Crispy on 16/10/2005 at 10:45
Hmm... good question. :) I haven't actually looked at that, but standard wall torches do it, and it sounds like something that would be fairly obvious. If you check out the default properties of a torch actor you should hopefully be able to work it out.
Edit: Z beat me to it, and with better information. :p Oh well.
STiFU on 16/10/2005 at 16:05
Ok then its how i guessed. These animations arent shown in the fleshrenderer because the torches arent animated neither there. But cant testplay my map, too in order to check out if it works ingame... I set a player start but it doesnt run. :erg: Will get to that later...
Quote:
You need to add a property to the light - LightBehaviour then set it to WavyFlames (I think - the idea's right though the names might not be).
Yeah i did know that, but there were sometimes many values to fill in such a property and that was totally confusing to me. :)