Dia on 5/8/2013 at 02:58
Quote Posted by yxlplig
If you go into the game understanding that Stalker is more about positioning yourself well and taking guys out from cover then it can actually be easier to play on Master.
You're absolutely right. It took me awhile before I realized that the stealth tactics and patience I'd acquired all those years playing Thief worked quite well (for the most part) in SoC. I made the rookie's mistake of thinking I could Rambo my way through it ..... and that didn't work at all. I figure after playing the Stalker games so many times that by now I've pretty much memorized all the good vantage points. ;)
Muzman on 5/8/2013 at 05:19
Yeah I'm the same. You find lots of games with hard and very hard difficulties and the a realistic one at the top but in regular video game logic that usually means the enemies damage and health has been ramped up in the highest difficulty and the game is supremely annoying. Realistic modes never seem as tough to me because they are fair. Get shot; you die. Shoot the other guy however and he dies. You have a good idea where you stand all the time. I love it. (and they're usally not completely realistic anyway since enemies can rarely see and fire as far as a real person).
Anyway
Interesting, cheers. I kind of like the sentiment they are going for here. I think you should run into trouble if you stray beyond certain areas without the right amount of skill and equipment (and I think the game is actually designed this way to some extent). But they're trying to achieve that in probably the opposite way to what I'd like. Stalker is not Fallout. If you can make it on skill and good aim you should be allowed to.
faetal on 30/8/2013 at 12:18
That's one of the primary reasons I loved Stalker. It feels like an RPG, but instead of XP in-game, you just get better at playing it. Equipment makes a huge difference, as do artifacts. It happens organically. It took me 2 attempts to get into it, I remember being very frustrated by the difficulty and poor equipment, then I got to The Bar and suddenly it all fell into place.
Dia on 30/8/2013 at 14:07
It took me a lot more than two attempts to get into SoC; in the end it was sheer determination and the fact that I loved the gameplay, graphics and overall ambience that made me continue. While SoC was and still is imo the most difficult game I've ever played, it is also one of my ultimate favorites. Still a tad leery of the Misery Mod 2.0 though; I've read that there are far too many glitches that still need tweaking.
PigLick on 3/9/2013 at 08:08
Agropom and X-16 lab, some of the best gaming moments I have ever had.
Vivian on 9/9/2013 at 10:31
Well, so far, the misery mod is pretty excellent, actually. Looks generally incredible, especially the misty effect when it rains (asides from a few bits where the DoF effect went dodgy and it just looked like I needed glasses). Shuts off the PDA mini-map so you have to listen and look around very carefully. Mutants are bloody terrifying, even the dogs. Anomalies are weird death until you've scraped together enough to get a gasmask better than the treated cloth you're currently wearing around you nose and mouth. Human enemies are on equal footing with you, and most have better guns until you've earned some money and bought a rifle (RE: headshots, people wearing armoured helmets can take a few bullets to the head, yes. As can you if you have an armoured helmet. Unarmoured, everyone [including you] drops like you would expect them to). You really, really appreciate even the shittiest weapons and equipment. Basically, the zone feels authentically damp and lethal.
Dia on 9/9/2013 at 12:08
Sounds like the Misery Mod 2.0 seriously raises the ante a bit. I've always felt that while CoP was an excellent game (I call it a game even if GSC doesn't), it was too easy in some aspects and now there's a mod to change that. Thanks for the information Viv; I'm glad I downloaded this mod, but it's gonna have to wait for a while. My game backlog is ridiculous.
Vivian on 9/9/2013 at 12:35
The detail on this thing is ludicrous. I had to clean a knackered shotgun with vodka and lube it with dog fat (ran out of actual gun-cleaning materials) to shoot my way out of a shed.
BEAR on 11/9/2013 at 15:27
Yeah, the learning curve is insane, maybe too insane. I'm trying to go to the merc camp in the first zone. Even at night with my headlamp off I can't even step out without getting shot in the face and getting 4 grenades lobbed at me.
What I really want is oblivion lost for COP and I was hoping this would be it, but now I'm not sure. I'll give it more of a try but so far it is too fucking hard. Half the time I am just dying of something and have to use half my items just to not die and there are too few missions to do to even get money to get better gear. I spent half of what I've made the whole game so far getting a headlamp which was something you used to just have anyways. I dunno why a headlamp is 9000, I have like 30 at home.
Muzman on 11/9/2013 at 22:48
Yeah ok you're selling me on it again.
How much is it like the mod guy said? Do people and monsters just get bullet spongy after a certain point?
(I know they kinda are in the vanilla game, but when I use a super rebalance survival mod I like to remove that sort of thing)