downwinder on 21/10/2021 at 02:50
scariest part of thief 3 was trying to get away from enemy npc's with clunky movement=get your hip stuck on a corner in the cradle ,your feet stuck on a floor edge/lip,its a wrap/reload save
here is a funny story end f cradle you go up elevator and decide to just rush window and use table to exit,so you start your run of course being smart i go the same way as enemy npc's so they always behind me as i run past them,then i see table and window to exit,i decide to jump onto table,got to be sure i dont jump to early or to late or you know what happens ,so i jump and i was a bit to early and nick the table edge with feet and drop like a ton of bricks,then all the npc's on sides of table ofcourse are not going to just sit there and let you rejump table so running on sides of table are now a no good,so i decide to take a lap lol i was like jesse ownes playing chariots of fire as i went around and you know right behind me is about 6+ pissed off shadow npc's and i get back to table and make jump then a short jump from table to window,before i fall i turn around to look at them all and walk backward to exit cussing to them all as i leave this mission
i also like planting the pagan tree
and how big was that abysmal gale ship suppose to be?,seems like 2 levels and a couple hallways in game play? but i learned how to use oil and fire in those hallways :ebil:
over all loved the game besides the clunky movement and hammers were way watered down,but the chalice was nice,keepers were impressive on there growth,pagan poor pagans,they scraping a barrel with a jacknals paw,how sad
and we needed way more merlocks one level only :(,i bet there lore is deep,yes i freed the merlock in game me and him are good friends
<Username> on 21/10/2021 at 06:18
Forgot one element I really liked in Deadly Shadows: The ending. It brings Garrett's arc over the course of the three games to a closure and perfectly connects with the beginning of The Dark Project.
PJMaybe on 25/10/2021 at 23:15
The atomic blue highlight was my biggest bugbear of T3. Everything you look at turns to blue :rolleyes:
The other one was that Garrett had gone from being a selfish, money minded thief who was only interested in what he could make from a job or saving his own skin, to someone who wanted to be a hero and save the City.... Unless I misunderstood the story. It was a long time ago and I was already very unhappy with the game by the time he decided to blow up the clock tower.
reoscachazos on 26/10/2021 at 21:11
Quote Posted by intruder
That sequence completely broke the immersion for me.
While chasing me, the enforcers slaughtered every civilian and guard in their way.
To me this was unacceptable as Keepers would never commit such crimes nor would the willingly attract that much attention.
To us all, that and the constant purple 'transition zones' killed immersion on the spot.
The interaction with the 3 factions was much more involved IMHO, i wish previous titles could have explored them a bit more, specially the pagans.
Mantle and overall movement was quirky, sometimes i would auto-mantle a ledge and others i couldn't even achieve it or got stuck. The flatten-to-a-wall, as well as the lock-picking mechanics were pretty good though, i wish they were available on previous titles as mods for NewDark, could open many new opportunities and increased difficulty to ghosting or supreme ghosting some missions.
The lack of rope arrows (although developers mentioned they didn't include them due to engine limitations if i recall) was also a deal breaker, removed an entire dimension to explore, they tried to replace it with the climbing gauntlets, however its mechanic didn't make much sense in the first place. Missions felt linear-er in terms of how to approach them, the city exploration was was a nice but dull addition.
SneakyUpgrade and Thief3Gold make DS much more bearable, but still retains its flaws that prevent it to feel like a real thief sequel, kind off what Thief 4 feels, and much more like a (bad) mainstream steampunk thieving arena.
I wish someone would remake thief 3 missions in NewDark or TDM, would be an interesting project. :angel:
<Username> on 27/10/2021 at 18:11
Quote Posted by PJMaybe
The other one was that Garrett had gone from being a selfish, money minded thief who was only interested in what he could make from a job or saving his own skin, to someone who wanted to be a hero and save the City...
If I remember developer interviews correctly, that was his intended arc: He starts out completely selfish, then learns to care about other people and the fate of the City. They already tried to incorporate this character arc in The Metal Age, in which he starts working with his former enemies the Pagans to thwart a larger threat to the City in Karras and at the end is even motivated by his desire to avenge the death of Victoria.
ZylonBane on 27/10/2021 at 18:36
Quote Posted by <Username>
at the end is even motivated by his desire to avenge the death of Victoria.
This part always felt clunky and unearned. Through the entire game they were just reluctantly working together against a common enemy, then suddenly in the last mission he's off on a roaring revenge rampage for the person who
sold him out to the Trickster and ripped his eye out. He was never that into her even when he thought she was human.
lordhern on 29/10/2021 at 18:49
When I first played TDS it was the retail release.
No rope or vine arrows? deal breaker.
Where are my beloved stackables? deal breaker.
How did Garrett 'forget' how to swim. deal breaker.
The enforcers killing civillians? deal breaker.
Loading zones? WTF.
Even with the sneaky upgrade eliminating the loading zones and the idiotic loot glint I still could not enjoy playing it. I played it through the once pre-sneaky, and only once post-sneaky and I will never play it again.
DTS is broken. Meh.
hard thief kyd on 29/10/2021 at 19:19
Quote Posted by lordhern
When I first played TDS it was the retail release.
No rope or vine arrows? deal breaker.
Where are my beloved stackables? deal breaker.
How did Garrett 'forget' how to swim. deal breaker.
The enforcers killing civillians? deal breaker.
Loading zones? WTF.
Even with the sneaky upgrade eliminating the loading zones and the idiotic loot glint I still could not enjoy playing it. I played it through the once pre-sneaky, and only once post-sneaky and I will
never play it again.
DTS is broken. Meh.
Inline Image:
https://c.tenor.com/o59XDPjSoCcAAAAd/billy-bob-thornton-what.gif
Tomi on 29/10/2021 at 19:49
Yeah, the lack of rope arrows was bad. And the loot glint and the loading zones. Not being able to swim was actually great though - I always hated swimming in T1 and T2, because the underwater sections often looked ugly as hell and the enemy AI just couldn't deal with the situation. (I suppose breaking into Bafford's Manor through the well was sort of cool though.) Obviously a better solution would have been to make swimming less annoying and more fun, but just the idea of Garrett swimming around feels rather stupid to me.
I haven't played TDS for at least ten years, but I vaguely remember it being a pretty decent game. I guess I should give it another try with some of the mods and stuff. :)
Samantha1 on 30/10/2021 at 14:15
In Thief 3 I didn´t like the gameplay as much as in Thief 1 & 2, but the story was amazing imo. For me it was a well-deserved successor of the other 2 games. The story, the characters (from side characters in missions to keepers to gamall as the end boss, the fences & of course Garrett) were done perfectly. The best was the ending cutscene, that brought the story to an end and connected to Thief 1. Seeing it end brought tears to my eyes back then, but it ended the way it should.
And then came Thief 4 and ruined everything. In my Thief universe there is no Thief 4 :D
And the only thing I disliked very much was Artemus´ death.