massimilianogoi on 6/3/2008 at 05:02
So, I've done some more attempts, following what you said, and I comprehended the funcion of that four files. Listen:
SchemaMetafile_HardDrive.csc contains 1-) the subtitles visualized on video, 2-) the memory pointer that references the each of the DVD* file;
SchemaMetafile_DVD1.csc contains the sounds that are being played by the game, just the sounds!
additionally, the DEFAULT.INI contains these rows:
SchemaMetafileName=SchemaMetafile_HardDrive.csc
SchemaMetafileName_Memory=SchemaMetafile_Memory.csc
SchemaMetafileName_DVD1=SchemaMetafile_DVD1.csc
SchemaMetafileName_DVD2=SchemaMetafile_DVD2.csc
SchemaMetafileName_DVD3=SchemaMetafile_DVD3.csc
that must mean that there's only ONE file in which is stored the schemas, that is SchemaMetafileName_Memory.
More, this mean that's, of consequence, not possibile adding other files that were previously marked in the SchemaMetafileName_Memory itself.
More, I tryed just for fun to extend the DVD* list, adding
SchemaMetafileName_DVD4=SchemaMetafile_DVD4.csc
SchemaMetafileName_DVD5=SchemaMetafile_DVD5.csc
SchemaMetafileName_DVD6=SchemaMetafile_DVD6.csc
but in playing, the game crashes after a few ten of seconds :erg: .
Looks like we are stuck, unless we find the way to add our schemas in
SchemaMetafileName_Memory.
massimilianogoi on 6/3/2008 at 05:21
Quote Posted by Ziemanskye
Either way though, with the unpacked sounds (and named correctly) they should hopefully be automatically picked up by the schema browser, rather than having to change all the schemas as well - it's saying "none" because it can't find it. As far as I remember, Sounddrone defaulted to the correct names, but I've not used it for years.
MY WORD, Ziemanskye, you were right!!! :wot:
Take a look at that:
(
http://img230.imageshack.us/my.php?image=restoringwavont3editoryr5.jpg)
Inline Image:
http://img230.imageshack.us/img230/1247/restoringwavont3editoryr5.th.jpgI've tried to extract some ogg from Drone, and after reconvert in wav, and it works!!
Now the problem are to extract all the files, and convert in .wav... I hope that the oggencode.pl may help....
massimilianogoi on 6/3/2008 at 08:19
OK, I'm gradually adding the schemas of the personages.
Mmmh... the compiler now took really time to compile it, around 15 minutes, and with files of the pound more of 500 MB...
Wav properties:
Signed 16 bit PCM
1 Channel
44100 Hz...
Maybe I have to reduce it to 22050 Hz?
massimilianogoi on 8/3/2008 at 15:06
There we go, I've done it! :D
I created four classes of mechanists schemas. Now I've just to set up the subtitles.. but for this I will open another thread.
Here is a sample movie of my work, enjoy it! :D
(
http://it.youtube.com/watch?v=14mIQ4v1678)
Ziemanskye on 8/3/2008 at 15:35
That's a lot of standing around coffing.
Other than that, and the obvious (potential) problems with copywrite though, that's very cool.
massimilianogoi on 8/3/2008 at 16:14
Quote Posted by Ziemanskye
That's a lot of standing around coffing.
Other than that, and the obvious (potential) problems with copywrite though, that's very cool.
What you mean, the posting on yuotube?? Ten of persons are posting about Thief, movie trailers included...
Ziemanskye on 8/3/2008 at 19:12
Nothing so much to worry about on that front: just there's this thing about not using the assets from one game in another. With this, I'd say the chances are good you'd get away with it.
And it is impressive that you got it working :thumb:
massimilianogoi on 9/3/2008 at 06:30
only cause of you, Ziemanskye!! :)
As I said, without you, and you precious knowledge and advice, I couldn't done it.
:thumb:
Now I go to the bed, when I will awake I will put the method here and in the wiki.
Night :bored:
Beleg Cúthalion on 9/8/2008 at 07:59
To revive this old thread and not pollute the new one:
By the way, we managed to replace some of the original sound files with German ones (we'll see if we manage to translate TDS) by re-creating the csc files with the perl script. However, the lipsync data didn't make it into the package somehow although we even used real wav-files the second time (you need the schemas, oggs and wavs afaik). So just in case anyone knows about that...
Just check all the download links here if you like: (
http://www.eidosforum.de/showthread.php?t=271&page=4)
(we recorded German kurshok voices - although they are merely temporary - and replaced Hammerites and guards with voices from TDP/TMA to get an idea; unfortunately we have no material for guards being flashbombed or when they are led to a scene of crime and start searching there, that's why there are always English parts left)
clearing on 11/8/2008 at 14:09
Quote Posted by massimilianogoi
There we go, I've done it! :D
I created four classes of mechanists schemas. Now I've just to set up the subtitles.. but for this I will open another thread.
Here is a sample movie of my work, enjoy it! :D
(
http://it.youtube.com/watch?v=14mIQ4v1678)
Oh, I missed it.
Great work, massimilianogoi!