ProjectX on 2/8/2005 at 14:03
well here goes, once more into the breach dear friends!
EDIT: nope, still at 50%. Still, there's hope for later.
Ziemanskye on 2/8/2005 at 14:37
I don't think most of this is relevant, since most of it is commented out to turn it off, or is just switches for my convenience, but here's the complete contents of my user.ini:
Code:
[Conversations]
;Set to false by default
;Change to add new sound schemas/mission objectives.
SchemaChangesAllowed=true
;Switch for different executables.
;This is the renamed OPT
EXEName=t3main.exe
;original version
;EXEName=t3main_bak.exe
;EXEName=t3mainmainreleaseversion.exe
;EXEName=t3mainshippingverion.exe
[BlockLoading]
;+ Turned off so the game will use the .gmp maps
;LoadFromResourceBlockFiles=True
;+ Added to generate .ibt files
;WriteResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
;Only needs changed if using multiple comps on one gamessys
;over a network.
UpdateGameSys=0
;If you try to spawn an object in the game and it's archetype
;was not already loaded, it can't load it unless it loads the ;entire gamesys into memory.
AllowGamesysLoadInGame=false
;This specifies the name of the gamesys package, if
;you wish to use your own
GamesysPackage=T3Gamesys
[PCStartup]
;Just cause they can be annoying :p
ShowIntroMovies=False
[PCVertexPools]
;added 0 to the end of each...
DynamicVertexPool0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
incase it's a timing problem, here's my system stats too:
Pentium 4 2.80Ghz
512Mb ram
Microsoft XP Home SP2
NVidia GeForceFX 5500 w/256Mb memory,
160Gb HD, which I can't find the speed for (which is likely to be the important stat)
ProjectX on 2/8/2005 at 14:49
Quote:
Pentium 4 2.80Ghz
512Mb ram
Microsoft XP Home SP2
NVidia GeForceFX 5500 w/256Mb memory,
160Gb HD, which I can't find the speed for (which is likely to be the important stat)
hmmm. I up you on most of those specs:
Pentium 4 2.6 gHz OCed to 3.02 gHz
1024Mb RAM
Microsoft XP Home SP2
NVidia GeForce 6800 GT w/256Mb memory
120Gb HD - two partitions, 39Gb and 71 Gb
although I don't know my HD speed either
nobody on 2/8/2005 at 15:37
I have started a new thread to explore the methods needed to make all FM's run please take a look and let's centralize our efforts into one place. more info will be added to the first post as it is resolved into workable solutions. this thread has been highjacked badly enough. it is here: (
http://www.ttlg.com/forums/showthread.php?t=98988)
GlasWolf on 2/8/2005 at 18:19
Quote Posted by Ziemanskye
I don't think most of this is relevant, since most of it is commented out to turn it off, or is just switches for my convenience, but here's the complete contents of my user.ini:
Holy crap, it works! Now to find out why...
GlasWolf on 2/8/2005 at 18:29
Just needed LoadFromResourceBlockFiles=True commented out. I'll move over to the other thread...
Ziemanskye on 3/8/2005 at 09:54
What kind of install is that on? If it's not an editor install and it's running that's kind of funky, even though the value ought to be true even in the default.ini (as standard)
GlasWolf on 3/8/2005 at 18:46
OK, testing so far...
Uninstalled T3
Deleted save games and program files folders
Installed T3
Patched to 1.1
Manually installed Schism v1
Replaced t3.exe with version from editor
Tested - failed (no error)Commented out LoadFromResourceBlockFiles=True in user.ini
Tested - failed (generic Windows error)Uncommented LoadFromResourceBlockFiles=True in user.ini
Added to user.ini:
Code:
[PCVertexPools]
;added 0 to the end of each...
DynamicVertexPool0=31457280
StaticVertexPool=26214400
StaticShadowVertexPool=15728640
Tested - failed (generic Windows error)Commented out LoadFromResourceBlockFiles=True in user.ini
Tested - failed (generic Windows error)Replaced user.ini with Ziem's version
Tested - failed (generic Windows error)Replaced default.ini from editor install
Tested - failed (generic Windows error)Copied editor files into program directory
Tested - successUncommented LoadFromResourceBlockFiles=True in user.ini
Tested - failed (generic Windows error)Replaced Ziemanskye's user.ini with default user.ini
Tested - failed (no error)Commented out LoadFromResourceBlockFiles=True in user.ini
Tested - failed (no error)So there's something in the editor files that are permitting it to work, but LoadFromResourceBlockFiles must also be False (i.e. commented out in user.ini). The editor doesn't replace the user.ini, of course. To be continued...
ProjectX on 3/8/2005 at 18:58
Cool! You've had some success! Once you've isolated the solution post a list of steps to setting up your installation for the FM and I'll see if it works with mine, if not we'll have to see how my setup differs from yours etc.
Hey we might one day even have a common install setup that will run EVERY FM!
Or am I just kidding myself?
Gestalt on 3/8/2005 at 20:53
Is there any reason map authors shouldn't just include their own default.ini files in the .zip? That way people that just want to play a map don't have to fiddle with their vertex pool settings and so forth. Doing this would also let FM authors decide on the strength of gravity (useful for submarine or airship levels) and change a few other things.