sparhawk on 5/6/2007 at 07:46
Quote Posted by tiger@sound.net
It's a shame that the original T3 exe didn't use something like a Mods sub-directory or folder logic, from its start. (You know, the old built-in loading logic of searching for game-pieces within a Mods folder and its sub-folders, first. And then if it is not found, going on to search through the standard folder-paths.)
Why would the devs have done this? T3 was never built with modding in mind, so doing this would have been pointless from the perspective of the T3 development team.
Ziemanskye on 5/6/2007 at 17:03
I honestly don't know about things at that level of programming, but is that kind of thing "easy" (like, a couple of days work and it's fairly robust about it), or is it really quite hard to implement?
I know that even a few days (plus any testing) can be too much at times, but I am curious.
(and of course, since it was an Xbox-game, it would have meant more differences between the versions, since I've not yet met a real mod-friendly console game)
sparhawk on 6/6/2007 at 07:05
Quote Posted by Ziemanskye
I honestly don't know about things at that level of programming, but is that kind of thing "easy" (like, a couple of days work and it's fairly robust about it), or is it really quite hard to implement?
It's not hard to implement, especially if you plan it at thes tart. the only problem ist that such generic features cost more time in testing. The less general a software is, the easier it is to test.
Quote:
I know that even a few days (plus any testing) can be too much at times, but I am curious.
Generic parts can increase the testing effort quite dramatically.
Quote:
(and of course, since it was an Xbox-game, it would have meant more differences between the versions, since I've not yet met a real mod-friendly console game)
Yes. That is another point. On the XBox the software wouldn't need such a genericity, so it doesn't even make sense there. This is another hint where the priority was. If the statements of the developers were not enough. :)
Beleg Cúthalion on 6/8/2007 at 13:34
I don't believe in "no news is good news" since this proverb doesn't exist in my mother tongue. :p So, what about our new FM loader?
Thelvyn on 7/8/2007 at 01:18
I am still looking for a suitable audio conversion library.
Suitable being free, no restrictive licenses(open source licenses are fine), c++(Usable from at least) and does the job of course without me having to rewrite any of it hopefully.
Any suggestions ?
Also I still need information about the ibt compressor so I can include support for it. No rush on that portion though.
What have I done ? I have gone through several design/coding iterations trying to find something I am satisfied with. Dialog ? SDI ? MDI ? MDI seems overkill for this. Well at any rate I am working on it as time permits.
I did say it would take a couple of months at a minimum as time permitted me to work on it :)
potterr on 20/7/2008 at 12:46
Did this get anywhere?
For info I use bass for mp3/ogg conversion from (
http://un4seen.com) http://un4seen.com and infozip from ((
http://info-zip.org/) http://info-zip.org/) for zip handling.
I do however have a new GL version ready for testing and a much bigger debug version should people still have issues.