bassoferrol on 11/1/2022 at 14:18
Quote Posted by Xorak
Are there that many with issues? I tried to include duplicates of some just to give different ideas of how a texture could look or be used. I don't think they look that bad in-game with different lighting effects on them.
EDIT- I also added a fix to the first post, one of the metal textures didn't resize nicely. (You can see the error in one of the metal grate preview images)
All 512x512 DDS textures look bad to me. They are grainy once in game. They look like they are boiling and their pixels moving like you see asphalt or other surfaces on a hot day.
And they should be 170.80 KB.
They are 128.13 KB instead.
Xorak on 12/1/2022 at 06:01
OK. I'll have to maybe convert them individually by hand. I used a generic program to convert them to dds and I guess maybe it didn't convert them properly. When I looked at them in dromed, they look alright, but I can see some graininess now when I move around more.
R Soul on 12/1/2022 at 20:10
They will need mipmaps to allow for a softer look when viewed from a distance. That will also account for the difference on 128kb instead of 170kb.
In the past I've used nvidia's own tool, nvdxt, to do mass conversion.
Example batch file:
Code:
@echo off
set nvdxt="C:\...nvdxt.exe"
set dir="C:\...dir for source images"
set outdir="C:\...output dir"
%nvdxt% -file %dir%\*.png -dxt1c
-Box -outdir %outdir%
pause
Note that "-Box" is the name of the filter that's used to generate the mip maps.
Also note that this assumed all source textures are .png
I've only noticed graininess on textures that are actually grainy. The smoother/less noisy textures don't show any issues for me.
edit: nvDXT is part of the legacy DDS Utilities package from here:
(
https://developer.nvidia.com/gameworksdownload#?dn=dds-utilities-8-31)
Xorak on 13/1/2022 at 19:50
Thanks, I'll make sure to use that