Creating new MatLibs. - by massimilianogoi
Judith on 21/2/2009 at 17:13
Quote Posted by Beleg Cúthalion
How do I add this glowing property or even make two "kinds" of textures from one dds file?
The glowing is the effect visible due to the engine's fake bloom feature, I guess. All you got to do is to make such material unlit. In Ion Shader rollout you'll find a Emmisive: map channel 1 section, it's 3rd from the bottom. Check the Override skip lightning button. That's it :)
To make multiple materials from one set of textures, simply e.g. set your first material properties in Ion Shader rollout, click Put to library and save the .mat, change some parameters in the same rollout, click Put to library again and save it under a different name, etc. You can make windows with "lights on and off" this way or tint your base texture with colors without actually doing anything to the texture. Sometimes it's quite useful (e.g. you want one stone texture to have 3 different tints).
Beleg Cúthalion on 21/2/2009 at 20:19
Oh I love you so much... thanks again. Someone make sure this gets added to the wiki.
And now to find out why those tim--> e --> 3ds converters don't work.
str8g8 on 24/2/2009 at 12:53
That's a neat trick! I like it...