COSAS 2 Mission X - Available Now ... 8-15-08 - by Digital Nightfall
Anarchic Fox on 2/7/2018 at 08:12
Quote Posted by The Black Cat
I'm playing the GOG version with Tafferpatcher installed, and I'm using NewDarkLoader.
Tafferpatcher may be the culprit, because it alters the game engine itself. Create a separate installation without Tafferpatcher, but version 1.18, and point NewDarkLoader to it temporarily (NDL should be able to handle multiple installs, but you'd have to ask R Soul for details). Then, try installing MX to the so-called "Old Dark" Thief.
The Black Cat on 2/7/2018 at 08:39
Quote Posted by Anarchic Fox
Tafferpatcher may be the culprit, because it alters the game engine itself. Create a separate installation without Tafferpatcher, but version 1.18, and point NewDarkLoader to it temporarily (NDL should be able to handle multiple installs, but you'd have to ask R Soul for details). Then, try installing MX to the so-called "Old Dark" Thief.
I tried using a clean installation, but I still have the same issue. Testing it is becoming very annoying because of the very long conversation between Cloud, Raputo and Antonette. Vanilla GOG Thief 2 is not actually OldDark, it's NewDark 1.25.
Any more ideas?
Unna Oertdottir on 2/7/2018 at 09:16
Quote Posted by The Black Cat
Any more ideas?
Upload some savegames. We can load it in DromEd.
Anarchic Fox on 2/7/2018 at 09:59
Quote Posted by The Black Cat
Vanilla GOG Thief 2 is not actually OldDark, it's NewDark 1.25.
What. That is... very unwise of them.
Are you averse to torrents? At this point, a clean ISO may be your best option. Since you own Thief via GOG, there is no ethical quandary.
Quote Posted by Unna Oertdottir
Upload some savegames. We can load it in DromEd.
You do not have permission from the CoSaS team to attempt to bugfix MX. Yes, the CoSaS team still exists. Black Cat, please do not upload your savegames.
trefoilknot on 3/7/2018 at 18:53
Quote Posted by Anarchic Fox
Perhaps our single biggest mistake was making people feel that there was a time limit. We all knew that a time limit was a bad idea, so we didn't put one in. And yet, the rumor spread that there was one.
I'm a little confused on this point. I've failed this mission several times because I didn't
cut the power to the elevator in time. How does this work, if not a time limit? What's the trigger?
Unna Oertdottir on 3/7/2018 at 19:12
Quote Posted by Anarchic Fox
You do not have permission from the CoSaS team to attempt to bugfix MX. Yes, the CoSaS team still exists. Black Cat, please do not upload your savegames.
I don't need any permission, since I don't want to bugfix anything. :D
I want to figure out which scripts don't work.
Renault on 4/7/2018 at 23:26
Quote Posted by Anarchic Fox
You do not have permission from the CoSaS team to attempt to bugfix MX. Yes, the CoSaS team still exists. Black Cat, please do not upload your savegames.
What's with the hardline stance AF? Unna has helped to fix a lot of broken missions over the years, and I think it's safe to say they had no plans to release Mission X version 1.14 against your wishes. I think you're forgetting what community you're a part of here.
fortuni on 5/7/2018 at 17:10
@Anarchic Fox
Dml's do not fix bugs. Olddark and Newdark are 2 very different beasts, they read the instructions that authors write in different ways which means when playing via Newdark some actions within FM's act differently than they did as the author intended when the mission was made using Olddark
What dml's do, are to give the thief engine tweaked instructions to Newdark, thus making Newdark read the authors instructions as the author intended when they made the mission via olddark.
No optimisation occurs, the zip file is left totally alone.
Dml's allow modern players to experience the original mission without encountering glitches that playing via Newdark can introduce into the mission.
downwinder on 7/7/2018 at 02:04
i am going to replay this mission and see if i come across any problems,yes i will do all variety of objective's
will post results
ok everything went perfect now that i am refreshed on mission this is how to do elevator power shut down
get fake fuse,go to room with 4 switches, second switch from left,then run to fuse on right open it take out fuse ,put in fake fuse,close fuse box,run back to power room and flip switch back you ,,let her know you did it,objective complete
that is 100% how that objective is done
trefoilknot on 7/7/2018 at 03:24
Thanks Downwinder! Though I wasn't asking how to do it——just trying to understand what AF means by saying that there isn't a time limit. I know it's possible to lose by failing to deactivate the elevator in time, so if it isn't time pressure, I don't know what to call it. Perhaps there's some other trigger?