kodan50 on 1/5/2007 at 05:39
As everyone is well aware, I am making a mod for Half-Life 1 and 2, and possibly other games depending on how everything turns out.
However, I find myself in need of something...
High-res textures.
So, here is the nature of this thread: I am hoping for a collection of whatever high-res textures that exist, so I can use them in my project. I plan to do full credit to the artists, and I will also post all the images and artist info on the main web page. Does anyone have any entries? I know they exist, I have several, not just made by JukkaKevät, but from other sources to, but I barely have parts of medial done ..
I am hoping this thread can be like a collection of random user-submitted textures that I can use. I am really hoping for the best of this thread. I would have posted this on my conversion thread, but I felt this would have been a better choice.
Primarily, I hope to have a wide collection of high-res textures on my site, to show what we have so far, and what textures we still require. I know its a long shot, but if we can get together all the existing textures, then hopefully people can show progression, and release material that we do not have yet. This is going to hopefully encourage people who are willing to do textures what we are in dire need of, so that they don't create recreations that have been done many times before .. not saying duplicates won't be honored, but .. .. I hope I am making sense.
icemann on 1/5/2007 at 05:41
Using any of the higher res textures from the "where am I?" level in SS2?
kodan50 on 1/5/2007 at 05:54
I suppose it couldn't hurt, this is just for the System Shock 1 thou, that is the nature of this thread, to collect all the system shock 1 textures, models, whatever material has been released and have it stored in one place for other people to obtain it if necessary.
Hemebond on 1/5/2007 at 10:22
Quote Posted by kodan50
I suppose it couldn't hurt, this is just for the System Shock 1 thou, that is the nature of this thread, to collect all the system shock 1 textures, models, whatever material has been released and have it stored in one place for other people to obtain it if necessary.
Then you should have used a more appropriate thread title.
F
Aircraftkiller on 1/5/2007 at 11:08
I don't know if that's worth the effort, using a bunch of textures from several different people might end up looking really bad.
icemann on 1/5/2007 at 12:15
kodan50: I mentioned the "where am I?" level, as it has roughly half of the medical level from SS1 in it, with fully higher res textures.
Nameless Voice on 1/5/2007 at 12:20
The "Where am I?" level uses the exact same textures as SS1, at the same resolution.
In fact, the SS2 versions are palettised and very slightly worse quality.
ZylonBane on 1/5/2007 at 14:42
Well, the original SS1 textures were palettized as well. And all from the same palette. Anyway, lately I've been thinking that maybe the best way to really plow through upgrading SS1's textures would be to split it into a two-stage process--
First, have a gang of medium-skill artists lay out the basic design of each texture in high res. Basically redraw it and little else. This is time-consuming grunt work that can be done by people like, say, me, with technical talent but little artistic sense.
Then pass the high-res but plain-looking textures onto someone with real artistic talent, for the process of roughing, weathering, detailing, lighting, and so forth. The subtle stuff that really makes the difference between an amateurish and professional-looking texture. By having a much smaller group of people applying the final touches, this would ensure a consistent look for the upgraded textures.
Aircraftkiller on 1/5/2007 at 14:46
That's an interesting idea, ZB! I'd go for it, especially since I have access to Wacom (
http://www.wacom.com/cintiq/index.cfm) Cintiq monitors to paint textures with. :) If you start on some, send them my way. Just make sure they're as close as possible to the originals otherwise I'd end up making it myself.
Nameless Voice on 1/5/2007 at 14:48
Er, yes.
I mean the SS2 versions were re-palettised again, because they seem to use slightly fewer colours than the originals. I'm not sure how they managed to mis-palettise them if they all used the same palette, but it seems they did - the quality is noticably worse if you look closely.
That sounds like a good plan - the only problem is finding those artists who would be willing to do the work.