EvaUnit02 on 24/4/2012 at 16:37
Crysis 2 was grand, a marriage of Crysis 1 and CoD, minus their respective bad bits.
As I expected, they're building upon the base of Crysis 2, rather than throwing out the bath water and starting from scratch (i.e. Crysis 1 -> Crysis 2). Pretty obvious given the shorter dev cycle than Crysis 2. There's nothing wrong with that though.
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Quote:
“Players take on the role of ‘Prophet’ as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.
Set in 2047, Prophet is on a revenge mission after uncovering the truth behind Cell Corporation’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet’s quest for retribution.”
nicked on 24/4/2012 at 16:45
Skyscraper jungle bow and arrow fun ftw! :thumb:
Sulphur on 24/4/2012 at 20:36
Yeah, the Neverhood was great.
Crysis 2, unfortunately, was not a grand marriage of anything except great graphics tech and console hardware. Crysis 2 was a competent and unmemorable shooter with a limp, sodden narrative and exactly none of Crysis's more open and free level design.
It had potential, and it never realised any of it - remember the claims of 'verticality'? I was imaging bits where you could leap from level to level in a building, maybe even across buildings, in a tense, escalating game of cat and mouse. What Crytek actually meant was they'd place you on a balcony or a floor a level up from an enemy patrol and you could lean out and snipe them and jump on over, or just jump the fuck on over anyway.
Eva's talking out of his hat, I'm afraid.
mothra on 24/4/2012 at 20:50
I found Crysis2 pretty unmemorable compared to the lush jungles of Crysis1.
I also disliked that modes got combined and speed mode was replaced by a lackluster sprint.
No more insane jump/stealth/strength-punch to the face/stealth again in one go moves.
Sliding was fun though.
I missed rigging jeeps with explosives and driving them into enemy encampments.
The "tactical mode" with its tagging was overpowered and cluttered the screen with icons.
The inclusion of on-rail bits and "press X to look at awesome" looked more a step down in design than up for me,
the whole predator simulator feeling was gone compared to the previous title (which was flawed itself but those levels were amazing).
It still prefered Crysis2 over other, more linear shooters like COD/MOW, but it did not live up to its own standards imo. Crysis3 seems to tread the same path with smaller, contained levels but at
least they seem to pack more diversity into them.
Biodomes to contain the alien threat - why not just scorch the place since it looks there are no structures left caring about and the whole interior is a big, overgrown maze, hard to fight in with
an army or larger groups....
Koki on 24/4/2012 at 20:54
Quote Posted by mothra
Biodomes to contain the alien threat - why not just scorch the place since it looks there are no structures left caring about and the whole interior is a big, overgrown maze, hard to fight in with
an army or larger groups....
More importantly, what alien threat if you killed all of it in Crysis 2 with the supervirus thing?
mothra on 24/4/2012 at 20:57
Well, they did not care much for the Crysis1 story in 2 so why bother now. I read it plays 20 years afterwards so the virus did not seem to be very effective. "ADAPTING" or something like that.
Briareos H on 24/4/2012 at 21:36
Crysis 2 sucked. The new trailer reminds me of The Conduit, the Wii game.
CCCToad on 25/4/2012 at 08:53
Quote Posted by Sulphur
Yeah, the Neverhood was great.
Crysis 2, unfortunately, was not a grand marriage of anything except great graphics tech and console hardware. Crysis 2 was a competent and unmemorable shooter with a limp, sodden narrative and exactly none of Crysis's more open and free level design.
It had potential, and it never realised any of it - remember the claims of 'verticality'? I was imaging bits where you could leap from level to level in a building, maybe even across buildings, in a tense, escalating game of cat and mouse. What Crytek actually meant was they'd place you on a balcony or a floor a level up from an enemy patrol and you could lean out and snipe them and jump on over, or just jump the fuck on over anyway.
Eva's talking out of his hat, I'm afraid.
Unfortunately, this is one of the best summaries of Crysis 2 that I've seen. After beating it, I uninstalled the game promptly.....and this was while stationed overseas and not having any way to get new games on my computer.
For all the problems I had with Crysis it still succeeded in giving you large, open levels and the tools to tackle problems your way. Warhead did even better and fixed a lot of the issues present in the first game. Notably, enemies respawning in thin air.
Its a bit of a pity. In the end Crytek is just another studio that traded in a unique product in exchange for aping Gears of War and Call of Duty.