Esme on 1/7/2020 at 15:46
OK I can finish the game when I like with the objectives I've ticked off but there's an annoying seachest in croms tomb that I can't open, playing on T.Hunter
as you face the sarcophagus with the flame behind you it's in the room on the right, right under the watchful gaze of the burning zombie :erg:, also had a gem on the floor next to it :sly:, anyone remember where the key is for this ?
I know it's a big ask for a 19 year old FM
fortuni on 1/7/2020 at 16:43
There's no key for it, just pick it open.
Esme on 1/7/2020 at 16:50
I'm sure I tried that, I'll have another go, thanks fortuni
--EDIT--
Yep it's pickable DUH :o
downwinder on 15/12/2020 at 03:54
just replayed mission,found all 9 diamonds with no help :)
i feel this mission deserves a part 2 as i wonder where the train will go
was short on max loot i had a bit over 6k found
but all objectives complete on hardest setting
perfect way to get winter started :)
Samantha1 on 25/12/2020 at 10:46
I need help with getting the diamond at the starting point. The one that is really high up and can only be accessed from one way. I missed it when I started and now I´m trying everything to get back up there but I have no idea how. I tried the map and lootlists but I still can´t figure out how to get back up there. Can anyone help me?
This is a screenshot of the place I mean:
(https://drive.google.com/file/d/19UCjz6xUZGuz0tkNRj38JTqCE8kNHedF/view?usp=sharing)It´s the place right at the starting point where you also see the first mechanist walking around.
Edit: I finally found it! For anyone else having the problem, you can go back up there through
the stone caves. Thats the place with the green-like walls where the coloured mushrooms and the iced ape beasts are.
Samantha1 on 29/11/2021 at 19:41
I´m replaying this mission and again I have to say what a masterpiece it is! :) Very, very difficult too. Even with Fortuni´s lootlist I was not able to get all the loot (missed the hidden barrel room in the sewers with the haunt & the golden nugget under the collapsed ceiling).
10/10 :thumb:
Lord Taffer on 30/11/2021 at 17:08
Yes, it's definitely one of my all time favourites! I think such unique surroundings and nice ambients create a very memorable atmosphere.
Samantha1 on 30/11/2021 at 19:45
I agree! Imo it´s also by far the best mission the author has ever made! :)
fortuni on 18/6/2023 at 10:45
updated dml courtesy Jax
Fixes
- Pocket count
- Missing Loot
- Arrows
Code:
DML1
//T2 FM: Crom's Blade by J. Knex (Schwaa) //miss20.mis.dml
//pickpockets
Link 652 696 "Contains"
{
"" Generic Contents
}
ObjProp 652 "MeshAttach"
{
"attached obj 1" 696
"joint of skeleton" 14
"x angle (0-65535)" 0
"y angle (0-65535)" 0
"z angle (0-65535)" 9000
"offset" 0.1, 0.2, 0
}
+MetaProp 696 -1629
Link 851 850 "Contains"
{
"" Generic Contents
}
ObjProp 851 "MeshAttach"
{
"attached obj 1" 850
"joint of skeleton" 12
"x angle (0-65535)" 35000
"y angle (0-65535)" 47000
"z angle (0-65535)" 42000
"offset" 0.5, 1.1, 0
}
ObjProp 850 "HasRefs"
{
"" false
}
Link 1139 1135 "Contains"
{
"" Generic Contents
}
ObjProp 1139 "MeshAttach"
{
"attached obj 1" 1135
"joint of skeleton" 12
"x angle (0-65535)" 35000
"y angle (0-65535)" 47000
"z angle (0-65535)" 42000
"offset" 0.5, 1.1, 0
}
//arrows
-ObjProp 76 "DeathStage"
-ObjProp 113 "DeathStage"
-ObjProp 644 "DeathStage"
-ObjProp 716 "DeathStage"
-ObjProp 1020 "DeathStage"
-ObjProp 1022 "DeathStage"
-ObjProp 1040 "DeathStage"
-ObjProp 1179 "DeathStage"
-ObjProp 1231 "DeathStage"
-ObjProp 1232 "DeathStage"
-ObjProp 1290 "DeathStage"
-ObjProp 1342 "DeathStage"
-ObjProp 1494 "DeathStage"
-ObjProp 1497 "DeathStage"
-ObjProp 1618 "DeathStage"
-ObjProp 1920 "DeathStage"
-ObjProp 2017 "DeathStage"
//coinstack
+ObjProp 1872 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 1872 "PhysControl"
+ObjProp 1872 "Position"
{
"Location" 35.4, 308.5, 42.268
"Heading" 0
"Pitch" 0
"Bank" 0
}