Schattentänzer on 14/5/2007 at 14:57
Quote Posted by Nameless Voice
CCP
I didn't know this was still alive.
ChickenMcOwnage on 14/5/2007 at 15:17
b) Modify the song file to play the full version. Loss of the event triggered system.
The "event-triggered" music never seems to work quite right, and anyways I'd rather hear all the new parts of the music.
(either way, thank you for your efforts!!!! :thumb:)
JediKorenchkin on 14/5/2007 at 15:40
Quote Posted by Schattentänzer
I didn't know this was still alive.
Sort of.
Nameless Voice on 14/5/2007 at 16:11
Quote Posted by Schattentänzer
I didn't know this was still alive.
Sort of zombified until they can find (AI) modellers, among other things...
DarkDragon on 18/5/2007 at 18:48
I actually started a project like this, got a bit of work done on it too though I was stuck on the music playing at half-speed. Thanks for the info on how to fix it! :)
DarkDragon on 20/5/2007 at 14:03
I've finished cutting up the songs into pieces. They are all uncompressed WAV files and all sound to work just fine. Though I'm having a few problems.
1. Since they are all uncompressed 1411kbps WAV files. They are huge. Its almost a megabyte for a 6 second piece of audio, size would make distributing it a pain.
2. Sound effects in the game now don't seem to agree with the audio. Alot of the effects can sound 'fuzzy'. I walked past a machine and it was fuzzing away but when I revisit it 5 minutes later, it sounds just fine. :confused:
3. I tried compressing files but 1 of 3 things would happen, either the game would think that the tracks are half their actual length, the game would just crash on me or a 'hissing' sound would be added to the track (which is something I want to avoid in the first place)
Using Audio Identifier, I can see that a few files are compressed with 'Windows PCM' and others are 'DVI/IMA ADPCM'
What should I do at this point? Try and match up the uncompressed files to the compressed ones and see if that works?
ZylonBane on 20/5/2007 at 14:51
Quote Posted by DarkDragon
Using Audio Identifier, I can see that a few files are compressed with 'Windows PCM' and others are 'DVI/IMA ADPCM'
Or, y'know, you can just right-click on any WAV file and view Properties to see how it was compressed.