colcobb on 14/3/2005 at 13:22
I've seen quite a few people complaining that new static meshes can only be made in 3dsMax. However, current UnrealEd practice is that static meshes can be created in editor from textured world geometry and saved out into custom packages. (see (
http://www.unrealwiki.com/wiki/Static_Mesh_Modeling)).
Has this functionality been removed from T3eD? I've only had time for a quick look at the editor so far, but those buildings in south city that are just static meshes have the look of something that was made in Ued rather than a 3d package.
toolman on 14/3/2005 at 13:41
'Fraid so. the Convert to → Static mesh option is under obsolete.
Shadowspawn on 14/3/2005 at 15:03
Give me a few more weeks and I'll probably have a way to produce static meshes using the 3D modelling program of your choice. Just figuring out the .TIM format right now. (See my other post (
http://www.ttlg.com/forums/showthread.php?t=94544) Tim file - breaking them down )
New AI and new animations are going to take a bit longer.
Brodieman on 14/3/2005 at 15:06
Meshes from BSP Bleh only if you desperately want to, otherwise use a modelling program. And feature removed in T3ED anyway :( .
If you can convert those TIM files to Maya PE usage you'll be well thanked by me SS. :thumb:
[NAUC]Chief on 14/3/2005 at 16:32
yeah I miss the brush to static mesh in t3ed, you may say it killed the fps but its the only 3d modelling program I can get my head round :D an obj or t3d convertor to TIM would be nice :)
massimilianogoi on 17/7/2006 at 16:43
How it's possible to add the sounds at the mesh when you finish to create it??