Rantako on 24/7/2005 at 13:51
Thanks epithumia!
And well done Ziemanskye for entering and winning!
(Someone should probably un-sticky this thread now)
bukary on 24/7/2005 at 14:08
Quote Posted by SneaksieDave
No luck here. I get the briefing, and then the "no loading quote found" warning, while it starts to load the mission. I'd say it gets to about 30% and bombs out. This is with vertex pools increased.
It exactly the same with me.
potterr on 24/7/2005 at 19:18
Same here, got GarrettLoader to install it up fine and it detected everything fine too (except the mission name as the readme was lacking a bit). However when loading after the briefing, it bombs out back to desktop at about 30% through.
bukary on 24/7/2005 at 19:28
Is there anyone who managed to play Ziemanskye's last mission? I loaded UNR in the editor and it looked nice. It would be great if we could figure out what's wrong...
potterr on 24/7/2005 at 19:54
Indeed, I will try and get GL to do everything possible to load FM's up, however checking the installed files against whats in teh zip, everything was installed where it should be so effectively if it was a manual install it would be the same. That then points to either unnecessary files causing issues, corrupt files in the zip or simply a unknown difference between the editor version of the game and the purchased version. I am betting more on teh ibt file itself or a gmp file as the mission intro appears fine, although I don't know much about some of the other files.
Rantako on 24/7/2005 at 19:58
I haven't managed to play it either.
The only thing I can think of that could be wrong is that Ziemanskye maybe created a new archetype for the thingy-in-the-entry-map-that-sends-you-to-the-main-map, in which case we would need his gamesys to play the mission. Didn't the same thing happen with the first release of Townhouse or the test version of Krellek's Labyrinth that was going around a while ago?
Ziemanskye on 25/7/2005 at 10:49
No new archetypes, I was very specific about that. I think I have a few on my gamesys list, but I wasn't using any in the level, and I don't think it'd be the reskinned smeshes because I did that in Townhouse too and that worked eventually.
What kind of error messages is the t3main.log generating, those of you who have them?
I'm willing to release another version to make it work, but I'm not likely to change anything major (such as making it so the hammers can actually follow you all around the building).
Also, has anyone been able to get it to go from a shortcut? (So bypassing the briefing and the teleport startpoint)
Ziemanskye on 25/7/2005 at 13:26
well, just in case it is the problem (which'd be kind of ironic- the only entry being an illegal entry in the comp, heh), here's a link to my gamesys, which should be the same having not opened T3Ed since submitting the file.
(
http://rapidshare.de/files/3340277/T3Gamesys.zip.html) Ziemanskye's T3Gamesys
potterr on 25/7/2005 at 16:46
Ziemanskye, doesn't seem to have made any difference, it crashes in the same place as far as I can see.
Ziemanskye on 25/7/2005 at 17:25
Didn't really think it was that, but without any more info, I'm stumped.
Only suggestion I have left (for now) is that it doesn't like some of the particle effects (placed as generic Emitter actors, then modified), but I figure if it was that it'd crash for me too.