Judith on 9/9/2008 at 09:23
It's all in this tutorial... Diffuse and normal - DXT3, (although if you don't want to have the normalmap artifacts, you should leave it uncompressed), cubemap - uncompressed. Besides, the texture format doesn't affect the reflection brightness. It's the image and reflection amount value.
And what the hell is this file you used?! Did you bother yourself to read this tutorial sentence by sentence?! You were supposed to create your own cubemap file, not to use the one created by devs! You have it all explained, step by step in this tutorial! :mad: Jesus fucking Christ! :mad:
I'll put it bluntly, once again: improve your English, god dammit, to the extent that you'll be able to understand what you read, and reading your posts won't be a torture. There are non-native English users from all over the world here: Netherlands, Russia, Germany, Thailand, Poland, France and many other countries. All of them are able to communicate quite clearly. Somehow you can't and don't want to. If so, stop wasting other people's time, asking idiotic questions when the answer is right in front of you. All you care is your sorry ass, and you don't even try to make use of knowledge gathered here.
massimilianogoi on 9/9/2008 at 10:15
Nono! It were your "tutorial" that were too confusional and prolix.
You wrote also here in an ambigue format:
Before you write "All the dds. textures should be compressed in DXT3 format, unless stated expressly otherwise", and after "What is important here - do not compress this .dds file.", relative to the cubemaps, even if that of default is in dds....
and "Somehow you can't and don't want to. If so, stop wasting other people's time, asking idiotic questions when the answer is right in front of you. All you care is your sorry ass, and you don't even try to make use of knowledge gathered here."
Since you talked me caddishly: I don't waste your time, it's you that are too dumb to understand a simple question, asshole! And it's you that want answer to my questions, you can also not respond.
The great difference from you and Ziemanskye, is that he gives the currect answer in two rows, while you lost away with drawn-out orations, and insults to someone who ask you detailed elucidations.
Saying this, I stop any "conversation" with this airy and arrogant user.
Judith on 9/9/2008 at 10:36
Sorry dude, all the people who stuck to instructions put in this tutorial - succeeded. This is an advanced tutorial for experienced users and you're nowhere that close. I tried to be as clear as possible about the texture format, did you even bother to understand the meaning of "unless stated expressly otherwise" phrase, and "What is important here - do not compress this .dds file"? Yes, it's an exception to the rule.
Besides, it doesn't matter, because your problems with cubemap brightness come from using OM's cubemap instead of creating your own, which is what you were supposed to do in this tutorial. Either you were too lazy to read that or you don't understand what you read. Your English is some freaking mixture of single English words and Italian phraseology, which is barely comprehensible, and your ADHD-like behavior and "ever-demanding" attitude is simply annoying. You should be ashamed of yourself, as you ideally resemble the 'Italian guy' stereotype: loud, egocentric, pathetic bastard. You should follow the example of your fellow countrymen in other parts of these forums, as they're nice, patient and understanding folks, plus they learnt to communicate with other English users very well.
Thus you've earned yourself the first and the only place on my Ignore list.
Judith on 9/9/2008 at 11:26
I hope that it was clear to all the others, that you're supposed to create your own cubemap in Gimp or similar software, not to use anything that T3 devs did... :sweat:
pwyll on 21/10/2008 at 20:02
These effects and surfaces you've made give me the trill! BREATHTAKING!
Judith on 21/10/2008 at 20:48
Glad you liked it :) This is still a work in progress, hopefuly you'll see something better in the future.