CoSaS 3 - The Nine Year Sleep - Content Release (3-14-2014) - by theImmortalThief
The Watcher on 15/3/2014 at 00:20
Well, sod. This is emphatically sucky.
I can only imagine how hard it must have been to come to the decision to do this, but thank you for releasing all this stuff anyway. There's some very intriguing architecture in there, especially in that last mission - I wonder what will be made of it all.
sNeaksieGarrett on 15/3/2014 at 03:28
Pardon my language, but, damn. Sorry to see that it has come to this.:( I had wondered what was going on with the 9YS project and then forgot about it until now.:o
But thank you theImmortalThief (and the others involved) for coming forward and releasing what has been done. I'm sure something can be made out of it all.:)
Independent Thief on 15/3/2014 at 07:12
Wow! Great stuff-I understand the pain of ending a project prematurely, I had a 2-mission FM I had begun work on last year-after taking a break during the holidays, I decided to do a reinstall of Win7 to clean everything off. I thought I had backed everything up, but due to either a flash drive problem or the fact that click and drag sometimes works a little differently than XP-I ended up losing about 80% of my progress (3 months worth of work!). Thanks for sharing it with the community-it looks very inspiring!
theImmortalThief on 15/3/2014 at 14:05
Quote Posted by Brethren
I just did a runthrough myself - the levels are gorgeous, no doubt about it. They do seem cleansed of any narrative content though, I'm guessing that's on purpose. No objectives or readables anywhere. TheImmortalThief, are you able to give us any insight as to what these missions would have been about? Or any background on Byron, Immacul, and how they all fit into the whole COSAS universe?
Yes, I purposefully removed story elements, readables and comments from the released version. Their is quite an elaborate back story that explain how these missions and Byron's story will fit into the world of CoSaS GatI and Mission X, and more broadly, in the world of the "Correspondence of Thieves" novel. Maybe one day that can be worked into a single document/short novel. There are some references and vague hints at the beginning of the Mission X intro video though, if I recall correctly. :)
nickie on 15/3/2014 at 17:43
It's such a shame. I had real trouble with lag in the alpha but with my new[er] pc, it runs beautifully. I'd forgotten how gorgeous it is.
DrK on 9/4/2014 at 15:32
Alright, I just opened the second mission with dromed in order to find the models I wanted, and there's something odd I don't understand. I thought these shelves were a single model including the shelves themselves and all the items on them, books dishes etc...
Inline Image:
http://i462.photobucket.com/albums/qq348/El_kubiaco/shelvesCosas3_zpsf66140e5.jpgIt turns out it's not the case, but in dromed all I can see are the wooden shelves and the stools below them. Impossible for me to find the books and dishes, they don't appear in the dromed window.
I moved the shelves somewhere else, and ingame the items still appear at the same place. It seems they just pop out of nowhere once ingame. I can't find any kind of teleport trap or any kind of link to these models, not even with the roombrush.
The same thing happens with many objects in the mission. What sorcery is this !?
fibanocci on 9/4/2014 at 15:46
Can you post the object number of this shelf?
DrK on 9/4/2014 at 15:53
881, but all the shelves in the medical area do the same.
fibanocci on 9/4/2014 at 16:24
I can see this stuff only in game-mod. Looking at the bin, I can't see anything suspicious.
This is advanced sorcery. :weird:
Maybe some objects disappear because of these ran out of object refs - errors?
Tannar on 9/4/2014 at 17:49
Could they be part of a money tree? I seem to remember Dan using money trees in this mission because of the old limits but I could be mistaken.