Xio on 6/12/2007 at 08:01
Here's the jist of it, I'm gonna try to be calm while I type this cause I want to break something. :nono:
First day, me & my bro played co-op for a few hours, I saved and we went to bed. Woke up the next day, I hosted a server and my brother didn't have any saves so we had to start all over. We did that, because we hadn't gotten all that far anyways, and we played for maybe 6 hours and got all the way up to Operations with character builds we were loving. We BOTH CONTINUOUSLY saved in TWO SLOTS before EVERY bulkhead all throughout the game to be safe.
Woke up today ... I hosted a game, he joined, he saw he had no saves but an autosave. I loaded my save and his game crashed('dont send' prompt) for an unknown reason - maybe just an unlucky crash or something. I re-hosted, he joined and saw his autosave was gone and I saw that all my saves were gone EXCEPT my autosave. I tried to load my autosave anyways and my brother started out in training with no stuff. I quit out, go to host again, he joins, I start, he crashes. Can't get the save to load properly without him crashing.
So much progress ... lost. So many precautions taken ... for nothing.
This may be the reason I'll never complete SS2, because we crashed and lost our saves in a similar way when we tried a few years ago.
My question and reason for posting: Are multiplayer saves ALWAYS this impossible to deal with in SS2 or are we having bad luck/doing it all wrong? Are our saves gone? Can savegames REALLY auto-delete themselves like that?
Thanks for any help.
:(
Nameless Voice on 6/12/2007 at 10:56
If you're playing the game through for the first time in multiplayer, then I pity you. And not because you lost your MP saves.
I've never seen saves in a multiplayer game vanish. They should be saved to all computers, and if you delete them on any computer they can't be loaded anymore. And sometimes a single save might become corrupt. But otherwise they should work.
You might have some kind of security software maliciously deleting them on you because it thinks they're dodgy?
Xio on 6/12/2007 at 12:17
Oh man, I really feel stupid. :rolleyes:
It seems everytime I have a serious problem with something I end up posting to a forum, being completely out of ideas, only to end up hours later going "
OHHH, I THINK I KNOW NOW!!" and regretting posting and wasting people's time when I end up fixing it.
I'll atleast post the solution, incase anyone else is confused: What I THOUGHT were my savegames deleting was actually just the fact my brother's savegames had differently named folders than my server was naming mine(his got named 'host' for some reason and mine got named 'netplay'.) When you go to host a server you type in the name of your savegames not only for future saves but also to use the set of saves under that name.
I thought I was losing my savegames but really they were just disappearing when I changed the name I used for savegames while hosting. My solution was to rename my brother's folders "netplay" and simply make sure that's what I have as the name for savegames when I host.
Thanks anyways!!
Sorry for the wasted topic!
Quote Posted by Nameless Voice
If you're playing the game through for the first time in multiplayer, then I pity you.
Am I really ruining my experience with co-op? I mean, I know the game is more suspenseful in singleplayer, but isn't the storyline and everything the same, being just the singleplayer game plus the backup of a friend? I think the co-op in this game is some of the funnest I've experienced, especially since we're such completely different characters that we can do our own things but still help eachother out.
MightyMouse on 9/12/2007 at 03:07
I think the idea of playing SS2 in single player first is for the suspense, but then again, it could be quite fun to explore it for the first time with your brother's company.
Glad you got the saves worked out and thanks for posting back in case that answer helps others.
Also, post back with your experiences. It's always good to hear others experiences when they play for the first time.