Crap Contest FM: The Cube Dec. 11/06 - by The_Dude
Dussander on 16/12/2006 at 20:34
I thought the film was crap, so this FM was naturally crap for me.
bob_doe_nz on 18/12/2006 at 11:21
Oddly enough I did this in twelve minutes.
I have absolutely no idea what I did, but here is a walkthrough for those who want to go through asap.
[SPOILER]From the start, there are two grate doors with buttons to the side of them.
Take the right.
Now in this room there is a red light on the ceiling, left hand side.
On the right side on the floor is a ribcage.
between them is a grate door you can crouch through
You should hear a couple of zombies behind this door.
Look up for some buttons and open this zombie grate door.
Enter it, grab the holy sword and kill the zombies. Take their keys.
In this room is two lockboxes and switches at crouch level.
Open the right one to enter a room with LOTS of buttons in a circle.
Directly ahead of you behind the ladder is another crouch door grate. This is the one you want to get into. To get into it look at the switches from the door you just left. Directly opposite the door you want to enter is a button. Click the second button on the left or right ( I cannot remember) from the centre one. Another grate should open.
You should now go into the next room with crates and a skull on the floor.
With the sword, bash the crates and exterminate the spiders. Take the keys from the smashed crates and open the grate ABOVE you.
You should be in a watcher room with random lights going on and off. Also in this room are lockpicks.
When the watchers go off, they shoot a large number of arrows. To avoid them, move right into a corner.
Look and grab the lockpicks and look around the room. One on side of the room there are lockboxes with levers and on the other lockboxes with no levers.
With the lockboxes with no levers facing behind you, look to the left pair of LB's with switches. Pick the lock on the left. It should open the lever on the ceiling.
Go up the next area. This are should have a pressure plate in there. Use it and your out of there.[/SPOILER]
Ottoj55 on 18/12/2006 at 21:29
thats the shortest route, there are a lot more depending on how many of the 27 rooms you care to go to.
bob_doe_nz on 18/12/2006 at 21:40
Quote Posted by Ottoj55
thats the shortest route, there are a lot more depending on how many of the 27 rooms you care to go to.
True. but there are those who have played it and want to finish it, who have had their head done in by this FM.
Wait? I found the shortest route?:confused:
The_Dude on 18/12/2006 at 23:13
Not being rude to the author (it was a nice idea) but the shorter the better. It is a one frustrating FM.
Gish on 19/12/2006 at 01:06
Quote Posted by The_Dude
Not being rude to the author (it was a nice idea) but the shorter the better. It is a one frustrating FM.
Well it is a mission for the Crap FM contest... :rolleyes:
Ottoj55 on 19/12/2006 at 04:08
where shortest equals fewest traps to figure out and reloads to finish it
Unna Oertdottir on 9/9/2019 at 18:16
dml to fix a lot of doors with double door property - no more door flying
Code:
DML1//The Cube//Door Fixes and a key//UN//miss20.mis.dml
-link 394 369 "ControlDevice"
-link 40 48 "ControlDevice"
+Link 40 48 "Corpse"
{
"Propagate Source Scale?" false
}
+Link 369 302 "ControlDevice"
{
}
-ObjProp 1029 "TransDoor"
-ObjProp 103 "TransDoor"
-ObjProp 1020 "TransDoor"
-ObjProp 132 "TransDoor"
-ObjProp 133 "TransDoor"
-ObjProp 134 "TransDoor"
-ObjProp 135 "TransDoor"
-ObjProp 136 "TransDoor"
-ObjProp 137 "TransDoor"
-ObjProp 138 "TransDoor"
-ObjProp 139 "TransDoor"
-ObjProp 144 "TransDoor"
-ObjProp 145 "TransDoor"
-ObjProp 146 "TransDoor"
-ObjProp 147 "TransDoor"
-ObjProp 148 "TransDoor"
-ObjProp 149 "TransDoor"
-ObjProp 150 "TransDoor"
-ObjProp 151 "TransDoor"
-ObjProp 152 "TransDoor"
-ObjProp 153 "TransDoor"
-ObjProp 154 "TransDoor"
-ObjProp 155 "TransDoor"
-ObjProp 162 "TransDoor"
-ObjProp 163 "TransDoor"
-ObjProp 173 "TransDoor"
-ObjProp 174 "TransDoor"
-ObjProp 179 "TransDoor"
-ObjProp 180 "TransDoor"
-ObjProp 200 "TransDoor"
-ObjProp 201 "TransDoor"
-ObjProp 208 "TransDoor"
-ObjProp 209 "TransDoor"
-ObjProp 21 "TransDoor"
-ObjProp 213 "TransDoor"
-ObjProp 214 "TransDoor"
-ObjProp 215 "TransDoor"
-ObjProp 216 "TransDoor"
-ObjProp 217 "TransDoor"
-ObjProp 218 "TransDoor"
-ObjProp 219 "TransDoor"
-ObjProp 220 "TransDoor"
-ObjProp 221 "TransDoor"
-ObjProp 22 "TransDoor"
-ObjProp 228 "TransDoor"
-ObjProp 229 "TransDoor"
-ObjProp 23 "TransDoor"
-ObjProp 233 "TransDoor"
-ObjProp 234 "TransDoor"
-ObjProp 235 "TransDoor"
-ObjProp 236 "TransDoor"
-ObjProp 237 "TransDoor"
-ObjProp 238 "TransDoor"
-ObjProp 24 "TransDoor"
-ObjProp 240 "TransDoor"
-ObjProp 241 "TransDoor"
-ObjProp 242 "TransDoor"
-ObjProp 243 "TransDoor"
-ObjProp 25 "TransDoor"
-ObjProp 27 "TransDoor"
-ObjProp 296 "TransDoor"
-ObjProp 297 "TransDoor"
-ObjProp 298 "TransDoor"
-ObjProp 299 "TransDoor"
-ObjProp 300 "TransDoor"
-ObjProp 302 "TransDoor"
-ObjProp 303 "TransDoor"
-ObjProp 367 "TransDoor"
-ObjProp 374 "TransDoor"
-ObjProp 375 "TransDoor"
-ObjProp 377 "TransDoor"
-ObjProp 378 "TransDoor"
-ObjProp 386 "TransDoor"
-ObjProp 387 "TransDoor"
-ObjProp 471 "TransDoor"
-ObjProp 473 "TransDoor"
-ObjProp 474 "TransDoor"
-ObjProp 479 "TransDoor"
-ObjProp 480 "TransDoor"
-ObjProp 60 "TransDoor"
-ObjProp 64 "TransDoor"
-ObjProp 70 "TransDoor"
-ObjProp 703 "TransDoor"
-ObjProp 704 "TransDoor"
-ObjProp 705 "TransDoor"
-ObjProp 706 "TransDoor"
-ObjProp 707 "TransDoor"
-ObjProp 708 "TransDoor"
-ObjProp 709 "TransDoor"
-ObjProp 71 "TransDoor"
-ObjProp 710 "TransDoor"
-ObjProp 711 "TransDoor"
-ObjProp 712 "TransDoor"
-ObjProp 713 "TransDoor"
-ObjProp 714 "TransDoor"
-ObjProp 715 "TransDoor"
-ObjProp 716 "TransDoor"
-ObjProp 717 "TransDoor"
-ObjProp 718 "TransDoor"
-ObjProp 75 "TransDoor"
-ObjProp 76 "TransDoor"
-ObjProp 96 "TransDoor"
-ObjProp 1030 "TransDoor"
-ObjProp 301 "TransDoor"
-ObjProp 62 "TransDoor"
Yandros on 9/9/2019 at 20:04
Given the contest this was for, it's possible this was intentional, though. Right?
Unna Oertdottir on 9/9/2019 at 20:16
I don't think so. The doors are sliding doors, the author gave them the rotating property and forgot to remove translating. Many doors have revert links, means, they are supposed to close again after some seconds. But they can't after flying into the void.
This mission was made in a hurry, there are other issues and careless mistakes.
We discussed the "crap" aspect of every single Crap Contest Mission. If there is suspicion of "intended crap", we didn't fix it. For example the saving bug in Incubus - it might be intended.