Cup_Runneth392 on 28/3/2009 at 23:17
I think a question mark is needed regardless if it is rhetorical or not.
Grr I am going to be thinking about this all night now. :p
Hemebond on 29/3/2009 at 00:21
If The Many actually coordinated their attacks you would be dead in the first 15 minutes of the game as the first hybrid that saw you would give your exact location to The Many making every hybrid, midwife, rumbler and overlord drop what they were doing and come down to kill/assimilate you.
JediKorenchkin on 29/3/2009 at 06:19
Quote Posted by Cup_Runneth392
I think a question mark is needed regardless if it is rhetorical or not.
Grr I am going to be thinking about this all night now. :p
I said "acceptable", not proper English.
Cup_Runneth392 on 29/3/2009 at 11:05
I don't think it IS acceptable though. I don't know to be honest.:confused:
Anyway to be on topic again.
Quote:
If The Many actually coordinated their attacks you would be dead in the first 15 minutes of the game as the first hybrid that saw you would give your exact location to The Many making every hybrid, midwife, rumbler and overlord drop what they were doing and come down to kill/assimilate you.
That's a good point, however if The Many saw you in one area and reinforced the next then that would be challenging but good at the same time.
catbarf on 29/3/2009 at 15:07
Quote Posted by Hemebond
If The Many actually coordinated their attacks you would be dead in the first 15 minutes of the game as the first hybrid that saw you would give your exact location to The Many making every hybrid, midwife, rumbler and overlord drop what they were doing and come down to kill/assimilate you.
Isn't that, to a certain degree, sort of the point? I recall Polito sending an email to the effect of 'They're mobilizing their real forces, and they know exactly where you are.' I'm sure the Many have other things to do besides kill one survivor (after all, there are other survivors to deal with), so I wouldn't expect everything to come chasing after you immediately. And even still, moving around the ship takes time- so speed would be of the essence to avoid being trapped.
cosmicnut on 30/3/2009 at 14:31
There are "Many" reasons why we don't have co-ordinated attacks.
1. Tech. Programming AI is hard. I did a couple of weeks on it at Uni (not enough to really do anything usefull though). Its tricky to get the CPU to think. New games like F.E.A.R have pretty goo squad tactics but they were a very specific part of the gameplay and a lot of work went into them. The SS2 devs barely had time to finish the game we got. Adding better AI to SS2 would require access to the source code.
2. Difficulty. If the enemies were really intelegent you would die very quickly. You wouldn't be able to spend more than a few seconds in the same place once you tripped an alarm or got seen. Not enough time to hack, repair, etc. This is also part of the gameplay. If you were a squad of marines that went from one end of the ship to the other blasting away it would be fun. On your own you are too vulnerable.
3. Lore. The ship is in a mess, most of the time you are trying to get rid of things that block your progress. Elevators are locked down (or have biomass growing in the shafts). Bulkheads are locked and SHODAN is fighting Xerces for the security systems.
There are a lot of fights going on that you are in the loop on.
ZylonBane on 30/3/2009 at 15:16
Quote Posted by cosmicnut
3. Lore.
Oh frell. Never use that word unless you're talking about a Blizzard or Bethesda game. The proper term is "game fiction".
As far as team AI goes, in a game like SS2 it's trivial to fake it by setting up ambushes based on plot triggers. For some reason they only chose to do this once.
cosmicnut on 30/3/2009 at 15:20
The problem with games triggers is if you hit them from the wrong angle or bypass them. Game triggers usually force you to take specific routes. Either that or you end up with the Doom3 annoyance ("ahh, if I get that item it'll trigger an enemy to com from up there and....").
Although a few triggers at some points would have made it a tad better.
JediKorenchkin on 30/3/2009 at 15:20
Quote Posted by ZylonBane
Oh frell.
Will you marry me?
Matthew on 30/3/2009 at 16:06
Quote Posted by ZylonBane
Oh frell. Never use that word unless you're talking about a Blizzard or Bethesda game. The proper term is "game fiction".
As far as team AI goes, in a game like SS2 it's trivial to fake it by setting up ambushes based on plot triggers. For some reason they only chose to do this once.
Never use that word unless you're talking about a Farscape episode.