Waneman on 25/2/2005 at 22:46
Hello everyone,
I am new to your board and from the posts I have read, I am obviously among great minds.
I used to build t2 maps and when I recently completed t3 and found out it had an editor, I knew it was time to start fresh.
So my question, how is the climbable wall attribute set? Is it in the scripting or is it simply a texture - or something else.
I appreciate any help on this and I apologize if I missed it in a previous post.
-Waneman
Krypt on 26/2/2005 at 03:15
All you need is a wall with a stone/brick texture and you should be able to climb it. There is a materiel category 'stone' you can set to specify a texture as climbable (and to tell the game to play stone footstep sounds when you walk on it) when you import it into the game, I believe.
Waneman on 26/2/2005 at 07:22
Thank you so much for your quick response.
-Waneman
Raen on 26/2/2005 at 10:43
You also have to make sure you have the powerup enabled. It is controlled through a variable called CS_PlayerHasClimbingGloves or something like that. This value needs to be "1" or you won't be able to climb anything. You'll see it in the global variables menu and can set the value in script on map startup.
[NAUC]Chief on 5/3/2005 at 23:49
can someone make this a bit clearer- Ive searched for the global variable mentioned/ one similar to it- and I cant find it- am i meant to make my own :erg: Just having a climable texture didnt work- which is why it must be this power thing.
Thanks :)
[NAUC]Chief on 6/3/2005 at 00:19
ah thanks- who'd think of checking a lockpicks tutorial :D sadly tho it didnt work :confused: I followed the tut (changing it to suit the info on this thread when the wiki one didnt work) but it made no difference. Hmm cant understand it- other scripts ive done have been okay, guess it needs further investigation.
SubJeff on 8/3/2005 at 20:49
It's be a good idea to include this info in the Wiki and then cross reference it to the tut about giving upgrades.
But please can someone clarify how you do this:
Quote:
specify a texture as climbable