COSAS 2 Mission X - Available Now ... 8-15-08 - by Digital Nightfall
downwinder on 7/7/2018 at 06:21
i was on impossible setting i would guess you have to complete it by the time the other guy get into elevator,although i did not rush i usually clear out entire lower floor before doing basement,and even in mission description it said something about generous time limit,i would have to agree
was played on fmsel,with all updated stuff for thief 2/etc
yeah i am pretty sure do it before guy gets into elevator to shut off the camera,or i would think he would get crushed=mission ends
Anarchic Fox on 19/7/2018 at 18:48
Quote Posted by Brethren
What's with the hardline stance AF? Unna has helped to fix a lot of broken missions over the years, and I think it's safe to say they had no plans to release Mission X version 1.14 against your wishes. I think you're forgetting what community you're a part of here.
I haven't been part of this community for more than a decade, sadly, and I was operating on old instincts. There were many occasions where minor decisions I made early on led to tens, or even hundreds, of hours of scripting and bugfixing labor. The same thing happened when I designed the objectives for 9YS. Eventually I felt so guilty about this disparity that I withdrew entirely.
Quote Posted by fortuni
Dml's do not fix bugs. Olddark and Newdark are 2 very different beasts, they read the instructions that authors write in different ways which means when playing via Newdark some actions within FM's act differently than they did as the author intended when the mission was made using Olddark.
This is the first time I've encountered the term "dml," so that goes to show how out of touch I am. :sweat:
Quote Posted by trefoilknot
Thanks Downwinder! Though I wasn't asking how to do it——just trying to understand what AF means by saying that there isn't a time limit.
There isn't a time limit on the entire mission, only on the first objectives. When testing, we assumed that players who ran afoul of the objective time limit would restart and use their newfound knowledge of the hotel to do the objective right. We didn't realize how dependent people were on their save files. After release, the rumor quickly spread that the final objective also had a time limit, even though it didn't.
That being said, it's been so long that I forgot the first objectives had a time limit too. It was thirty or forty minutes, I think? At the time I thought that was absurdly generous. :tsktsk:
Quote Posted by downwinder
...that is 100% how that objective is done.
No, it isn't. You're not supposed to flip the switch back on, because that alerts Pomok that someone has tampered with the system, and his alert state increases. They're fuseboxes, and operate like real-world ones do. When a fuse trips, the corresponding switch automatically flips. You're supposed to get out of the dangerous area while you wait for Pomok to flip the switch back and cause the explosion. If you want, you can leave the basement entirely and wait in the vents. That's what I always did. By causing the explosion yourself, you alert the basement guards that there is a saboteur, and their alert state is much higher than it would be if you let Pomok do it.
...Did nobody at all realize this? Oh dear Lord. Sorry to rag on you, Downwinder. I just didn't realize how prevalent this mistake was.
The Black Cat on 19/7/2018 at 21:56
I have managed to get Mission X to work. However, the walkthrough states that there is an invisibility potion behind the cabinet in the theater dressing room, but I can't find it. I am playing on the lowest difficulty. Did I read it wrong? Am I in the wrong place?
Anarchic Fox on 19/7/2018 at 22:24
Quote Posted by The Black Cat
I have managed to get Mission X to work. However, the walkthrough states that there is an invisibility potion behind the cabinet in the theater dressing room, but I can't find it. I am playing on the lowest difficulty. Did I read it wrong? Am I in the wrong place?
Don't use the walkthrough. Not only is it wrong in many regards, it tells you to play in a way that is not fun. I'm glad you got the mission to work, though. :D
The Black Cat on 19/7/2018 at 22:37
Quote Posted by Anarchic Fox
Don't use the walkthrough. Not only is it wrong in many regards, it tells you to play in a way that is not fun. I'm glad you got the mission to work, though. :D
Is there a way to access the Monarch Suite besides the strategy described in the walkthrough?
downwinder on 19/7/2018 at 22:45
yes,i found a wayyou have to get to vents exit on second floor and then go into the room next to the monarch,but make sure when you leave vents not to use headset as that will end mission
but you miss a ton of the mission prescripted stuff
start out by breaking door down with dagger security door i think,left of bathrooms whee you changed,then flip book use vent to get out side then do what i say in first spoiler
Anarchic Fox on 19/7/2018 at 23:40
Quote Posted by The Black Cat
Is there a way to access the Monarch Suite besides the strategy described in the walkthrough?
Use the secret vent system.
Galaer on 30/8/2018 at 19:20
I played this FM many years ago, but never really beat it. The first time I played on impossible. I tried to use a vent, but wasn't good with english, so I got stuck with other agent saying why I am so slow? Really annoying. I gave up.
Few months ago, I returned to this title. I started on lowest difficulty this time. Now I have more advanced computer, but loading is still long. I finally beat both choice objectives with some catches (but about this later). Since I explored area after getting equipment but before using communication, I really had no idea what to do. Sure there were some optional objectives but I had no idea how to finish them. I waited 10 min and nothing happened. I read on ttlg that it could happen bug that prevents continuation of the game. So I gave up.
I understand why many people like this FM. Great graphic, a lot of creativity and replayability. But that only when this FM works. I got permanently stuck few times and was forced to go back to the previous save many times. And, man, these loadings are really long. I didn't like it the first time and I didn't like on my second playthrough.
Even so I'm still curious about 3 things:
1) The first time (in my second playthrough) I choosed shutting off the security in the vault. And I completed it. Woman said that I can explore mansion, but I encountered a little problem at the time. Actually it was huge problem. How to get out? Behind doors there are 2 guards and climbing on the pipes is impossible (I make too much noise and camera spot me). And the bow is only available in second choice objective. So how to get out?
2) There is one piece of equipment that I never figured out how to use - KO drops. After using it their numbers drop by one. But nothing else happens. I tried to KO guard and he killed me in respond. So how to use it?
3) Communication Device. On my first playthrough it worked perfectly. On my second playthrough it stopped working. I restarted the mission. Nothing. I restarted mission on other difficulty. Still nothing. I shut off the Thief 2 and launch it again. Nothing. I installed newest scripts. Nothing. After many tries, I restarted the whole computer and ... it worked. That never happened to me with any other Fanmission. The next day, I encountered the same problem and again restarting my computer was the only thing that maked communication device to work again. That's just magical. How does that even work?
R Soul on 31/8/2018 at 19:30
The problem is that Mission X also has some script modules all of its own, and that one of the essential ones sometimes doesn't work on newer computers. That sort of explains the third item in your list.
I've recently been rewriting those scripts. I've been testing various different ways of doing things, and the results seem to be the same as when I use the original scripts. It's not ready for release yet - it needs testing, but your post has given me an incentive to get that process started.
1) For both choices a bow is available, but in a different place for each of them. For the task you chose:
Hint: It's not far from where you get the vent key, but it doesn't exist on the highest difficulty.
Spoiler: It's hanging on the wall in the office next door to that storeroom where the vent key is found. There's another one in the office outside the camera room, which should be in pitch darkness if Steel's finished his task. The corners of the camera room should be dark enough to hid in while you wait for the right time to get out.
2) Using the Knockout Drops will affect the dagger, in a similar way to holy water affecting water arrows. However, the script that controls it is in the the same module that sometimes doesn't load for you. This should be remedied if the aforementioned script rewriting has been successful.
morgan on 8/10/2018 at 20:05
downloading now thankyou