sparhawk on 3/12/2005 at 08:30
In most physics engine there is a cutoff value, which determines when an object should no longer be calculated, because it is supposed to be static. The problem though is, that it may happen that some objects may jump between values and never reach this low value that is needed to cut it off. When you have so many crates tumbled it might be easily that such a conditions exists without visibly moving anything on the screen.
OrbWeaver on 3/12/2005 at 10:55
Quote Posted by Ringer
I remember reading not that long ago about another addon card that will just handle the physics portion of programs only...
This will almost certainly be the Next Big Thing in task-specific hardware acceleration. We have 3D cards, soon we will probably have "physics cards" to go alongside them.
New Horizon on 3/12/2005 at 14:34
Yeah, hasn't a physics card already been released?
Krypt on 3/12/2005 at 20:35
Quote Posted by Komag
My fps would never recovered though, even after the collapse was over for a long time. Maybe when a lot of boxes are just barely touching and at odd angles after the fall, they may look still but are not at "equilibrium" yet or something. Perhaps they need to lay flat before they are considered "not moving".
I should try making a couple hallways and other rooms with zoneportals, and wander over there after the collapse, to see if the framerate goes back up, and then come back into the room and see what's up.
With that many crates there are always going to be a lot of crates in the stack moving slightly and being calculated even if it looks like they're all still, unless you wait for a day or two for them all to settle :p
Komag on 3/12/2005 at 21:35
Quote Posted by New Horizon
Yeah, hasn't a physics card already been released?
That Aegis (sp?) PhysX card was going to come out about now but has been pushed back to Feb '06. No details (that I could find) on whether it will help any current games, but it sounds more like it will only help games that have specifically made use of it's functions, and what new games those are I have no idea.
OrbWeaver on 3/12/2005 at 21:47
It goes without saying that physics cards will need to be explicitly supported in games, although in future this will no doubt be done via some sort of compatibility layer (DirectPhysics?).
massimilianogoi on 12/12/2008 at 10:34
Hell!! I've never seen a thing like this!! :laff:
AWESOME!!
clearing on 12/12/2008 at 14:29
:D Nice video, Beleg.