Ottoj55 on 6/10/2012 at 17:43
center the model in anim8or before exporting for starters, it'll be shifted otherwise. the bad poly is from a piece of design that bsp doesn't like, you'll have to trouble shoot that.
darthsLair on 7/10/2012 at 04:57
That is cool ! Thanks Jason !
intruder on 11/10/2012 at 08:30
I tried to export the Cetus Amicus as an object and deleted all unnecessary brushes:
Inline Image:
http://s1.directupload.net/images/121011/tkkbchvn.pngHowever, when imported into Anim8or, it looks like this:
Inline Image:
http://s7.directupload.net/images/121011/98acquol.pngIt seems as if only the air-brushes are exported (or imported).
There are no warnings or errors during Optimization, when exporting the worldrep or when importing the obj-file into Anim8or.
Placing the ship in a surrounding airbrush didn't help either.
What am I doing wrong?
Ottoj55 on 11/10/2012 at 15:26
i'll have to look at it, but if you can find an unstripped copy of that level you'll be able to area brush the cetus amicus cave and simplify the problem.
intruder on 11/10/2012 at 15:46
That's basically what I did. I deleted all brushes except those that constitute the vessel. Then I removed the "inside" of the vessel to further clean up the mesh before export.
Here's my modified
miss14 with nothing in it except the vessel:
(
http://www.file-upload.net/download-6683167/miss14_modified.mis.html) miss14_modified.mis
R Soul on 11/10/2012 at 16:21
The object is a recreation of what's in the 3d view, so if you delete the surrounding air brush the 3d view is mostly nothing, as is the object. You can fix your mission by creating a big FillAir brush around it and setting the Time to 0. Dromed won't let you do that in one go, so set the Time to 1, then select the main hull cylinder and change its Time from 0 to 1.
intruder on 11/10/2012 at 16:57
Great, that worked! Thank you!
So, this advice:
Quote Posted by Ottoj55
I'm also sure that if you delete the primary air brush first leaving only the solid brushes you wish to model behind you'll have less clean up to do.
Is then not applicable, right?
R Soul on 11/10/2012 at 17:54
That's correct, but you could take steps to simplify things before exporting. E.g if a solid terrain feature is surrounded by many air brushes to make a complex shape, it'll help to remove them so you have fewer vertices to deal with in your object program.