Ottoj55 on 11/10/2012 at 23:16
that was speculation, i'll correct that.
Independent Thief on 12/10/2012 at 11:13
Quote Posted by intruder
Great, that worked! Thank you!
Somebody is building a fleet am I right? ;)
Albert on 13/10/2012 at 02:10
Could we see a screenshot, intruder? :D
intruder on 13/10/2012 at 09:52
I wish I could, but somehow I've run into a strange problem with Anim8or:
I load a mesh, clean it up, and save it. Up until here, everything is fine. When I restart Anim8or and load the file, it's completely empty. I checked the .obj-file with notepad++ and it seems as all the mesh data is still there, but Anim8or refuses to load it.
Maybe I should save it as a native .an8-file and not as .obj-file?
LarryG on 13/10/2012 at 13:12
It shouldn't matter. But, when you say "save" do you mean "SAVE" or do you mean "EXPORT"? In Anim8or you "SAVE" to the AN8 format but you can "EXPORT" to OBJ or 3DS.
intruder on 14/10/2012 at 12:57
Thanks for the explanation. I never used Anim8or except once when going through Slugg's tutorial.
I meant "Save" because I didn't knew that the tool only saves to an8-files. I loaded the obj-file, changed the model, clicked on "save", and expected that the changes were saved to the obj-file.
Ottoj55 on 22/12/2012 at 17:56
using the world rep exporter i converted the top of this building to an object. the building was causing trouble in the pathfinding database of all things. but the principle of converting brush work to objects is sound.
Inline Image:
http://jasonotto.net/wp-content/uploads/2012/12/tower001.jpg
gigagooga on 22/5/2013 at 20:01
hey you talented persons :D
Now that i've decided to give this thing try by following Ottoj55 tutorial and i managed to run into some problems already. I had runtime error 13 but that went away with that newer version of 3ds to bin. What i now have is that Anim8or doesn't load texture to the object.
I tried making the object all the way to ready without caring about it and seemed to work well enough (except the texture was missing).
Object i tried to make for test is just solid 4x4x4 cube that has coins as texture (and it inside 16 air cube). Object (wr_export.obj and wr_export.mtl) are in same folder with DromEd. Texture for it is in fam/test folder.
I opened wr_export.mtl with notepad and it says:
#
# MTL File Generated by DromEd Final 1.19 MSVC opt playtest
#
newmtl Jorge
Ka 0 0 0
Kd 1 0 1
Ks 0 0 0
Ni 1
Ns 100
Tf 1 1 1
d 1
newmtl missing
Ka 0 0 0
Kd 0.784 0.784 0.784
Ks 0 0 0
Ni 1
Ns 100
Tf 1 1 1
d 1
newmtl test$co1ns
Ka 0 0 0
Kd 0.784 0.784 0.784
Ks 0 0 0
Ni 1
Ns 100
Tf 1 1 1
d 1
map_Kd C:\Users\Gigagooga\Desktop\T2 Dromed\fam\test\co1ns.PNG
which looks pretty ok to me. I also tried with GIF format but nothing changed.
So, which part am i missing? :P
ocn on 22/5/2013 at 20:05
:wot:
I had no idea. What a powerful function!
R Soul on 22/5/2013 at 20:56
Anim8or cannot display png textures, so I think when you export, the materials in the 3ds file do not reference any textures. Try converting the textures to gif or jpg, point the materials to them, then export again.