few ogg or wav files as lines in conversation in one schema, where you can control the time between sounds, volume, order, etc. Remember to associate it all with SchemaMetafile_Memory.csc (0 KB), and include it in your mission after you finish it. Of course, if you want to make conversations, the easiest way is "eavesdropping", when player can't see the characters. Gestures synch is possible, you can e.g. set a some flags and make proper scripts "inserted" to your characters' properties tree - yet it's awfully time-consuming (fine-tuning the timing is a hell torture :devil:).
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http://www.putfile.com/pic.php?img=7195325)
Inline Image:
http://img2.putfile.com/thumb/11/33312521234.jpg