bikerdude on 21/9/2008 at 22:24
very nice little city rooftop mission, with a little bit of horror thrown in for good measure :cheeky:
just the way I like it.
biker
Dafydd on 24/9/2008 at 01:33
After picking up the horn, is there any more thiefly way out than battling every inch of the way? I think of Thief as a first-person sneaker, not a first-person combat arena, like Doom.
Dafydd
WhiteFantom on 24/9/2008 at 02:43
Quote Posted by Dafydd
After picking up the horn, is there any more thiefly way out than battling every inch of the way? I think of Thief as a first-person sneaker, not a first-person combat arena, like Doom.
Dafydd
I didn't fight anyone on the way out. I hadn't used any flash bombs up until that point, so I used a couple to get past the Haunts, another one on the first archer I encountered on my way back into the city, and I mostly used the Thieves' Highway to backtrack to the starting point (I found ways to knock out several guards along the way, too). It's difficult since all the new AI spawn
facing you, usually in an area of light, but it's not impossible, particularly if you've got a few flash bombs.
--Jennifer
Dafydd on 24/9/2008 at 03:58
Er, WhiteFantom, that all counts as "battling" in the ghosting sense!
[spoiler]I had to run away from the zombies in the horn room (1 ghost bust); I had to kill the first haunt (in the catacombs) with a couple of flashbombs (2 ghost busts); but then I was able to get out of the church without encountering any other haunts:
1. I got up on the catwalk inside the church on the left side, assuming you are standing with your back to the double-doors; from there, I could plant a rope arrow into the piece of wooden roof that was actually vertical.
2. Then I went down, snuck up to the area above the doors, and planted a number of rope arrows leading to the other one; I "Tarzaned" my way across, collecting each rope arrow behind me; then I climbed up my first arrow outside onto the roof, recollecting that arrow.
3. From there, I was able to lean out far enough to plant a rope arrow on the roof, jump onto it, and climb down without damage.
I bypassed the staring guard on the street with the patrolling archers by crawling along the pipes to the metal ledge, planting a rope arrow into the underside of the turrets across the street, and run-jumping to my rope. Climbing down, I ended up inside the wall where you go to get the key to the warehouse.
The only other place where I had to do something violent was up by the guy with the telescope; I couldn't get out the doorway without being seen by the spawned guard... so I had to lean around and KO him from the dark doorway (3 ghost busts).[/spoiler]
Sigh... a nice ghost -- up until I got the horn!
Dafydd
WhiteFantom on 24/9/2008 at 04:25
Quote Posted by Dafydd
Er, WhiteFantom, that all counts as "battling" in the ghosting sense!
Ah, I see. :-) I don't like ghosting, so I never play that way; I think of "battling" as being forced into actual combat--flash bombing and blackjacking don't register as "battling" to me. :-)
--Jennifer
Deckard85 on 24/9/2008 at 12:25
Can you please tell me how to get inside the cathedral? thank you.
Never mind I got it just after I posted. Thank you anyway.
bobber on 24/9/2008 at 14:36
Wow, I'm a nervous wreck playing this one! It is exhausting...in a good way :cheeky:
I like it! :thumb:
joanieS on 26/9/2008 at 20:22
On the way back, when I get to the window ledge with the potted plant of the building where the two woman are in a room, I cannot get from that window ledge back to the balcony along the women's room. Cannot reach rope arrow on balcony enough to grab. Is there another way back other than on the ground past the guards?
deathshadow on 27/9/2008 at 11:21
Little bit of everything thrown in there... Though I think on expert it was a bit gear heavy.... Though I'm a bit draconian on the use of rope arrows and flash bombs. (I only had one rope arrow I was unable to recover, and I think with some care I could get through losing none)... Also sitting there at the end looking at 40 broadheads going "What the?"
Excellent job of trying to force confrontations BTW. The natural instinct of a thief player is to avoid going toe to toe, and the "trip back" really didn't provide a lot of options in that department.
Now if I can just find that pesky remaining 215 loot and two secrets I apparantly missed.
intruder on 27/9/2008 at 12:41
What a nice mission! Since Life of the Party is my favourite T2 mission, I really like this one.
But I could use your help:
I'm playing the mission now for second time and this time, trying to find all the loot.
I managed to get up that big door right where you start. I got there doing to following things:
1. climbed up that new Hammer tower
2. balancing over the pipe and shooting a rope arrow into that wooden balconie of the house with the two ladies inside
3. climbed down the rope as far as possible and jumped onto the ledge with the two statues on it and got the loot
So my question is:
How do I get down from there without taking damage?
I tried to shoot another rope arrow into one of the wooden "pillars" supporting the balcony of the Ladies house but it is still too far to reach.