RobinG on 16/8/2014 at 04:24
File
TG_Hammer1.sub (Thief Gold)
Code:
SUB1
{
TYPE "bark"
DESCR "Hammerite"
SUB "hm106500" { TEXT "By The Builder I will find you and stain the walls of Cragscleft with your blood, thief!" }
SUB "HM1A0CH1" { TEXT "And the word went before him on a breeze carrying our salvation. Here at least is a man with a mind of a general and the heart of a poet, yet also with the hands of a builder. He will lift us up from the earth." }
SUB "HM1A0CH2" { TEXT "Vigilance is our shield that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future." }
SUB "HM1A0CH3" { TEXT "Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams." }
SUB "HM1A0MU1" { TEXT "Hmm.... Why do I have to be the one down here, guarding all this and--" }
SUB "HM1A0MU2" { TEXT "And I don't see why I should be placed here when everyone else is out running around.... When am I going to get my dinner? That's what I would like to know...." }
SUB "HM1A0MU3" { TEXT "All these people I have to work with are so incompetent, so stupid, so lazy.... I don't see why I should be the one to be put with these incompetent people...." }
SUB "HM1A1__1" { TEXT "Identify thyself. Is someone there?" }
SUB "HM1A1__2" { TEXT "Halt! Be someone there?" }
SUB "HM1A1__3" { TEXT "Hast someone come?" }
SUB "HM1A1__4" { TEXT "Stand forth, and speak thyself, if thou be there." }
SUB "HM1A1_W1" { TEXT "Is something over there?" }
SUB "HM1A1H_1" { TEXT "Hmm, I thought I heard something." }
SUB "HM1A1H_2" { TEXT "Did something make a noise?" }
SUB "HM1A1HW1" { TEXT "Didst thou hear something?" }
SUB "HM1A1HW2" { TEXT "Heard thou anything?" }
SUB "HM1A1HW3" { TEXT "Quietly. I...I hear something." }
SUB "HM1A1V_1" { TEXT "Hmm.... I thought I spied something." }
SUB "HM1A1VW1" { TEXT "Saw thou something over there?" }
SUB "HM1A1VW2" { TEXT "Didst thou see someone over there?" }
SUB "HM1A1VW3" { TEXT "Didst thou see that, too?" }
SUB "HM1A2__1" { TEXT "Who is that there? Speak thyself." }
SUB "HM1A2__2" { TEXT "Over there! Stand forth and declare thy name." }
SUB "HM1A2__3" { TEXT "Hold! What is that there?" }
SUB "HM1A2__4" { TEXT "By The Builder, show thyself." }
SUB "HM1A2H_1" { TEXT "I hear thee. Show thyself in the open at once." }
SUB "HM1A2H_2" { TEXT "I heard that. Stop right there!" }
SUB "Hm1a2se1" { TEXT "Where art thou, villain?" }
SUB "Hm1a2se2" { TEXT "Never fear I shall spy thee out." }
SUB "Hm1a2se3" { TEXT "Thou shalt not hide forever." }
SUB "Hm1a2se4" { TEXT "Hiding shall not save thee." }
SUB "HM1A2V_1" { TEXT "I see thee there. Who art thou?" }
SUB "HM1A3B_1" { TEXT "Halt! What foul deed is this?" }
SUB "HM1A3B_2" { TEXT "What's this? A killer! You'll pay The Builder now!" }
SUB "HM1A3NA1" { TEXT "Halt! Thou art my prisoner!" }
SUB "HM1A3NA2" { TEXT "Hold thy place." }
SUB "HM1A3NA3" { TEXT "Halt thief! I see thee. Thou shalt not escape!" }
SUB "HM1A3NA4" { TEXT "Drop thy weapon! And do...not...move." }
SUB "HM1A3S_1" { TEXT "By The Builder, from whence came thee?" }
SUB "HM1A3S_2" { TEXT "From what shadow sprang thou, villain?" }
SUB "HM1A3S_3" { TEXT "By the Builder's Hand...!" }
SUB "HM1A3S_4" { TEXT "Back to thy cell, villain!" }
SUB "Hm1a3se1" { TEXT "I shall spy thee ere long, thief!" }
SUB "Hm1a3se2" { TEXT "Thou shalt not escape me!" }
SUB "Hm1a3se3" { TEXT "Cease thy hiding, craven." }
SUB "Hm1a3se4" { TEXT "Thou canst not stay in shadows forever!" }
SUB "HM1ALMA1" { TEXT "Let The Builder's metal ring thy doom!" }
SUB "HM1ALMA2" { TEXT "Speak, alarm, and summon thy charges!" }
SUB "HM1ALMW1" { TEXT "Go thou and sound the alarm!" }
SUB "HM1AMB_1" { TEXT "Aaah, most foul cowardice!" }
SUB "HM1AMB_2" { TEXT "Stand and face me, villain!" }
SUB "HM1AMB_3" { TEXT "Come out of thy shadows and face my steel!" }
SUB "HM1AMB_4" { TEXT "Thy treachery dooms thee!" }
SUB "HM1AMBW1" { TEXT "Stand with me brother, for I am hit!" }
SUB "HM1AMBW2" { TEXT "I...am...attacked!" }
SUB "Hm1ambw3" { TEXT "Canst thou see who did that?" }
SUB "HM1ATL_1" { TEXT "Builder! Grant me strength!" }
SUB "HM1ATL_2" { TEXT "Builder! Help my blow!" }
SUB "HM1ATN_1" { TEXT "Lay thyself on my anvil, thief!" }
SUB "HM1ATN_2" { TEXT "Thy joints shall be split ere thou leave here!" }
SUB "HM1ATN_4" { TEXT "Hahaaa!" }
SUB "HM1ATN_6" { TEXT "Crumble before The Builder's might!" }
SUB "HM1ATN_7" { TEXT "Thy blood shall spill now!" }
SUB "HM1ATN_8" { TEXT "Receive thy pounding!" }
SUB "HM1ATN_9" { TEXT "Feel the spike of thy sin!" }
SUB "HM1ATN_A" { TEXT "Ha haaa!" }
SUB "Hm1atp_1" { TEXT "The Builder's Hand strikes thee down at my call!" }
SUB "Hm1atp_2" { TEXT "I send thee thy destruction!" }
SUB "Hm1atp_3" { TEXT "Builder, smite this villain!" }
SUB "HM1ATW_1" { TEXT "The Builder's Hand soon grants me victory!" }
SUB "HM1ATW_2" { TEXT "Thou art failing now!" }
SUB "HM1ATWW1" { TEXT "One stroke more, my brother!" }
SUB "HM1BAK_1" { TEXT "Hmm.... 'Tis nothing there, now." }
SUB "HM1BAK_2" { TEXT "All seems peaceful, now." }
SUB "HM1BAK_3" { TEXT "It seems nothing, now." }
SUB "HM1BAK_4" { TEXT "Nah.... It was only rats, in truth." }
SUB "HM1BAK_5" { TEXT "Well, I see nothing now." }
SUB "HM1BAK_6" { TEXT "Twas just the wind then." }
SUB "HM1BAK_7" { TEXT "Hmm.... The noise has stopped. It was no doubt nothing." }
SUB "HM1BAK_8" { TEXT "Hmm, I do wonder what it was, but it seems gone now." }
SUB "HM1BKD_1" { TEXT "Thou art lucky this time!" }
SUB "HM1BKD_2" { TEXT "Thou cannot hold forever!" }
SUB "HM1BKD_3" { TEXT "If not this stroke, then the next shall claim thee!" }
SUB "HM1BKDW1" { TEXT "Canst thou get by his guard?" }
SUB "HM1BLK_1" { TEXT "Thy blows are water!" }
SUB "HM1BLK_2" { TEXT "Think not thou canst harm me!" }
SUB "HM1BLK_3" { TEXT "Thou can not prevail!" }
SUB "HM1BLKW1" { TEXT "The villain is slow, ha ha!" }
SUB "HM1BOD_1" { TEXT "Awake! Murder! Assassin!" }
SUB "HM1BOD_2" { TEXT "And the faithful spoke, saying 'Lo, with the scepter of rightheousness has justice been forged.'" }
SUB "HM1BOD_3" { TEXT "By The Builder, to me! One of ours has been broken, his life poured out!" }
}
{
TYPE "convo"
DESCR "Hammerite"
SUB "HM1C0311" { TEXT "Tis noted to us: The Fellahdeen are heretics and will crumble as old wood." }
SUB "HM1C0312" { TEXT "Thieves respect naught. Divinity--even false divinity--is as the mud below their feet. They wish not it be clay that shalt be shaped by The Builder's Hand." }
SUB "HM1C0313" { TEXT "Nay, our walls be cut from the thickest stones, our gates be wrought from full iron. Any who pits his strength 'gainst their strength shall smash himself with his own effort, even as the fruit falling from a tree dashes itself on a rock below." }
SUB "HM1C0314" { TEXT "The Builder places thy challenges before thee as a stairway of hewn stone up the tower of thine life. When thou seekest to add to those challenges, to compass thine pride, thou dost clutter the design of the stairway, and introduce cracks and weaknesses, through which The Trickster mayest enter and bring thy ruin!" }
SUB "HM1C0321" { TEXT "Rather to buttress our defenses." }
SUB "HM1C0322" { TEXT "Nay, 'tis not they who chart the building of the battle. They but put in force the will of the Baron, and the Baron chooseth not to press the attack." }
SUB "HM1C0323" { TEXT "Lackwit. Thinks thou the Baron wishes to defeat Blackbrook?" }
SUB "HM1C0324" { TEXT "How think ye? The war grants the Baron a crisis to posture before and gains him many taxes he wouldst not otherwise see." }
SUB "HM1C0325" { TEXT "Daah, infant! 'Tis truth. And ever so the chisel cannot know the will of the hand it serves, nor should it judge whether the mark it makes be for well or ill. 'Tis enough for a tool to be sharp and well-crafted. Only so canst it serve The Builder." }
SUB "HM1C0331" { TEXT "Wilt this famine never break? The Stonemarket merchants ask yet another fifth above what they charged but a month ago. Yet I think they profit little from their sales." }
SUB "HM1C0332" { TEXT "I would've said myself 'twas due to the war between Cyric and Bohn. The lines of battle do rage over and pass what were, times ago, farms and ranches." }
SUB "HM1C0333" { TEXT "Thine arguments are persuasive and do show dedication, but I think thou may simplify o'er much." }
SUB "HM1C0334" { TEXT "Hmm...." }
SUB "HM1C0351" { TEXT "Have thou learnt nothing? That name soils thy mouth." }
SUB "HM1C0352" { TEXT "Nay, simpleton. Knowest thou not to say 'Taffer' is to speak the name of the defeated adversary, the Trickster? 'Tis a corruption--a cloaking that acknowledges him without intent--and gives him an entry into thy thoughts." }
SUB "HM1C0353" { TEXT "A foe is best contested in the light, not the shadows! Allow none to so disguise themselves before thee lest thou slip into the shadows thyself, and so be lost." }
SUB "HM1C0601" { TEXT "In truth I have never heard such carrying on as this thief's-pawn, Cutty." }
SUB "HM1C0603" { TEXT "For a time I thought Block 4 might never sleep again for his coughs. But he quiets now." }
SUB "hm1c0701" { TEXT "(Coughs) Curse upon this dust!" }
SUB "hm1c0703" { TEXT "Aye, they thought stone dust would settle faster than wood. But many feet cast it up." }
SUB "hm1c0705" { TEXT "Tis true. And, 'til then, misfortunes are mirror for our blessings." }
SUB "hm1c0801" { TEXT "Hast thought upon who is likely to succeed our master?" }
SUB "hm1c0803" { TEXT "Art thou blind? He is old, and the Master Forgers do jostle each other for precedence." }
SUB "hm1c0805" { TEXT "Tis true, 'tis true...." }
SUB "Hm1c0902" { TEXT "Meanest thou the action on DeWall's thugs?" }
SUB "Hm1c0904" { TEXT "Thieves betray their own. Now as always." }
SUB "hm1c1002" { TEXT "The wretched man serves only the merchants in his own greed." }
SUB "hm1c1004" { TEXT "The Builder's truth it is, that men without belief do soften and fail, as rotten wood." }
SUB "hm1c1301" { TEXT "Heard thou? Tarius, seeking to save his purse, didst buy his new knife from the Shemenov's, not our smiths." }
SUB "hm1c1303" { TEXT "He certainly hadst fill of shame when his blade did snap at supper." }
SUB "hm1c1401" { TEXT "Time was all these halls would be close-packed with novices, striving to learn our teachings." }
SUB "hm1c1403" { TEXT "But fewer brother, fewer. Youths in this time seek to learn about gold and politics, not honest craft." }
SUB "hm1c1601" { TEXT "Master Forger Dovetail hath finished his work on the spiral gear!" }
SUB "hm1c1603" { TEXT "As planned! This shall bring a new standard to the winding machines." }
SUB "Hm1c1701" { TEXT "Builder walk with thee." }
SUB "Hm1c1801" { TEXT "Good even." }
SUB "Hm1c1902" { TEXT "I praise The Builder." }
SUB "Hm1c2302" { TEXT "Well met." }
SUB "Hm1c2402" { TEXT "Thine as well." }
SUB "Hm1c2501" { TEXT "Be thy carving ready?" }
}
{
TYPE "bark"
DESCR "Hammerite"
SUB "HM1CHGA1" { TEXT "Yaaaah!" }
SUB "HM1CHGA2" { TEXT "Thou art for it now!" }
SUB "HM1CHGA3" { TEXT "My hammer awaits thee!" }
SUB "HM1CHGA4" { TEXT "Haaaah!" }
SUB "HM1CHGW1" { TEXT "Guard mine back!" }
SUB "HM1CHGW2" { TEXT "Stand with me against our foe, and we shall surely prevail!" }
SUB "HM1CHGW3" { TEXT "Lend thy strong arm to mine." }
SUB "HM1DET_1" { TEXT "Art thou afraid, then?" }
SUB "HM1DET_2" { TEXT "Coward!" }
SUB "HM1DET_3" { TEXT "Seek not to block thy doom!" }
SUB "HM1DETW1" { TEXT "We can wait, villain." }
SUB "HM1DIEC3" { TEXT "(Cry of pain) Aaaahh! (Whimpering death) I crumble...." }
SUB "HM1HIT_1" { TEXT "Thy blood makes The Builder's mortar!" }
SUB "HM1HIT_2" { TEXT "Feel thy strengh draining!" }
SUB "HM1HIT_3" { TEXT "Thy pain teaches you thy lesson!" }
SUB "HM1HIT_4" { TEXT "Feel thy resolve crumble!" }
SUB "HM1HITW1" { TEXT "The villain staggers!" }
SUB "HM1HITW2" { TEXT "Let thy stroke echo mine, brother!" }
SUB "HM1HLO_1" { TEXT "Aaah! The Builder help me!" }
SUB "HM1HLOW1" { TEXT "Guard me, brother!" }
SUB "HM1HND_1" { TEXT "That mistake shall cost thee thy life!" }
SUB "HM1HND_2" { TEXT "Lo, for The Builder's Grace doth armor me!" }
SUB "HM1HND_3" { TEXT "Meant thou that to pain me?" }
SUB "HM1LAR_1" { TEXT "What cataclysm has struck here?" }
SUB "HM1LAR_2" { TEXT "What doom is a-borne in here?" }
SUB "HM1LOS_1" { TEXT "Curse mine failing eyes. Where went thee intruder?" }
SUB "HM1LOS_2" { TEXT "Where went he?" }
SUB "HM1LOS_3" { TEXT "Thou shalt not escape me for long, thief!" }
SUB "HM1M1001" { TEXT "What art thou doing? Say, who art thou? Wait a minute! A spy, an intruder!" }
}
{
TYPE "convo"
DESCR "Hammerite"
SUB "hm1m1002" { TEXT "Young novice, dost thou not have some work to which thou might attend?" }
SUB "hm1m1003" { TEXT "The rules to not permit novices in the barracks, as thou should well know. Be off." }
SUB "hm1m1004" { TEXT "Novice! I find need of thy services. Please, fetch the candlestick left in the diningroom as quick as thou canst make it." }
SUB "hm1m1005" { TEXT "Ahh, novice. Just leave the candlestick on the floor by the altar. There's a good lad." }
SUB "hm1m1006" { TEXT "What emergency threatens that thou makest such speed? Slow down, novice." }
SUB "hm1m1007" { TEXT "Greetings, novice." }
SUB "hm1m1008" { TEXT "Builder's strength to you, novice." }
SUB "HM1M1009" { TEXT "Open the gate!" }
SUB "HM1M1010" { TEXT "Present thy credentials, novice." }
SUB "Hm1m1011" { TEXT "What dost thou here, novice? Wait, thou are not-- Hold there, villain!" }
SUB "Hm1m1301" { TEXT "Ahh, 'tis thee, the master thief. There is scant time to explain. The Trickster's foul beasts hath captured our High Priest, and if we cannot retake him alive, all shall be lost. We dare not try a rescue...we lack thy skills of stealth and treachery, and our enemies must surely kill him should we make a bold attempt. Bring him back to us alive and we may discuss how the Trickster himself can be defeated. He is held somewhere in the caverns and halls beyond that archway. May The Builder guide your steps." }
SUB "HM1M1302" { TEXT "Waste no more time. Bring the High Priest back to us." }
SUB "HM1M1303" { TEXT "Wait! Thou art going the wrong way!" }
SUB "HM1M1304" { TEXT "Thank The Builder! Our High Priest still lives!" }
SUB "HM1M1305" { TEXT "Ahh, 'tis thee, the master thief. There is scant time to explain." }
SUB "HM1M1306" { TEXT "The Trickster's foul beasts hath captured our High Priest, and if we cannot retake him alive, all shall be lost." }
SUB "HM1M1307" { TEXT "We lack thy skills of stealth and treachery, and our enemies must surely kill him should we make a bold attempt." }
SUB "HM1M1308" { TEXT "Take this key and map and go. May The Builder guide your steps." }
SUB "HM1M1309" { TEXT "Also, our enemies hold The Builder's Chisel, which thou must recover." }
SUB "HM1M1310" { TEXT "Thou hast rescued our High Priest, but thou hast not brought us the Chisel. Recover our most holy of artifacts or we are lost." }
SUB "HM1M1311" { TEXT "Thank thee for not killing this one." }
SUB "HM1M1312" { TEXT "Thy recovery of the Chisel is provident, but we must have our High Priest. Hurry!" }
SUB "HM1M1313" { TEXT "Thank The Builder. Not only hast thou returned His Chisel to us, but our High Priest still lives by thy efforts." }
}
{
TYPE "bark"
DESCR "Hammerite"
SUB "HM1MIS_1" { TEXT "Someone has been plundering that not his own." }
SUB "HM1MIS_2" { TEXT "Thief! Looter!" }
SUB "HM1RBOD1" { TEXT "The intruder is a killer as well! Watch your back!" }
SUB "HM1RBOD2" { TEXT "There is a killer on the loose! There has been one death, already!" }
SUB "HM1RINT1" { TEXT "There is an armed thief in the building! Fall upon him shouldst thou spy him!" }
SUB "HM1RINT2" { TEXT "I spied one who may be a 'scaped prisoner. Be wary!" }
SUB "HM1RINT3" { TEXT "Where thou a prowler amongst The Builder's children." }
SUB "HM1RMIS1" { TEXT "Tell the Master Forger he's been robbed." }
SUB "HM1ROTH1" { TEXT "Someone has been in here lawlessly. Keep your eyes open!" }
SUB "HM1ROTH2" { TEXT "Hast thou noted anything? There was something a little while ago." }
SUB "HM1ROTH3" { TEXT "I suspect there is someone in the building. Keep alert." }
SUB "HM1RUNA1" { TEXT "To me, mine brothers! An intruder doth threaten!" }
SUB "HM1RUNA2" { TEXT "Take arms and hither!" }
SUB "HM1RUNA3" { TEXT "Our guard is tested! To me!" }
SUB "HM1SEC_1" { TEXT "Who has been through here?" }
SUB "HM1SEC_2" { TEXT "An intruder comes among us!" }
SUB "HM1SEC_3" { TEXT "Ware an intruder!" }
SUB "HM1SMA_1" { TEXT "Who hast been sundering about here?" }
SUB "HM1SMA_2" { TEXT "This disarray speaks ill." }
SUB "HM1TELC1" { TEXT "To me! After him!" }
SUB "HM1TELC2" { TEXT "This way! The intruder is escaping!" }
SUB "HM1TELC3" { TEXT "The intruder is here!" }
SUB "HM1TELR1" { TEXT "We have an intruder! Hurry! To me!" }
SUB "HM1TELR2" { TEXT "An intruder comes among us!" }
SUB "HM1TELR3" { TEXT "Ware thee, this villain!" }
}
File
TG_Hammer2.sub (Thief Gold)
Code:
SUB1
{
TYPE "bark"
DESCR "Hammerite"
SUB "hm2a0ch1" { TEXT "And The Builder said, 'If the foundation is weak, do you wail and gnash your teeth? Do you ask it to repour itself? Nay, you tear it down and begin anew. So shall it be with with all My Children, whether they be Stone or Flesh.'" }
SUB "hm2a0ch2" { TEXT "And the faithful spoke, saying 'Lo, with the scepter of righteousness has justice been forged. If thou wilt hearken to the designs The Builder has made and keep his statutes, thou wilt share in his triumphs.'" }
SUB "hm2a0ch3" { TEXT "Vigilance is our shield, that protects us from the squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future." }
SUB "hm2a0mu3" { TEXT "They don't understand us, they don't...the righteous man...." }
SUB "HM2A1__1" { TEXT "Yea, who comes unto me?" }
SUB "hm2a1__2" { TEXT "Who passes there?" }
SUB "HM2A1__3" { TEXT "Is that thee?" }
SUB "HM2A1__4" { TEXT "What is that? Who goes?" }
SUB "HM2A1_W1" { TEXT "Was something there?" }
SUB "HM2A1H_1" { TEXT "What was that I heard?" }
SUB "HM2A1H_2" { TEXT "Who made that noise?" }
SUB "HM2A1HW1" { TEXT "Something made a noise. Listen...." }
SUB "hm2a1hw2" { TEXT "Didst thou hear that too? I think there is someone." }
SUB "hm2a1hw3" { TEXT "Didst thou hear something? What was that?" }
SUB "HM2A1V_1" { TEXT "Do my eyes show me aright?" }
SUB "hm2a1vw1" { TEXT "What was that? Didst thou see it?" }
SUB "HM2A1VW2" { TEXT "Over there...! Didst thou see anything?" }
SUB "hm2a1vw3" { TEXT "I think I saw something over there." }
SUB "hm2a2__1" { TEXT "Art thee--No, wait.... Who is that?" }
SUB "hm2a2__2" { TEXT "Thinkest thou to make mock of me? Show thyself!" }
SUB "hm2a2__3" { TEXT "Who goes there? Halt and show thy face." }
SUB "hm2a2__4" { TEXT "What is going on over there?" }
SUB "hm2a2h_1" { TEXT "I heard that! Show thyself or face the consequences!" }
SUB "hm2a2h_2" { TEXT "Who goes there? Who made that noise?" }
SUB "hm2a2se1" { TEXT "The Builder shalt spy thee if I cannot." }
SUB "hm2a2se2" { TEXT "Thy trickery shall not last." }
SUB "hm2a2se3" { TEXT "Thy shadow shall not cloak thee forever!" }
SUB "hm2a2se4" { TEXT "Come out again, whoever thou be!" }
SUB "hm2a2v_1" { TEXT "I see thee there. Who art thou?" }
SUB "hm2a3b_1" { TEXT "What has thee done? Murder! Murder!" }
SUB "hm2a3b_2" { TEXT "You've killed a Brother. Murderer!" }
SUB "hm2a3na1" { TEXT "Thou shalt regret having troubled me!" }
SUB "hm2a3na2" { TEXT "Think not that thou shalt vanish, now! I see thee there." }
SUB "hm2a3na3" { TEXT "Come closer, and thou shalt feel my edge." }
SUB "hm2a3s_1" { TEXT "Stop! Who art thou?" }
SUB "hm2a3s_2" { TEXT "Hah! Where camest thou?" }
SUB "hm2a3s_3" { TEXT "Halt! Thou art not granted this place." }
SUB "hm2a3se1" { TEXT "I shall find thee and crush thee!" }
SUB "hm2a3se2" { TEXT "Cease thy games and face me!" }
SUB "hm2a3se3" { TEXT "Thou shalt not hide forever!" }
SUB "hm2a3se4" { TEXT "The Builder shalt guide me to thee!" }
SUB "hm2alma1" { TEXT "Send up the alarm!" }
SUB "hm2alma2" { TEXT "Cry 'Villain!' Cry 'Escape!' Let the alarm sound!" }
SUB "hm2alma3" { TEXT "Cry 'Thief!' Cry 'Villain!' Let the alarm sound!" }
SUB "hm2almw1" { TEXT "Take thyself to the alarm. I hold the line!" }
SUB "hm2amb_1" { TEXT "Come from the shadows and face my wrath!" }
SUB "hm2amb_2" { TEXT "Coward! Bring thyself out!" }
SUB "hm2amb_3" { TEXT "Art thou feared to face me man-to-man?" }
SUB "hm2amb_4" { TEXT "Step from thy hiding place villain!" }
SUB "hm2ambw1" { TEXT "I am wounded! Sees thou the man?" }
SUB "hm2ambw2" { TEXT "Help me! I am beset!" }
SUB "hm2ambw3" { TEXT "Beware an archer in the shadows." }
SUB "hm2atl_1" { TEXT "Builder, guide my hand!" }
SUB "hm2atl_2" { TEXT "Builder, aid thy servant!" }
SUB "hm2atn_1" { TEXT "Thy trail unseen ends here, thief." }
SUB "hm2atn_2" { TEXT "The Hammer of Righteousness shalt fall heavily upon thee!" }
SUB "hm2atn_6" { TEXT "Thy sin has brought thy death!" }
SUB "hm2atn_7" { TEXT "I build thy retribution!" }
SUB "hm2atn_8" { TEXT "Was thy life worth this, thief?" }
SUB "hm2atn_9" { TEXT "Thy fate is written in The Book!" }
SUB "hm2atp_1" { TEXT "See thy doom approach!" }
SUB "hm2atp_2" { TEXT "Thou shalt not escape The Builder's Hammer!" }
SUB "hm2atp_3" { TEXT "Fly swift and true!" }
SUB "hm2atw_1" { TEXT "Thy death is at hand, now!" }
SUB "hm2atw_2" { TEXT "Thy doom falls upon thee!" }
SUB "hm2atww1" { TEXT "Swing with me and end this villain's life!" }
SUB "hm2bak_1" { TEXT "Tis The Builder's Peace, now." }
SUB "hm2bak_2" { TEXT "Needs must I calm my nerves." }
SUB "hm2bak_3" { TEXT "All is at rest now. 'Twas nothing." }
SUB "hm2bak_4" { TEXT "Hmm...I would not have thought that rats would dare their teeth against The Builder's House." }
SUB "hm2bak_5" { TEXT "A plague on these rats!" }
SUB "hm2bak_6" { TEXT "Nothing to see now, I fear." }
SUB "hm2bkd_1" { TEXT "Thou shalt bleed yet, villain!" }
SUB "hm2bkd_2" { TEXT "That shall not save you long!" }
SUB "hm2bkd_3" { TEXT "Shalt thou flee next?" }
SUB "hm2bkdw1" { TEXT "The villain is quick, but we shall prevail!" }
SUB "hm2blk_1" { TEXT "Thou art too slow!" }
SUB "hm2blk_2" { TEXT "Thy arms cannot reach me!" }
SUB "hm2blkw1" { TEXT "Heh, his blows are weak, Brother!" }
SUB "hm2bod_1" { TEXT "You...shall be avenged!" }
SUB "hm2bod_2" { TEXT "Call down the wrath of The Builder on thee who has done this!" }
SUB "hm2bod_3" { TEXT "A body.... A murder! The Steel of Vengeance is unsheathed and awake!" }
}
{
TYPE "convo"
DESCR "Hammerite"
SUB "hm2c0702" { TEXT "Tis been this way since the renovation." }
SUB "hm2c0704" { TEXT "Come the rains 'twill pass." }
SUB "hm2c0901" { TEXT "Even the Baron doth finally act against evil...when prodded with enough vigor." }
SUB "hm2c0903" { TEXT "Verily, some have told me it was his own brethren who, in sin, didst turn him in." }
SUB "hm2c1101" { TEXT "Yet another sewer overflow, I heard yesterday." }
SUB "hm2c1103" { TEXT "Thinkest thou that we should take their burden? There is naught strange in a pump or gear to us." }
SUB "hm2c1202" { TEXT "Our strength and resolve, 'tis not what it once was." }
SUB "hm2c1302" { TEXT "How durst he! Had he no shame?" }
SUB "hm2c1304" { TEXT "Hah. The Shemenov are shoddy craftsmen, and Tarius is well learnt on it." }
SUB "hm2c1501" { TEXT "Dolan hath told me that his new apprentice had released the cap upon the steam gyr and scalded himself." }
SUB "hm2c1503" { TEXT "Dolan sayeth the boy shall live, but may leave The Order." }
SUB "hm2c1702" { TEXT "And thee." }
SUB "hm2c1802" { TEXT "Good even." }
SUB "hm2c1901" { TEXT "Praise The Builder." }
SUB "hm2c2001" { TEXT "May thy Hammer swing true." }
SUB "hm2c2101" { TEXT "Hail Brother." }
SUB "hm2c2202" { TEXT "My thanks, Brother." }
}
{
TYPE "bark"
DESCR "Hammerite"
SUB "hm2chga2" { TEXT "Twas your last warning!" }
SUB "hm2chgw1" { TEXT "Bringest thou thy Hammer of Righteousness against this intruder!" }
SUB "hm2chgw2" { TEXT "Strike with me, my brother!" }
SUB "hm2chgw3" { TEXT "Swing, Brother! Swing!" }
SUB "hm2det_1" { TEXT "Be thou afeared villain?!" }
SUB "hm2det_2" { TEXT "Thou dost only prolong thy fate!" }
SUB "hm2det_3" { TEXT "Thy attempt shall avail you not!" }
SUB "hm2detw1" { TEXT "The villain dost take to defense!" }
SUB "hm2hit_1" { TEXT "Heh! One nail more in thy coffin!" }
SUB "hm2hit_2" { TEXT "Give in to thy pain!" }
SUB "hm2hit_3" { TEXT "Thy blood spills e'er stronger!" }
SUB "hm2hit_4" { TEXT "Let that show thee!" }
SUB "hm2hitw1" { TEXT "Strike thee the foe as well!" }
SUB "hm2hitw2" { TEXT "He cannot stand against us!" }
SUB "hm2hlo_1" { TEXT "Arrggh! Builder guard me!" }
SUB "hm2hlow1" { TEXT "Builder, help us!" }
SUB "hm2hnd_1" { TEXT "Thy arm must be stronger to attack me!" }
SUB "hm2hnd_2" { TEXT "Thinkest thou that harmed me?" }
SUB "hm2hnd_3" { TEXT "My armor is proof against the likes of thee!" }
SUB "hm2lar_1" { TEXT "The Builder curse whoever called down this destruction!" }
SUB "hm2lar_2" { TEXT "A broken beam may be reforged, but a twisted soul must be uprooted." }
SUB "hm2los_1" { TEXT "Step back where I can mock thee, villain." }
SUB "hm2los_2" { TEXT "Where did he hide?" }
SUB "hm2los_3" { TEXT "Thou shalt not hide forever." }
}
{
TYPE "convo"
DESCR "Hammerite"
SUB "hm2m1001" { TEXT "Who art thou? Thou art no novice...! Alarm, an intruder!" }
SUB "hm2m1002" { TEXT "Dost thou not have some work to do, novice?" }
SUB "hm2m1003" { TEXT "Novices are not permitted here, Brother. Best that thou depart before the Master Forgers take note." }
SUB "hm2m1004" { TEXT "Novice, wilt thou do an errand for me? Your Brother carried a silver candlestick from the altar here to the dining room, and I suspect forgot it there. Please, make haste and bring it to me." }
SUB "hm2m1005" { TEXT "Ahh, my thanks, novice. Thou mayest leave it on the floor by the altar so I may consecrate it again." }
SUB "hm2m1006" { TEXT "Thy speed is unseemly, novice. Set thy heels at a more dignified pace." }
SUB "hm2m1007" { TEXT "Good day, novice." }
SUB "hm2m1008" { TEXT "Builder grant thee His wisdom, youngster." }
SUB "hm2m1009" { TEXT "Raise the gate!" }
SUB "hm2m1010" { TEXT "Present thy credentials, lad." }
SUB "hm2m1011" { TEXT "Thou art not permitted to-- Wait! Thou art an imposter! Sound the alarm!" }
SUB "hm2mis_1" { TEXT "Ye shalt not rob from the House of The Builder!" }
SUB "hm2mis_2" { TEXT "The land of the heathen shall consume he who has stolen!" }
}
{
TYPE "bark"
DESCR "Hammerite"
SUB "hm2rbod1" { TEXT "Raise your steel in bloody vengeance, my brother! The thief has slain!" }
SUB "hm2rbod2" { TEXT "Ready your arm for bloody vengeance. A killer stalks these halls." }
SUB "hm2rint1" { TEXT "There is an intruder among us. Let him not pass by thee." }
SUB "hm2rint2" { TEXT "Some miscreant has been through here. Keep alert." }
SUB "hm2rint3" { TEXT "Did the thief come by this way? Be thou careful, for he bears weapons." }
SUB "hm2rmis2" { TEXT "Watch for a thief. 'Twill profit him little enough in the end." }
SUB "hm2roth1" { TEXT "Stay awake! I weary there is something going on." }
SUB "hm2roth2" { TEXT "Careful. Watch for anything out of the ordinary." }
SUB "hm2roth3" { TEXT "Wake up, you laggard. I saw something strange, a little while ago. Keep watch." }
SUB "hm2runa1" { TEXT "Bring thine arms to mine aid!" }
SUB "hm2runa2" { TEXT "Comest thou to me! I am beset!" }
SUB "hm2runa3" { TEXT "Mine brothers, come strengthen thy beleaguered comrade!" }
SUB "hm2sec_1" { TEXT "Our sanctum is violate!" }
SUB "hm2sec_2" { TEXT "Tis one among us who should not be." }
SUB "hm2sec_3" { TEXT "Watch for an intruder." }
SUB "hm2sma_1" { TEXT "Something here speaks warnings." }
SUB "hm2sma_2" { TEXT "What? Has someone been about here?" }
SUB "hm2telc1" { TEXT "The thief is at hand. Do not let him escape!" }
SUB "hm2telc2" { TEXT "I see him. This way!" }
SUB "hm2telc3" { TEXT "Help me pay this sinner his wages!" }
SUB "hm2telr1" { TEXT "Lend thy strength to mine to catch this man." }
SUB "hm2telr2" { TEXT "Thief! Thief! After him!" }
SUB "hm2telr3" { TEXT "A prisoner escapes us! This way!" }
SUB "hm2telr4" { TEXT "An intruder! Fall thee upon him!" }
}
File
TG_Hammer3.sub (Thief Gold)
Code:
SUB1
{
TYPE "bark"
DESCR "Hammerite"
SUB "hm3a0ch1" { TEXT "Know, for though the Hand of The Builder doth still shape man and the world through our actions, there are legion who do not believe and wouldst tear down thy work." }
SUB "hm3a0ch2" { TEXT "Know then to beware and combat these breakers, to armor thyself against their blandishments, and to strike through their lies and trickery." }
SUB "hm3a0ch3" { TEXT "Because so many now build without consideration for the Master Builder, His mark is no longer upon the life of The City, and the taint of The Trickster will always seek entrance." }
SUB "hm3a0mu1" { TEXT "This is not the way this place should be run...!" }
SUB "hm3a0mu2" { TEXT "I can't take this anymore.... This is absolutely ridiculous. Everytime I turn around there's incompetence. Incompetence in every act that I see performed, except by myself. Well, I can't do it all by myself...." }
SUB "hm3a0mu3" { TEXT "I will have to be a little bit more...strict with my orders, so that they're clearer and people can carry them out with some kind of certitude...." }
SUB "hm3a0mu4" { TEXT "I don't feel that this is the way anything should be run around here. I have to have order...." }
SUB "hm3a0mu5" { TEXT "I have to take things in my own way and I have to do them as best I can without any help or depending on anyone for any kind of input...." }
SUB "hm3a1__1" { TEXT "Hello? Show thyself." }
SUB "hm3a1__3" { TEXT "If thou be there, bespeak thyself." }
SUB "hm3a1__4" { TEXT "Who is there? Is someone there?" }
SUB "hm3a1_-2" { TEXT "Hello? Who art thou?" }
SUB "hm3a1_w1" { TEXT "Notice thou anything there?" }
SUB "hm3a1h_1" { TEXT "Who goes there? Who said that?" }
SUB "hm3a1hw1" { TEXT "Shh! Canst thou hear that?" }
SUB "hm3a1hw2" { TEXT "Move more quietly. I think I heard something." }
SUB "hm3a1hw3" { TEXT "Didst thou hear a noise?" }
SUB "hm3a1v_1" { TEXT "Something move? Thought I saw--" }
SUB "hm3a1vw1" { TEXT "Dost thou see that over there?" }
SUB "hm3a1vw2" { TEXT "Look over there! Dost thou see something?" }
SUB "hm3a1vw3" { TEXT "Over there! I think something moved." }
SUB "hm3a2__1" { TEXT "Halt! Show thyself at once!" }
SUB "hm3a2__2" { TEXT "Who art thou there, in the shadow?" }
SUB "hm3a2__3" { TEXT "Who goes there? Speak!" }
SUB "hm3a2__4" { TEXT "Is someone there? Who art thou?" }
SUB "hm3a2h_1" { TEXT "Who is there? I hear thee there!" }
SUB "hm3a2se1" { TEXT "Where art thou, villain?" }
SUB "hm3a2se2" { TEXT "Where hast thou gone?" }
SUB "hm3a2se3" { TEXT "I shall still find thee...never fear!" }
SUB "hm3a2se4" { TEXT "Thy hiding place cannot last!" }
SUB "hm3a2v_1" { TEXT "I see thee there! Who art thou?" }
SUB "hm3a3b_1" { TEXT "What evil is this? Halt, murderer!" }
SUB "hm3a3b_2" { TEXT "Killer, hold thy place!" }
SUB "hm3a3na1" { TEXT "Thou shalt regret thine intrusions!" }
SUB "hm3a3na2" { TEXT "Intruder! Beware an intruder!" }
SUB "hm3a3s_1" { TEXT "Aiii! Hold there!" }
SUB "hm3a3s_2" { TEXT "Whence came thee here? Hold!" }
SUB "hm3a3s_3" { TEXT "Intruder, who art thou?" }
SUB "hm3a3se1" { TEXT "Do not think thou shalt 'scape me!" }
SUB "hm3a3se2" { TEXT "I shall find thee, villain!" }
SUB "hm3a3se3" { TEXT "Come forth and fight me, villain!" }
SUB "hm3a3se4" { TEXT "Cease thy hiding and die like a man!" }
SUB "hm3alma1" { TEXT "Ring the alarm! Sound a call to arms." }
SUB "hm3alma2" { TEXT "Thief! Let the alarm speak thy fate!" }
SUB "hm3almw1" { TEXT "Ring the alarm 'gainst this villain!" }
SUB "hm3amb_1" { TEXT "Who tries this treachery?" }
SUB "hm3amb_2" { TEXT "Leave thy shadows, thief, and face me!" }
SUB "hm3amb_3" { TEXT "Thy shadow shall not cloak thy villainy for long!" }
SUB "hm3amb_4" { TEXT "Oh what a villain to strike with such cowardice!" }
SUB "hm3ambw1" { TEXT "Treachery! I am hit!" }
SUB "hm3ambw2" { TEXT "Brother, I am wounded!" }
SUB "hm3ambw3" { TEXT "Seek an assassin in the shadows, my brother!" }
SUB "hm3atl_1" { TEXT "Builder, follow this blow!" }
SUB "hm3atl_2" { TEXT "Builder, smite this villain!" }
SUB "hm3atn_1" { TEXT "Face thy cleaving, intruder!" }
SUB "hm3atn_2" { TEXT "Prepare to justify thy sorry existence to thy Builder!" }
SUB "hm3atn_6" { TEXT "Thou art the nail!" }
SUB "hm3atn_7" { TEXT "Thou art a flawed creation!" }
SUB "hm3atn_8" { TEXT "That berth was your last, thief!" }
SUB "hm3atp_1" { TEXT "Builder! I call Thy wrath!" }
SUB "hm3atp_2" { TEXT "Fall to my power, villain!" }
SUB "hm3atp_3" { TEXT "Strike him, my hammer!" }
SUB "hm3atw_1" { TEXT "Thy defeat comes swiftly!" }
SUB "hm3atw_2" { TEXT "I see the fear in thine eyes!" }
SUB "hm3atww1" { TEXT "Calm this nail with me, my brother!" }
SUB "hm3bak_1" { TEXT "It seems quiet enough now. 'Tis well." }
SUB "hm3bak_2" { TEXT "All is quiet now." }
SUB "hm3bak_3" { TEXT "All is silence now." }
SUB "hm3bak_4" { TEXT "All is well now. 'Twas but the wind on the torches." }
SUB "hm3bak_5" { TEXT "Hmm.... No one walks here, now." }
SUB "hm3bak_6" { TEXT "Hmm.... I know not what it was." }
SUB "hm3bak_7" { TEXT "My imagination does run overmuch." }
SUB "hm3bkd_1" { TEXT "Think not thou will hold me off!" }
SUB "hm3bkd_2" { TEXT "Thy arm is strong, but it will fail thee ere long!" }
SUB "hm3bkd_3" { TEXT "Next time mine hammer shall smash thee!" }
SUB "hm3bkdw1" { TEXT "Let him not block thee as well!" }
SUB "hm3blk_1" { TEXT "Thou canst never prevail!" }
SUB "hm3blk_2" { TEXT "See! All thy strength avails thee." }
SUB "hm3blk_3" { TEXT "I am armored in righteousness against thee." }
SUB "hm3blkw1" { TEXT "We stand fast against him." }
SUB "hm3bod_1" { TEXT "What? Murder? Struck down and broken?" }
SUB "hm3bod_2" { TEXT "Let the blood he has shed be repaid in tenfold!" }
SUB "hm3bod_3" { TEXT "Cry 'Vengeance!' and let fall the godly hammer!" }
SUB "hm3c0602" { TEXT "One would think these scum had never faced tribulation in their lives." }
SUB "hm3c0604" { TEXT "Good. Death or durance 'twill be the same for him in the end." }
SUB "hm3c0802" { TEXT "Surely not for many years...." }
SUB "hm3c0804" { TEXT "I spy not on my betters. 'Tis in The Builder's Hands." }
}
{
TYPE "convo"
DESCR "Hammerite"
SUB "hm3c1001" { TEXT "Some do say the Baron means to raise the tariffs again. Even on greens and meat." }
SUB "hm3c1003" { TEXT "His grandfather cared less for his pocketed gold and more for his soul's health...but no longer." }
SUB "hm3c1102" { TEXT "The peasants who run the pumps have not the learning to understand them." }
SUB "hm3c1104" { TEXT "And toil in the slime? Thou carest little about thy Brothers." }
SUB "hm3c1201" { TEXT "Time was, the sinners we take wouldst have no 'second chances'...they were dispatched forthwith to explain their misdeeds to their Builder." }
SUB "hm3c1203" { TEXT "And see what our weakness hath gained us. Crime and sin reach to the very heights of The City!" }
SUB "hm3c1402" { TEXT "There are novices still!" }
SUB "hm3c1404" { TEXT "Twill be their loss when they come of age and know not how to accomplish aught of consequence." }
SUB "hm3c1502" { TEXT "Foolishness proves its own punishment, but steam burns are a harsh punishment indeed." }
SUB "hm3c1504" { TEXT "Even more foolishness! Fear never shows the true path, only the downslope to corruption." }
SUB "hm3c1602" { TEXT "Truly that is news! The [constant?] with teeth-- They mesh properly?" }
SUB "hm3c2002" { TEXT "And thy hand be steady." }
SUB "hm3c2102" { TEXT "Hail and bless his works." }
SUB "hm3c2201" { TEXT "Builder's Grace to thee." }
SUB "hm3c2301" { TEXT "Greetings." }
SUB "hm3c2401" { TEXT "Builder guide thy hand." }
SUB "hm3c2502" { TEXT "No, not yet!" }
}
{
TYPE "bark"
DESCR "Hammerite"
SUB "hm3chga2" { TEXT "Face me, coward!" }
SUB "hm3chga3" { TEXT "I'll flatten thee!" }
SUB "hm3chgw1" { TEXT "Take the one side...I'll take the other...." }
SUB "hm3chgw2" { TEXT "Flatten this villain with me!" }
SUB "hm3chgw3" { TEXT "Thy strength with mine shall bring this foe down!" }
SUB "hm3det_1" { TEXT "Fear thou thy fate?" }
SUB "hm3det_2" { TEXT "Thy defense shall not last forever!" }
SUB "hm3det_3" { TEXT "Thou cannot block The Builder's Vengeance!" }
SUB "hm3detw1" { TEXT "The sinner hopes to block our wrath." }
SUB "hm3hit_1" { TEXT "Stagger and fall, villain!" }
SUB "hm3hit_2" { TEXT "Thy death gapes for thee!" }
SUB "hm3hit_3" { TEXT "Art thou sorry yet?" }
SUB "hm3hit_4" { TEXT "Accept thy defeat!" }
SUB "hm3hitw1" { TEXT "We have the villain now!" }
SUB "hm3hitw2" { TEXT "Strike! Strike, Brother!" }
SUB "hm3hlo_1" { TEXT "Hah, Builder...aid Thy servant!" }
SUB "hm3hlow1" { TEXT "Ahhh! I crumble, Brother!" }
SUB "hm3hnd_1" { TEXT "Try again, villain! Perhaps thou'll touch me!" }
SUB "hm3hnd_2" { TEXT "Was that thy best blow?" }
SUB "hm3hnd_3" { TEXT "Thy weapons are nothing to me!" }
SUB "hm3lar_1" { TEXT "To arms 'gainst the wreaker of havoc!" }
SUB "hm3lar_2" { TEXT "Twill take clean steel to set this aright!" }
SUB "hm3los_1" { TEXT "I shall find thee again, villain!" }
SUB "hm3los_2" { TEXT "The Builder's walls shall not shelter the wrong from righteous wrath!" }
SUB "hm3los_3" { TEXT "Thou hast slipped me, but not forever!" }
}
{
TYPE "convo"
DESCR "Hammerite"
SUB "hm3m1001" { TEXT "What art thou doing? Hold a minute! Ahh, a spy! Sound the alarm!" }
SUB "hm3m1002" { TEXT "Novice, thou art idle. Hast thou nothing to do?" }
SUB "hm3m1003" { TEXT "Thou should not be in the barracks, Brother. Remember that novices are not permitted!" }
SUB "hm3m1004" { TEXT "Ahh! A fortunate arrival. The candlestick from the altar hath been mislaid in the diningroom. Please, fetch it for me with all haste." }
SUB "hm3m1005" { TEXT "Thank thee for thy pains. Leave the candlestick on the floor by the altar." }
SUB "hm3m1006" { TEXT "Cease thy running at once. Thou makes mock of The Builder's Peace." }
SUB "hm3m1007" { TEXT "Hello lad." }
SUB "hm3m1008" { TEXT "Good day to thee." }
SUB "hm3m1009" { TEXT "Raise up the gate!" }
SUB "hm3m1010" { TEXT "Hast thou credentials for me, Novice?" }
SUB "hm3m1011" { TEXT "Hold, Novice. Let me see that.... Wait, though art no true novice! Thou shalt suffer for thy trespass!" }
}
{
TYPE "bark"
DESCR "Hammerite"
SUB "hm3mis_1" { TEXT "Where hast that gone to?" }
SUB "hm3rbod1" { TEXT "I have found one of us slain! Let your wrath fall unmercifully!" }
SUB "hm3rint1" { TEXT "Keep thine eyes alert. I saw an intruder some moments back." }
SUB "hm3rmis1" { TEXT "Beware! We have been robbed!" }
SUB "hm3roth1" { TEXT "Be on guard. I think there was something odd a while back." }
SUB "hm3roth2" { TEXT "Watch out. Something odd has passed back there." }
SUB "hm3roth3" { TEXT "Keep silent as possible.... There are noises in the night that The Builder did not intend!" }
SUB "hm3runa1" { TEXT "Lend thy strength to buttress me, mine comrades." }
SUB "hm3runa2" { TEXT "To me 'gainst this threat!" }
SUB "hm3runa3" { TEXT "Bring thyself hither. This way!" }
SUB "hm3sec_1" { TEXT "Thy moments are numbered, lawbreaker, for I am on thy trail." }
SUB "hm3sec_2" { TEXT "Seek a stranger in our number." }
SUB "hm3sec_3" { TEXT "The strength of an intruder is as water against our stone!" }
SUB "hm3sma_1" { TEXT "This is not aright." }
SUB "hm3sma_2" { TEXT "I mislike this. Something is afoot." }
SUB "hm3telc1" { TEXT "Seize him!" }
SUB "hm3telc2" { TEXT "To me! Stop him from further desecration!" }
SUB "hm3telc3" { TEXT "Over here! Be thou cautious! He is armed!" }
SUB "hm3telr1" { TEXT "A thief is among us. To me! To me!" }
SUB "hm3telr2" { TEXT "Ware thee to this intruder!" }
SUB "hm3telr3" { TEXT "The snake shows himself!" }
}
File
TG_Cutty.sub (Thief Gold)
Code:
SUB1
{
TYPE "convo"
DESCR "Cutty"
SUB "cutc0102" { TEXT "Heh heh.... 'Fraid you're going to be disappointed!" }
SUB "cutc0104" { TEXT "Snap snap, puppy! But I owe ya, so.... Felix went after the Horn of Quintus, down the Bonehoard.... Left me his notes." }
SUB "cutc0105" { TEXT "The Hammers'...got 'em...and put 'em in their...'evidence box'." }
SUB "cutc0106" { TEXT "Loot collection more like. Upstairs...Officer's Quarters." }
SUB "cutc0107" { TEXT "Once you're up there...hidden passage. If damp hadn't rotted my lungs...." }
SUB "cutm0301" { TEXT "Garrett! Is that you? In here. Come on, puppy." }
SUB "cutm0302" { TEXT "Garrett, stop taffing around. Your sneaksie tricks won't fool old Cutty." }
}
RobinG on 17/8/2014 at 07:10
Quote Posted by Le MAlin 76
How you do to use the special letters like "é" "è" "à" ... ?
Good question.
For spanish characters I have to copy and paste from this table:
á=*
é=‚
í=¡
ó=¢
ú=£
ñ=¥
...but that’s all I know about character coding. :erg:
==========
File
TG_Ape1.sub (Thief Gold)
Code:
SUB1
{
TYPE "bark"
DESCR "Ape beast"
SUB "ab1a1__1" { TEXT "Whatsie that?" }
SUB "ab1a1__4" { TEXT "Besie something?" }
SUB "ab1a1__6" { TEXT "What there?" }
SUB "ab1a1_w1" { TEXT "Hey! Whatsie that, you?" }
SUB "ab1a1_w2" { TEXT "Something moves!" }
SUB "ab1a1h_1" { TEXT "Hearsie that?" }
SUB "ab1a1h_2" { TEXT "Huggh? Odd noise." }
SUB "ab1a1hw1" { TEXT "Hears you that?" }
SUB "ab1a1hw2" { TEXT "Did you hear that?" }
SUB "ab1a1hw3" { TEXT "Hush hush! Hears you the noise?" }
SUB "ab1a1hw4" { TEXT "Hear something?" }
SUB "ab1a1hw5" { TEXT "Hears that too?" }
SUB "ab1a1v_1" { TEXT "Eye's be trickster!" }
SUB "ab1a1v_2" { TEXT "What sees?" }
SUB "ab1a1vw1" { TEXT "You sees something?" }
SUB "ab1a1vw2" { TEXT "Hey! Sees someone over there?" }
SUB "ab1a1vw3" { TEXT "You looksie that too?" }
SUB "ab1a1vw4" { TEXT "Over there! Something moved!" }
SUB "ab1a2__1" { TEXT "Hhhgh.... Knowing you're there now." }
SUB "ab1a2__2" { TEXT "Keep hiding.... I'll still find you!" }
SUB "ab1a2__3" { TEXT "Hhhgh! What's that now?" }
SUB "ab1a2__4" { TEXT "Who's creepsie around there?" }
SUB "ab1a2__5" { TEXT "Hey, come out at once!" }
SUB "ab1a2__6" { TEXT "Who's there? Over there!" }
SUB "ab1a2h_1" { TEXT "Heard that! Heh heh, come out now!" }
SUB "ab1a2h_2" { TEXT "Come out, noisy taffer!" }
SUB "ab1a2v_1" { TEXT "See you now! Come out!" }
SUB "ab1a2v_2" { TEXT "Who's that there I spy?
SUB "ab1a3b_1" { TEXT "You'll slay him? Now I slay you!" }
SUB "ab1a3na1" { TEXT "Halt, thief!" }
SUB "ab1a3na2" { TEXT "Hhhgggh! Got you now!" }
SUB "ab1a3na3" { TEXT "Hah! Found you!" }
SUB "ab1a3na4" { TEXT "You there! Hold you!" }
SUB "ab1a3na5" { TEXT "Showsied your face, did you?" }
SUB "ab1a3na6" { TEXT "Hgghh! Where's your shadows now, manflesh!" }
SUB "ab1a3s_1" { TEXT "Aaah! Whosie you here?" }
SUB "ab1a3s_2" { TEXT "Hey! Hgggh!" }
SUB "ab1a3s_3" { TEXT "Yaa! Hold you!" }
SUB "ab1a3s_4" { TEXT "Hah! Halt!" }
SUB "ab1a3s_5" { TEXT "Hey, who're you?" }
SUB "ab1alma1" { TEXT "Ringsie the alarm!" }
SUB "ab1alma2" { TEXT "For the alarm, I...!" }
SUB "ab1alma3" { TEXT "Alarm for you! Sound your death!" }
SUB "ab1almw1" { TEXT "Soundsie you the alarming!" }
SUB "ab1amb_1" { TEXT "Fight me, sneaksie coward!" }
SUB "ab1amb_2" { TEXT "Aaagh! You shadow-lurksie taffer!" }
SUB "ab1amb_3" { TEXT "Come spills your blood for me, coward!" }
SUB "ab1amb_4" { TEXT "Aaagh! Comes out and fights!" }
SUB "ab1ambw1" { TEXT "Aaagh! A lurksie assassin hit me!" }
SUB "ab1ambw2" { TEXT "We are ambushed!" }
SUB "ab1ambw3" { TEXT "A man-flesh coward snipes me!" }
SUB "ab1atw_1" { TEXT "Die you sneaksie!" }
SUB "ab1atw_2" { TEXT "For the Woodsie!" }
SUB "ab1atww1" { TEXT "We takes him!" }
SUB "ab1bak_1" { TEXT "Hmm.... Nobodies now." }
SUB "ab1bak_2" { TEXT "Seemsie nothing" }.
SUB "ab1bak_3" { TEXT "Must a' been nothing." }
SUB "ab1bak_4" { TEXT "Creepsie gone now." }
SUB "ab1bak_5" { TEXT "Dark and quiet. Nothing." }
SUB "ab1bak_6" { TEXT "All gones now." }
SUB "ab1bak_7" { TEXT "Nothing now." }
SUB "ab1bak_8" { TEXT "Probably nothing. Always nothing." }
SUB "ab1bkd_1" { TEXT "Next time you'll bleed!" }
SUB "ab1bkd_2" { TEXT "The manflesh is quick." }
SUB "ab1bkd_3" { TEXT "Your bloods will flow yet!" }
SUB "ab1bkdw1" { TEXT "He's quick, the manflesh!" }
SUB "ab1blk_1" { TEXT "Hah! Missed me!" }
SUB "ab1blk_2" { TEXT "Manflesh's arm is weak!" }
SUB "ab1blk_3" { TEXT "Might as well fight a little mouse!" }
SUB "ab1blk_4" { TEXT "You fails!" }
SUB "ab1blkw1" { TEXT "He's not hurting us!" }
SUB "ab1bod_2" { TEXT "Haaggh! Our blood 'e spills!" }
SUB "ab1chga3" { TEXT "Fun for me now!" }
SUB "ab1chgw1" { TEXT "After hims!" }
SUB "ab1chgw2" { TEXT "Help rend the manfleshes!" }
SUB "ab1chgw3" { TEXT "On him!" }
SUB "ab1chgw4" { TEXT "Helps me get the human!" }
SUB "ab1chgw5" { TEXT "We slay him, brother-kin!" }
SUB "ab1det_1" { TEXT "Hah! Scared?" }
SUB "ab1det_2" { TEXT "Aww! The manflesh cowers!" }
SUB "ab1det_3" { TEXT "Trembles, do you?" }
SUB "ab1det_4" { TEXT "Run and hide?" }
SUB "ab1detw1" { TEXT "We've scared the poor mansie!" }
SUB "ab1grun1" { TEXT "Huh?" }
SUB "ab1hhi_3" { TEXT "Ugh.... Curse you!" }
SUB "ab1hit_1" { TEXT "Hah! Sees you bleeding!" }
SUB "ab1hit_2" { TEXT "Throws you red for our Lord!" }
SUB "ab1hit_3" { TEXT "Your blood feeds the grassies!" }
SUB "ab1hit_4" { TEXT "Ready to run, yet?" }
SUB "ab1hit_5" { TEXT "Bleed, manflesh!" }
SUB "ab1hit_6" { TEXT "I finds your heart next!" }
SUB "ab1hitw1" { TEXT "He staggers, brother-kin!" }
SUB "ab1hitw2" { TEXT "We drive him back!" }
SUB "ab1hitw3" { TEXT "I cutsies fleshes!" }
SUB "ab1hlow1" { TEXT "Aaah! I bleed, brother-kin!" }
SUB "ab1hnd_1" { TEXT "Hah! No blood from me!" }
SUB "ab1hnd_2" { TEXT "Meant the mansie to hurt?" }
SUB "ab1hnd_3" { TEXT "My skins be tougher than your iron!" }
SUB "ab1lar_1" { TEXT "Hey! See this?" }
SUB "ab1lar_2" { TEXT "Seesie here! Get help!" }
SUB "ab1lar_3" { TEXT "Help! Looksie here!" }
SUB "ab1los_1" { TEXT "Hhhggh! Uggh! Wheresie go?!" }
SUB "ab1los_2" { TEXT "Hgggh! Hgggh! Catch you yet!" }
SUB "ab1los_3" { TEXT "Sneaksie got away!" }
SUB "ab1los_4" { TEXT "Ooh! Wheresie now?" }
SUB "ab1mis_1" { TEXT "Thief! Sneaksie thief in here!" }
SUB "ab1mis_2" { TEXT "Hey! Where'd that go?" }
SUB "ab1mis_3" { TEXT "Wheresie go? Thief!" }
SUB "ab1rbod1" { TEXT "A manflesh kills us, brother-kin!" }
SUB "ab1rbod2" { TEXT "Sees one of us slain, already!" }
SUB "ab1rbod3" { TEXT "Watches for the human who kills us!" }
SUB "ab1rint1" { TEXT "Sees for a creeper around." }
SUB "ab1rint2" { TEXT "I saw's me a sneaksie not long ago. Watches you." }
SUB "ab1rint3" { TEXT "Watch for the lurksie humans. I saw someone." }
SUB "ab1rmis1" { TEXT "A sneaksie thief robs us." }
SUB "ab1rmis2" { TEXT "Tells the others! Watch for stealer takes our things!" }
SUB "ab1rmis3" { TEXT "The thief's come to steals us away!" }
SUB "ab1roth1" { TEXT "Sees the prints a sneaksie makes!" }
SUB "ab1roth2" { TEXT "Keeps watch careful. I see something!" }
SUB "ab1roth3" { TEXT "Someone creepsie by among us! Watches!" }
SUB "ab1roth4" { TEXT "Be guards, you! I think there is something afoot!" }
SUB "ab1roth5" { TEXT "I sees things! Watches you too!" }
SUB "ab1runa1" { TEXT "Over heres!" }
SUB "ab1runa2" { TEXT "This way! I heard...shot...manflesh!" }
SUB "ab1runa3" { TEXT "Hey! Here! Help!" }
SUB "ab1runa4" { TEXT "Ai! The manflesh threats with sword!" }
SUB "ab1runa5" { TEXT "Guard me! Help!" }
SUB "ab1sec_1" { TEXT "(Sniffs) Manflesh been through here!" }
SUB "ab1sec_2" { TEXT "Who does with this?" }
SUB "ab1sec_3" { TEXT "Over here!" }
SUB "ab1sec_4" { TEXT "Looksie this! Someone's break in!" }
SUB "ab1sma_1" { TEXT "Whatsie does this?" }
SUB "ab1sma_2" { TEXT "Someone's a naughty boy!" }
SUB "ab1sma_3" { TEXT "Who's been this here?" }
SUB "ab1telc1" { TEXT "Foundsie the manflesh!" }
SUB "ab1telc2" { TEXT "Manflesh over there!" }
SUB "ab1telc3" { TEXT "Manflesh over here!" }
SUB "ab1telc4" { TEXT "Sees him again!" }
SUB "ab1telc5" { TEXT "Over here! Human, here!" }
SUB "ab1telc6" { TEXT "Found him!" }
SUB "ab1telr1" { TEXT "Manflesh among us!" }
SUB "ab1telr2" { TEXT "A human comesie here!" }
SUB "ab1telr3" { TEXT "Looksie there! Be an intruder!" }
SUB "ab1telr4" { TEXT "Hey! Someone is here!" }
SUB "ab1telr5" { TEXT "Look there! A sneaksie!" }
}
File
TG_Ape2.sub (Thief Gold)
Code:
SUB1
{
TYPE "bark"
DESCR "Ape beast"
SUB "ab2a0mu3" { TEXT "I want it...now...goes away...!" }
SUB "ab2a1__1" { TEXT "Eeeh! What's that?" }
SUB "ab2a1__2" { TEXT "Eeeh?" }
SUB "ab2a1__3" { TEXT "Who's in there?" }
SUB "ab2a1__6" { TEXT "What'sie there?" }
SUB "ab2a1_w1" { TEXT "Something theres, you think?" }
SUB "ab2a1h_1" { TEXT "Who's the noisy one?" }
SUB "ab2a1h_2" { TEXT "Twip, twap! [tip tap]" }
SUB "ab2a1h_3" { TEXT "Who said that?" }
SUB "ab2a1hw1" { TEXT "Something...noises about!" }
SUB "ab2a1hw2" { TEXT "Listen, brother-kin! Listen!" }
SUB "ab2a1hw3" { TEXT "Hears that?" }
SUB "ab2a1hw4" { TEXT "Hears you a noise?" }
SUB "ab2a1v_1" { TEXT "Sees that, me?" }
SUB "ab2a1vw1" { TEXT "What'sie that? You see it?" }
SUB "ab2a1vw2" { TEXT "Seesie you that?" }
SUB "ab2a1vw3" { TEXT "Hey, looksie there! Something?" }
SUB "ab2a1vw4" { TEXT "Sees that, my brother-kin?" }
SUB "ab2a1vw5" { TEXT "Are you see something too?" }
SUB "ab2a2__1" { TEXT "Who's there? Comesie out." }
SUB "ab2a2__2" { TEXT "Show yourself, taffer!" }
SUB "ab2a2__3" { TEXT "Come out, come out, thiefsie mouse!" }
SUB "ab2a2__4" { TEXT "That's it! Come out, now!" }
SUB "ab2a2__5" { TEXT "I know you're there now!" }
SUB "ab2a2__6" { TEXT "Finders, keepers... Finding you next!" }
SUB "ab2a2h_1" { TEXT "Shows yourself now, shows your blood later! All the same to me!" }
SUB "ab2a2h_2" { TEXT "Hurts you this time, I did!" }
SUB "ab2a2h_3" { TEXT "Heard that. Heard you!" }
SUB "ab2a2v_1" { TEXT "I saw that!" }
SUB "ab2a3b_1" { TEXT "I sees what you done!" }
SUB "ab2a3na1" { TEXT "Intruder be heres!" }
SUB "ab2a3na2" { TEXT "Not a move, you!" }
SUB "ab2a3na3" { TEXT "Haah, gots you!" }
SUB "ab2a3na4" { TEXT "Hitsies you...aaaahuh!" }
SUB "ab2a3na5" { TEXT "Findsie you, now." }
SUB "ab2a3na6" { TEXT "Here little mouse: fear the cat!" }
SUB "ab2a3na7" { TEXT "Not so tricksie now!" }
SUB "ab2a3s_1" { TEXT "Aah! Stop!" }
SUB "ab2a3s_3" { TEXT "Gah! Whatsie you here?" }
SUB "ab2a3s_4" { TEXT "Hey! Manflesh here!" }
SUB "ab2alma1" { TEXT "To the alarm!" }
SUB "ab2alma2" { TEXT "Speedsie, to the alarm!" }
SUB "ab2alma3" { TEXT "Calls the rest, I will!" }
SUB "ab2almw1" { TEXT "Hurry...sound the alarm!" }
SUB "ab2almw2" { TEXT "To the alarms! Hide a sneaksie one!" }
SUB "ab2amb_1" { TEXT "Here, come out and tries that again!" }
SUB "ab2amb_2" { TEXT "Here, where are you lurksie sniper!" }
SUB "ab2amb_3" { TEXT "Nyuuugh! Come fights me, coward!" }
SUB "ab2amb_4" { TEXT "My bloods calls you traitor!" }
SUB "ab2ambw1" { TEXT "Uuggh.... Ambush!" }
SUB "ab2ambw2" { TEXT "Aaagh! A sniper bloods me!" }
SUB "ab2ambw3" { TEXT "Aaagh! I'm hit, brother-kin!" }
SUB "ab2atw_1" { TEXT "Now you die!" }
SUB "ab2atw_2" { TEXT "He he hehehehehe!" }
SUB "ab2atww1" { TEXT "We drink his blood, does we?" }
SUB "ab2atww2" { TEXT "We gives his bones to the night!" }
SUB "ab2bak_1" { TEXT "Shifty shadows all empty." }
SUB "ab2bak_2" { TEXT "Guessie all nothing." }
SUB "ab2bak_3" { TEXT "Stop jumping. Nothing there." }
SUB "ab2bak_4" { TEXT "Nobody, nothing." }
SUB "ab2bak_5" { TEXT "Not this time. Sneaksie next time." }
SUB "ab2bak_6" { TEXT "All quiets." }
SUB "ab2bak_7" { TEXT "Oh well, nobody homes" }.
SUB "ab2bkd_1" { TEXT "A dodgy manflesh!" }
SUB "ab2bkd_2" { TEXT "Eeeeh! Dodged again, sneaksie!" }
SUB "ab2bkdw1" { TEXT "The manflesh thinks he can block forever!" }
SUB "ab2blk_1" { TEXT "Hide again, manflesh?" }
SUB "ab2blk_2" { TEXT "Missed!" }
SUB "ab2blk_3" { TEXT "You weak!" }
SUB "ab2blkw1" { TEXT "The sneaksie is slow!" }
SUB "ab2bod_1" { TEXT "Returns to the earth, you do!" }
SUB "ab2bod_2" { TEXT "You die too, manflesh!" }
SUB "ab2chga3" { TEXT "You die now!" }
SUB "ab2chgw1" { TEXT "Helps me get him!" }
SUB "ab2chgw2" { TEXT "Aaah, stay him!" }
SUB "ab2chgw3" { TEXT "Charges the human!" }
SUB "ab2chgw4" { TEXT "Get him!" }
SUB "ab2det_1" { TEXT "Does it wants to hides?" }
SUB "ab2det_2" { TEXT "Cower, manflesh!" }
SUB "ab2det_3" { TEXT "Gaack! Little soft belly!" }
SUB "ab2det_4" { TEXT "I scares you, does I?" }
SUB "ab2detw1" { TEXT "He's scaredsie of us?" }
SUB "ab2detw2" { TEXT "The manflesh cowers!" }
SUB "ab2hhi_3" { TEXT "Eech! Damn your eye!" }
SUB "ab2hit_1" { TEXT "I smells your blood-flesh!" }
SUB "ab2hit_2" { TEXT "Manflesh blood is sweet!" }
SUB "ab2hit_3" { TEXT "The green wheat-sheaves bring on mice!" }
SUB "ab2hit_4" { TEXT "You feeds the leafies!" }
SUB "ab2hit_5" { TEXT "Your hot blood rains for us!" }
SUB "ab2hit_6" { TEXT "Die manflesh!" }
SUB "ab2hitw1" { TEXT "He falls! He falls!" }
SUB "ab2hitw2" { TEXT "Cut him! Cut him, brother-kin!" }
SUB "ab2hitw3" { TEXT "Watch him falls!" }
SUB "ab2hlow1" { TEXT "The manflesh slays me!" }
SUB "ab2hlow2" { TEXT "Let him not slay me!" }
SUB "ab2hnd_1" { TEXT "Try again weaksie fool!" }
SUB "ab2hnd_2" { TEXT "Heh heh heh heh! My blood is for the Lord, not you!" }
SUB "ab2hnd_3" { TEXT "Hurts me not!" }
SUB "ab2lar_1" { TEXT "Eee, fix you does this?" }
SUB "ab2lar_2" { TEXT "Who've been does this? Over here!" }
SUB "ab2los_1" { TEXT "Shadow-sneaker! On your trail!" }
SUB "ab2los_2" { TEXT "Hey! Come back!" }
SUB "ab2los_3" { TEXT "Come back, you!" }
SUB "ab2los_4" { TEXT "Not lost me yet!" }
SUB "ab2los_5" { TEXT "Run, mousie! I still catches you!" }
SUB "ab2mis_1" { TEXT "Eeeeh.... Thief!" }
SUB "ab2mis_2" { TEXT "Where's that be? Thief! Thief!" }
SUB "ab2mis_3" { TEXT "Eeeh, should be here?" }
SUB "ab2rbod1" { TEXT "Watches for murdering manfleshes!" }
SUB "ab2rbod2" { TEXT "A slayer walks with us!" }
SUB "ab2rbod3" { TEXT "The human takes our lives!" }
SUB "ab2rint1" { TEXT "Watches out! Human sneaksie around here!" }
SUB "ab2rint2" { TEXT "Sees me a manflesh. Watch you too." }
SUB "ab2rint3" { TEXT "Keeps you awake, brother-kin. A manflesh creeps by!" }
SUB "ab2rmis1" { TEXT "Finds a robber at us!" }
SUB "ab2rmis2" { TEXT "Watches for those who carries our treasures!" }
SUB "ab2rmis3" { TEXT "Tell the brother-kin: Watch for a thief!" }
SUB "ab2roth1" { TEXT "Stays you awake! Something be up." }
SUB "ab2roth2" { TEXT "Watches you how the manflesh intrudes." }
SUB "ab2roth3" { TEXT "Watches for strangenesses." }
SUB "ab2roth4" { TEXT "Something's go on! Intruder's sneak about!" }
SUB "ab2runa1" { TEXT "Comes here! Helps me!" }
SUB "ab2runa2" { TEXT "Manflesh threatens!" }
SUB "ab2runa3" { TEXT "Here, brother-kin! Here!" }
SUB "ab2runa4" { TEXT "Helps me! Here!" }
SUB "ab2sec_1" { TEXT "Stranger in with us!" }
SUB "ab2sec_2" { TEXT "Tricksie-sneaker through here!" }
SUB "ab2sec_3" { TEXT "Hey, watchsie for creepers!" }
SUB "ab2sec_4" { TEXT "Tell and warn of this." }
SUB "ab2sec_5" { TEXT "Got in here, did you?" }
SUB "ab2sma_1" { TEXT "Who's going on here?" }
SUB "ab2sma_2" { TEXT "This not right!" }
SUB "ab2sma_3" { TEXT "Wanders into places not should be!" }
SUB "ab2telc1" { TEXT "There'sie him! There!" }
SUB "ab2telc2" { TEXT "Cuts the manflesh, right here!" }
SUB "ab2telc3" { TEXT "Findsie him!" }
SUB "ab2telc4" { TEXT "This way! Stops the human!" }
SUB "ab2telc5" { TEXT "There-sie him! Catch him!" }
SUB "ab2telc6" { TEXT "Seen the human again!" }
SUB "ab2telr1" { TEXT "Hey, sneaksie man, here!" }
SUB "ab2telr2" { TEXT "Find us a creeper, there." }
SUB "ab2telr3" { TEXT "A manflesh tries to sneak by, but I catches!" }
SUB "ab2telr4" { TEXT "Got an intruder!" }
}
File
TG_Appar.sub (Thief Gold)
Code:
SUB1
{
TYPE "bark"
DESCR "Apparition"
SUB "Appa0__1" { TEXT "...leafs that feeders on the fleshed ones, and wielded ..." }
SUB "appa0__2" { TEXT "...leafs that feeders on the fleshed ones, and wielded up a..." }
SUB "appa0__3" { TEXT "Bidsie him the Spruces, to singer hymn an anthems, and the Woodsie Lord binders them fleshes to stone!" }
SUB "appa0__4" { TEXT "Bidsie him the Spruces, to singer hymn an anthems, and the Woodsie Lord binders them fleshes to stone!" }
SUB "appa0__5" { TEXT "Bow to the Woodsie Lord, and offer up your flesh-eye so that his Eye of stone may see, Manfool!" }
SUB "appa0__6" { TEXT "...fleshes to stone! Bow to the Woodsie Lord, and offer up your flesh-eye so that his Eye of stone may see, Manfool!" }
}
File
TG_ConTrick.sub (Thief Gold)
Code:
SUB1
{
TYPE "convo"
DESCR "Trickster"
SUB "condone" { TEXT "It is done! The rule of the mansy stone blind fools falls to me!" }
SUB "confail" { TEXT "It betrays me!" }
SUB "confin" { TEXT "Open for me! Open to me! Open my way! Open the path! Open for me! Open!" }
SUB "conpom1" { TEXT "Vine, grow and twine! Green and curl, chokes and bind! Leaves unfurl, thornsie spine, tumble wall! Wreath in vine, cover all! Leafies mine, call the vine, call the green: bringsie forth world be seen!" }
SUB "conpom2" { TEXT "Storm, black and blow! Swirly gust, rain winds flow! Pushing dust, storm clouds grow! Darksie clouds, lightning throw! Misty shrouds, freezie snow! Call the storm, call the grey: bringsie forth World's old way!" }
SUB "conpom3" { TEXT "Flame, burning heat! Fences charred, blazey sheet! Black 'n' tar, manflesh meat! Melting gears, dance and leap! Manfools' fear, come to reap! Call the fire, call the red: bringsie forth past not dead!" }
SUB "conpom4" { TEXT "Tide, rise and fall! River flood, rain and squall! Churny mud, dam break all! Sea waves wash, swampy squall! Sewer slosh, drainpipes stall! Call the wave, call the blue: bringsie forth world anew!" }
SUB "conpom5" { TEXT "Stone, grind and quake! Shatter tile, columns shake! Brick unpile, chip and flake! Darkie soil, windows break! Earthie toil, wall unmake! Call earth, call the brown: bringsie back world thrown down!" }
SUB "conpom6" { TEXT "Night, smother light! Black break lamp, done with bright! Dew and damp, smother tight! Dark in hide, foolsie sight! Stay inside, fear the night! Call the dark, call the black: bringsie forth! I call it back!" }
SUB "consee1" { TEXT "Garrett! My thiefsie fool? Lives you still?" }
SUB "consee2" { TEXT "Comes chasing your death Garrett? Better for you stays above!" }
SUB "consee3" { TEXT "Come calls your death now!" }
SUB "consee4" { TEXT "Your part is done!" }
}