Curious about custom sounds... - by Ghandaiah
Ghandaiah on 2/3/2005 at 15:59
Man, the way things are going, looks like I'll be a regular in the T3 Editors' Guild. I have been up _all_ _night_ fixedly working on my map. It's 9:45am -- I have to be to work in about four hours! :laff: And yet I still don't seem to care enough to go lay down.
Anyway, I'm just curious about custom sound implementation and thought maybe one of the T3 gentlemen could give a little more detail on this matter. Having developed a fanatical interest in music and songwriting over the past couple years, occassionally when I am working on my map I'll get these great ideas for custom atmospheric music popping into my head. I'd be very interested in attempting to craft my own ambient sound / music, but this sort of thing I've only seen vaguely mentioned in the editor release notes. They mentioned something about a separate sound package - forgive me if I've missed something or this has already been detailed somewhere else, but I'm just curious as to when we can expect to hear more about this sort of thing, or how it's going to work. I'm assuming I could just start recording whatever now and then worry about getting it compatible with T3 later on.
Thanks for your time. :)
Kokopelli on 2/3/2005 at 20:02
By sound package, I am assuming they mean easier access to the sound files without having to use a 3rd party tool to extract them. As for creating your own custom sounds, I guess it would depend on what you're trying to do. Be interesting to know how the dev created the ghost sounds, they're pretty spooky. Importing them should use the same steps as importing anything else into the engine, in the proper packages.
Thankfully, next week is my "spring break," so I should have a bit more free time when I'm out of work to seriously begin working on my level. Good luck.
Harwin on 2/3/2005 at 20:19
I think the reference to "separate sound package" was that the original test version did not support custom sounds. I changed some things and made it possible to use them, so we did not have to release the source sound files.
Why didn't we release the source sound files? Volume. We'd have to have included several gigs of data for download.
epithumia on 2/3/2005 at 20:39
There are people around here just crazy enough to at least store those things for posterity, assuming there's any chance of you actually being allowed to distribute them.
(So says the guy with terabytes of available disk space.)
jtbalogh on 3/3/2005 at 02:24
'epithumia' has a good idea.