chopin42 on 19/10/2013 at 15:46
Hello! I have a BIG problem: if I create a new item (for example: rope arrow) int the gamesys, how can I bind it to an INGAME key?
It wont shown in the options/keybind list. What should I do to create a new keybind option for a new item?
Thx for the help, and sorry for my bad english.
Beleg Cúthalion on 19/10/2013 at 21:18
Your English is good enough, don't worry. :thumb: I guess you already know that ascottk "solved" it by making the rope arrow a weapon that could be accessed by the next/previous weapon keys...? They didn't have a hot key, but cycling through the weapon inventory made them available. If you really want a hot key, I have a feeling that snobel might be the guy to ask since this appears to be one of the "outer" game/editor issues that he's so good in fixing.
chopin42 on 20/10/2013 at 07:35
Thank you! Yeah, I know that I can select it next weapon (or item) keys, but what I asked that is a hotkey like previous games. So, may I ask Snobel, right?
snobel on 20/10/2013 at 21:12
Thanks for the confidence... :) But I don't think I could do that, at least I haven't attempted something like it before. I may have a look though, but I need to finish the mod support stuff first, which means it will probably not be this side of christmas. :tsktsk:
Don't let that discourage you, we want new items (rope arrows, vodka arrows...) even if we have to cycle the weapons a bit to get to them.
chopin42 on 21/10/2013 at 12:55
Thanks, but I really need the hotkeys...its a part of the classic thief gameplay (as the item loadout etc...). Another question: how can I raise sthe storage property count bla blah limit? As I know, you have raised it in your mod. any help? Thx for the patience :erg:
Beleg Cúthalion on 21/10/2013 at 14:01
If you've already hit the limit then there is little hope snobel's hack will help you out. The maximum for stored and used-but-freed property slots is app. 65,000 but since the creation of a savegame needs up several of these slots, too, the practical limit is around 40,000–42,000 (?) and thus far from being noticed when playtesting.
If I were you, I wouldn't focus on the hotkeys too much. People were getting frustrated about T3Ed when they tried to change everything back to T1/2 and couldn't. Selecting new arrows by scrolling works just as fine and if snobel happens to find a hotkey fix for you in the next months, this is just icing on the cake.
snobel on 21/10/2013 at 15:42
That's true, if you've hit the limit while still in the editor, then there's nothing to be done about it.
The SU raises the limit to the absolute max (65535, max unsigned 16-bit value) and also frees pending-to-be-freed properties if needed during a save. (It's probably a bug in the game that they're not freed before saving.)
There are some very large FMs which get
very close to the limit during normal play, but apparently get away with it. (I was more or less expecting people playing
Knight's Dream to complain about crashes even after installing the SU.) So as long as your FM doesn't crash the editor there's hope that it can be successfully played.
Note that for very large levels you have to use "Send to XBox" with a (
http://www.ttlg.com/forums/showthread.php?t=139684) patched exe, because "Play Level" will use the 'Opt' version of the exe, which doesn't have the property storage fixes.
chopin42 on 21/10/2013 at 17:40
I hit the limit only when plays Beleg's combined Cradle map , and try saving. T3 main crashes when it happens. (Anyway Beleg, you are just Great , your maps works perfectly :D )
snobel on 21/10/2013 at 21:52
Did you have the Sneaky Upgrade version 1.1.1 or later installed when you played the combined Cradle? I didn't have saving problems myself.
chopin42 on 22/10/2013 at 07:30
Unfortunately, I cannot use the sneaky upgrade, because the exes in my thief 3 have already modified. This is the reason why I ask the properti storage count limit raising WITHOUT your patch