Crap Contest FM: The Cube Dec. 11/06 - by The_Dude
fortuni on 10/9/2019 at 05:49
We've also come across a couple of other missions where doors or panels flew across the map when you opened them and as with the above it turned out the author had given those doors bad properties. Bottom line they look weird and completely unrealistic.
In The Cube a number of doors also remained ajar when opened, whereas most doors closed behind you, but we felt it best to leave those alone as although that I suspect that was not intended we couldn't be certain that wasn't the author intention.
Edit: Here's a (
https://drive.google.com/open?id=18fYYPBVIMcDpG9UQw5Qp_6d3OS9f-vgp) save if you wish to see how some doors are behaving in The Cube. Frob either middle or r/h lever and check out the grill on the left or right.
Yandros on 10/9/2019 at 16:38
Thanks for the explanation, I just thought I would ask, but you both are being thoughtful and meticulous in these fixes.
<Username> on 11/3/2021 at 21:28
Having just finished the mission, I don't think it was the author's intention to have broken doors. This is a normal fan mission with an unusual concept. It is not like many other missions from the Total Crap FM Contest, which were intentionally broken for laughs. From my perspective, the DML improves the experience. Almost all doors worked now, except one that connects the SSW room with the S room on the lowest level. I couldn't get that one to close again. There is also a small issue in the room with the three undead on the lowest level: If you kill them, the keys from their belts don't fall to the ground but float in mid-air.
My final gametime was 1 hour and 22 minutes. Because of the high number of reloads you have to do, I would triple that amount: 4 hours is probably closer to my real time, during which I explored all of the rooms in The Cube. I even wrote my own map on quad paper, with notes on the traps, items and locks in each room. Mapmaking is something I always shied away from in the past when I attempted RPGs like Dungeon Master and Eye of the Beholder, so it was nice to try out something new. Though I must say this made playing The Cube feel more like a science project. I got a nice feeling of accomplishment when I finally arrived at the exit.
<Username> on 21/3/2021 at 15:06
I had a chat with fortuni. He advised me to upload my maps and share the link in this thread. Here is a link to a folder which contains a PDF export and the ODT original: (
https://drive.google.com/drive/folders/1yzuxIyvM9BkeofdDS2_JyN3UrK9He-Nh?usp=sharing) Google Drive. Feel free to rehost this file on your own website. You can also rework it if I missed anything. I hope the map and the room descriptions are helpful to some players. :D