jtr7 on 18/11/2011 at 05:11
Thanks a bunch, Devin! :cool:
Vap on 19/11/2011 at 11:05
Really cool! I would have loved to see those things in the game. Thanks Devin! :thumb:
Devin on 19/11/2011 at 23:16
Glad you guys like it :)
There are a few other things I've found that I'm not 100% sure about. Maybe you guys can verify them.
Inline Image:
http://revenant1.net/sshock-modeltex2.pngInline Image:
http://revenant1.net/sshock-modeltex1.pngThese are from the TEXTURE.RES file. They look more like preliminary 3D model textures, which are all in a different file. I'm almost certain these are unused.
Inline Image:
http://revenant1.net/sshock-screens.pngThese are from the same file. They're obviously more of the little "screen" animations but I don't recall seeing this particular set anywhere in the game. They all look like they're supposed to use color cycling for animation.
Inline Image:
http://revenant1.net/sshock_016.pngThis object is called "control panel". It looks like a wider version of one of the "control pedestal" objects, but I don't remember seeing this anywhere either.
There are a few cyberspace info string things that I don't remember specifically seeing either, but I'm not sure which of these aren't used, if any:
Armory combo -- 705.
Maint. crawlway code -- 711
Laser safety override code -- 199
all restoration stations are now cyborg conversion sites
Hospital level resistance destroyed -- Exec level resistance next target
Resistors on Maintenance successfully turned into invisible mutants
Database query: retina clearance for maintenance office. 1 match: Ghiran, Abe
Code for Storage office -- 838
Plastique explosive moved to high-security locker on Storage level
Exec level resistance destroyed.
design complete for experimental Plasma Rifle - move prototype to Security
Computer nodes on levels 1-6 control systems authorization codeI know these all relate to actual events in the game, but I don't remember seeing nearly this many of these things in cyberspace (it seems like they'd make some parts of the game too easy, since you're really supposed to get this stuff from the logs). The three lines with the access codes aren't the same as the "data" messages you pick up that contain the same info, so those are probably unused, but I don't know about the others.
Besides this stuff, I updated the page with info about the debug/free movement mode (thanks to Malba Tahan who posted about it on systemshock.org) and I'm still working on a sub-page that details a lot of small lesser-known things that were changed in the CD-ROM release.
D'Arcy on 20/11/2011 at 13:15
I believe that many of those c-space strings are indeed used in the game. I clearly remember the first three codes in the list. I think that all of them are collected via Data Logs, but I believe you also get the information, just like some of the other messages, when colliding with Data Fragments or Information Nodes.
ZylonBane on 21/11/2011 at 22:25
This is all really cool.
Cyberpunkgothic1 on 5/12/2011 at 03:08
looks great!
thx
TonyM19 on 11/12/2011 at 11:31
Good work!
First visit back here in a while. You've inspired me to start another playthrough.
Cheers