ShadowSneaker on 24/9/2008 at 19:15
And is there an option to loop the track and make it fade in and out depending on your location? If you wanted an area of silence for example then another track playing in a different room.
SS
Beleg Cúthalion on 24/9/2008 at 19:49
We're quite off topic, but again a (
http://www.ttlg.com/wiki/index.php?title=Adding_Ambient_Sounds) useful wiki page. By the way, Komag explains all that in his tutorial, have you not read it? Anyway; how it loops etc. is defined in the schema file (example below); I believe once you have created one that fits roughly (that means copied a fitting one), you can change things in the Sound Schema Browser (which takes incredibly long to load usually). At least I think the things you change there are saved back to the schemata.
Code:
Version 7
SoundSchema
m10strings
streamtype 0
volume -12,-12 pitch -4,0
radii 1,75
pan 0,0
randomstyle 0
looptype 3
finishstyle 0
schemaloopdelay 7,12
ainoisetype 0
storage 2
metasounds 3
1
2
3
tags 0
[subtitles etc.]
ShadowSneaker on 24/9/2008 at 21:07
Yes I read Komag's tutorial but it doesn't cover adding custom ambients so I was not sure if the process would be the same. There is a thread somewhere I'm sure that says adding custom ambients is really hard.
But anyway, I would just make this new folder in the schemas_sfx folder and put the ogg and the schema in there and it will work fine?
SS
Judith on 24/9/2008 at 22:39
Remember that Komag's Tut is a bit dated. It's not that hard :) (
http://www.ttlg.com/wiki/index.php?title=Importing_Custom_Sounds)
Oh, and I found the workaround for the custom sounds in zone steaming the other day. It won't work if you put in in the zone marker only, but if you place it in the world (e.g. in AmbientSound marker), somehow it starts working. So, all you got to do is create some isolated space, far away from your level, put your ambients there, and then use them in zones. I know it
sounds weird, but it works ;)
[Edit] Ha, I just checked, it also works for the stereo files! Which is even more strange, really (stereo files don't play in markers). Maybe it's just because our custom files are assigned to the Memory.csc, and have to be loaded with the level to the memory, so they must be a part of it? It's the only not-so-logical explanation I could think of.
Judith on 23/11/2008 at 16:14
I'm bumping the thread to ask whether it's possible to create my own .csc file and put my sound files in it. I have some music and sounds that shouldn't be accessible and putting them into csc package would certainly solve the problem.
Beleg Cúthalion on 23/11/2008 at 18:20
The Perl script allows you to (re-)build them only based on the "pattern" it already has (i.e. SchemaMetafile_DVD1, Harddrive, Memory etc.). With the Sound-Add-On you can add them to the... erm...Harddrive CSC (?) but I have no idea if you can create custom CSCs and access them in T3Ed.
A quick Google search brought me into the realms of Microsoft and the C#/C++ stuff which is not really my home turf. Just in case you find a (de)compiler for CSCs, please tell us. Maybe we could get rid of this lipsync problem. :erg:
ShadowSneaker on 23/11/2008 at 19:39
Why don't you want the files to be accessible? Some kind of copyright issue?
SS
Judith on 23/11/2008 at 20:48
Quote Posted by Beleg Cúthalion
The Perl script allows you to (re-)build them only based on the "pattern" it already has (i.e. SchemaMetafile_DVD1, Harddrive, Memory etc.). With the Sound-Add-On you can add them to the... erm...Harddrive CSC (?) but I have no idea if you can create custom CSCs
and access them in T3Ed.
A quick Google search brought me into the realms of Microsoft and the C#/C++ stuff which is not really my home turf. Just in case you find a (de)compiler for CSCs, please tell us. Maybe we could get rid of this lipsync problem.
:erg:
Damn, I suck at anything that involves programming or even command line input ;)
SS - yeah, copyrights or rather a request to keep it out of users' hands ;)
massimilianogoi on 24/11/2008 at 04:01
Quote Posted by Beleg Cúthalion
The Perl script allows you to (re-)build them only based on the "pattern" it already has (i.e. SchemaMetafile_DVD1, Harddrive, Memory etc.). With the Sound-Add-On you can add them to the... erm...Harddrive CSC (?) but I have no idea if you can create custom CSCs
and access them in T3Ed.
But of what Sound-Add-On you are talking??
The only system I know is the one I am going to do, that is extracting with DXIW Sound Drone, converting as wav, putting it into the sound folder and recompiling.
It's not difficult. It only requires free perl installed. Note that the scripts is cool, because is not interested in what subfolder are the audio files, you can hypotetically place them all disorderly.
Beleg Cúthalion on 24/11/2008 at 14:17
The SoundAddOn only adds sounds, that's why it doesn't help Judith unless he wants to ship a new Harddrive csc with app. 20MB.
Copyright? I don't know what you're planning, but have you thought of doing something yourself or ask others? All the thievy music is usually made of noises and synthie stuff (which is by the way what the Child of Karras likes to do), so just in case you have some copyrighted music, why not make something similar? Or ask someone? :sly: