neux on 26/10/2017 at 17:53
I've searched the forum but cannot find the answer.
I have an object running on stdElevator script which is crushing the player but the damage is too low (2 hearts per sec).
How do I fix this?
Unna Oertdottir on 26/10/2017 at 18:14
Set a damage stim source on the wall.
neux on 26/10/2017 at 18:23
How do I do that?
Edit: I can't find damage stim under Properties -> Act/React -> Sources.
R Soul on 26/10/2017 at 18:44
He means a stim that causes damage. BashStim is a good one.
Yandros on 26/10/2017 at 19:10
*She.
neux on 26/10/2017 at 19:10
Thank you both. Working now.
I also found this for anyone else looking for this.
Quote Posted by Yandros
Give it a Act/React > Sources and set it like this (all dialogs shown):
Inline Image:
http://www.wearytaffer.com/temp/BashStim.jpgThis means though that if the player touches the wall when it's not moving they will still die. If that's not what you need, it gets more complicated but I can tell you how to do it.
ZylonBane on 28/10/2017 at 12:12
Wouldn't setting a higher Bash Factor work also?
Yandros on 28/10/2017 at 12:39
It should, I think.
neux on 10/11/2017 at 20:21
After a bit of testing I found that this solution is not OK.
The wall now kills the player upon contact.
I want the player to be pushed into the wall and die only when hes crushed.
ZylonBane on 11/11/2017 at 04:22
Then try the other suggestion-- set a higher Bash Factor for the wall object.