Devin on 14/11/2011 at 04:47
(
http://tcrf.net/System_Shock)
This is a page I've been working on as an effort to document all the unused content in SS1. I've known about the unused logs and emails for a while (probably everyone here does by now, I guess), but I couldn't really find any info about any other possible unused content in the game online anywhere. Seeing some of the unused object names in the string resources piqued my interest, so I started playing with various editing tools to see what I could find within the resource files.
The results ended up being fairly extensive. I found a decent amount of stuff: remnants of unfinished hardware and software (there's a bunch of leftovers from when cyberspace was supposed to be much more complex than it ended up being), unfinished enemies, a bunch of unused/removed decorative graphics, a fully functional tractor beam item that lets you pickup anything in sight (as if having 15 foot long arms weren't already enough), a 3D version of SHODAN's cyberspace avatar, and some other (fairly pedantic) stuff.
I'm also working on documenting the more obscure differences between the different releases of the game, though I'm not nearly finished with that quite yet.
The page isn't really 100% complete yet - feel free to add/correct anything that I may have missed/gotten wrong, or whatever, I'm sure there are people here who have spent more time poking this game's insides than I have. :p
(Jesus, I sure waited a while to make my first post, didn't I?)
Al_B on 14/11/2011 at 05:20
Very interesting - lots of stuff that looks like it was planned (such as the vending machines) but never taken to completion. I have to wonder what the story was behind internally naming a door "Great Lord Snaqueotrahn".
Acantophis3rD on 14/11/2011 at 10:14
Imagine that someone will put all that unused stuff back into the game and creates a System Shock version how it was intend by the designers. That would be a revolutionary happening to this masterpiece.
Thank You for the great entry. It's thrilling to think about how the game could have been with it.
Briareos H on 14/11/2011 at 10:27
Your work is really appreciated Devin. Thanks a lot, it was particularly interesting to gain insight into some features that had to wait for System Shock 2 to finally be implemented.
I would have loved to have a deeper and more complex cyberspace as it was initially planned, too.
JediKorenchkin on 14/11/2011 at 21:02
Oh this is very cool, appreciate the share!
Llama on 14/11/2011 at 23:55
Is there a similar thread for ss2 unused items?
DiegoCyborg on 15/11/2011 at 09:40
This is awesome! Great work! :D
Judicator on 15/11/2011 at 15:19
Very interesting, thanks,
D'Arcy on 17/11/2011 at 20:01
Great work indeed :D
I like it that we're still finding out new stuff about a game released seventeen years ago - which remains my absolute favourite game.