ZylonBane on 13/2/2018 at 01:19
Quote Posted by Zontik
Also, it's impossible to convert every single brush from worldspace to object. Just because there are negative (air) brushes.
The command doesn't convert brushes to an object, it converts the worldrep to an object. There are no brushes in the worldrep, only polygons.
Zontik on 13/2/2018 at 14:05
Right. The objects are empty. The brushes are not. Anyway, they both are not real.
ZylonBane on 14/2/2018 at 02:25
Okaayyy. No more vodka for you.
PinkDot on 14/2/2018 at 21:36
Quote Posted by Zontik
Right. The objects are empty. The brushes are not. Anyway, they both are not real.
I'd be curious to know what you meant by that.
Zontik on 15/2/2018 at 06:14
There is no solid space within any object. Just an empty shape. Solid brushes are... solid.
And everything is not really solid or empty, they are virtual.
Purgator on 15/2/2018 at 13:20
Quote Posted by ZylonBane
Okaayyy. No more vodka for you.
That's some crude stereotyping there, bruv.
nemyax on 16/2/2018 at 11:32
Quote Posted by ZylonBane
There are no brushes in the worldrep, only polygons.
Either that or worse, planes.
ZontikThe renderer and collision detector don't know or care WTF a brush is.
Zontik on 16/2/2018 at 12:40
Seems me too.
nemyax on 16/2/2018 at 12:51
A brush is an editing tool, not a useful data structure for the engine.
ZylonBane on 18/2/2018 at 00:23
Well, not the rendering engine.