Nightwalker on 12/9/2003 at 22:54
You shouldn't be able to see through the walls! That's weird!
As for loot, did you find [SPOILER] the loot up in the rafters of the dilapidated warehouse? It's in a chest up there. There's also some loot in a small shed just past the spot where you start the mission. You have to break the window to get it, I think.
There are two coins on the ledge in LeBlanc's room that are easy to miss. Also a tiny ring on Pearsall's desk that's a bit hard to see. A bag of spice behind some sandbags in the attic. Pickle jar on the pantry shelf. [/SPOILER] Does any of that help?
samsonov on 12/9/2003 at 23:54
yeaaah i've got all loot! thanks to you nightwalker :thumb: (it was the bag of spice i was missing) i am VERY grateful to you (if there's something i can do for you ... :)) but i still have to find that damn third pocket :( any suggestion?
i know i shouldn't be able to see through the walls but somehow i can. not all the time but it is enough to do one little step or to move with my mouse (=to turn garrett) and the walls become ghostly so i can see what's behind them. maybe it has sth to do with my old voodoo banshee? anyway i can't see NPC characters or guards so it's of no use :erg:
samsonov on 13/9/2003 at 01:08
hmm, right... but i've already taken purse and f/b door key from those 2 guards.
the question is where to find the third pocket to pick? i do not found a word about it in the walkthrough (maybe i haven't read it carefully?).
Yametha on 15/9/2003 at 01:26
Uh, no you read it correct. I must have forgotton something. I thought I listed the pockets.
Unfortunately, I can't tell you from memory. Sorry for the trouble.
Hit Deity on 15/9/2003 at 02:03
The Dark Engine gets fussy when it's about to crash, and seeing through walls is one of the warning signs! Disappearing walls, disappearing objects, etc, it's Dark Engine's way of tossing stuff in an attempt to keep running.
Wynne on 15/9/2003 at 08:19
Man, this was a fun mission. I just plain like the character of Sheam, and it was weird when I got to her, because the lines were familiar but the context was completely unfamiliar, and it'd been awhile since I recorded the part. I stood there like a total geek, grinning, waiting minute after minute to hear her mutterings because I didn't even remember what I'd said. Good times.
Such atmosphere... such gameplay... it really had a very thiefy feel to it. I can't remember the last mission I played that made me want to go the no-blackjacks route. I am a chronic blackjacker, I really am. That's my normal mode. I usually only play the OMs other ways.
I of course can't say anything revealing, but I will say that I'm privy to just a bit of script now, and it already looks really exciting and multi-faceted in terms of gameplay. I know it's been quite a while since CoSaS 1 was released, but I think Mission 2 will be more than worth the wait.
Dafydd on 30/11/2003 at 13:09
[Samsonov]
Often, a Thief 2 mission will show one more possible pickpocket in the stats than actually exists in the mission. Supposedly (I'm not a Dromeditor) the author has to stand on his head and spit nickles to get it to show the correct total.
So it's entirely possible that there really are only two pockets to pick. (Though you would think taking the food & drink coupon from the very fingers of the guy in the apartment would count as a pick, no?)
By the way, when you give the coupon to the bum, try following him to see what he does with it. It's cute.
Dafydd
Anarchic Fox on 30/11/2003 at 21:20
The coupon doesn't count as a pickpocket, because it's possible to nab the item before the peasant picks it up.
The pickpocket bug should, hopefully, be fixed for the next mission.
Macattack on 5/1/2004 at 07:22
Hi,
Just wanted to give credit where it's due:
I have just finished GATI...OMFG!!!!
Awesomely excellent game, team COSAS! I am utterly impressed, and I expecially love the end movie. Frikin incredibly professional! How did you do it?
Keep these coming. I am humbled, once again, by the talent in this community!
THANK YOU THANK YOU!!!
(is there a mission that follows this one?)
:thumb: :thumb: