Bjossi on 20/9/2008 at 20:58
Quote Posted by 242
Well, at least it's MUCH more interesting than Spore or CoD4 I tried recently. Actually it's just a stand alone add-on. I'm now finishing Cordon after Swamps - no one crash or serious glitch that I could notice (1.5.04). If you love SoC, you're obliged to play CS and you will certainly like it more than most of modern games anyway. It has major flaws compared with SoC, but also it has very nice new features, improved and beautiful graphics, new quests, there is a nice feeling that factions war is going independently from you, you may help or not, but factions live and act all by themselves. I guess CS factions war and relations really is a very complex system for programming, so some errors and glitches are excusable as for me. I'd prefer complex even if quite buggy game mechanics to 100% polished but fully scripted linear one any day, in Stalker as well as in any other game. I salute developers who try to experiment and risk.
Yeah, the intended mechanics of Clear Sky can't be nailed in one go. Which is why I hope GSC will release many patches in the future.
I will buy it when I see it in the shelves here (tried 2 stores so far and both were out of copies) if the price is fair. I have seen many add-ons that cost up to 4000 kr. (write 4000 ISK in USD in google to see the horror). Games like Spore cost 6000 kr., and that is just the PC version.
Matthew on 20/9/2008 at 21:05
Quote Posted by Bjossi
I will buy it when I see it in the shelves here (tried 2 stores so far and both were out of copies) if the price is fair. I have seen many add-ons that cost up to 4000 kr. (write 4000
ISK in USD in google to see the horror). Games like Spore cost 6000 kr., and that is just the PC version.
Insert EVE macro-mining joke here.
TF on 20/9/2008 at 21:13
To be honest it seems like every Stalker game is a kind of a beta for a new mechanic or functionality, both because it introduces something pretty new (a-life in SOC, faction wars in CS) and because it's buggy as hell, hopefully there will be a final game at some point where all the experiments are included and polished.
Shadowjak on 21/9/2008 at 04:58
Quote Posted by driver
It
is possible to dodge to gunner at the military check point. I took a few hits on my way past, but I survived.
Not easy or fun, though. Took me several attempts and I was swearing like mad.
Roger, that. I found out the hard way that otherwise solid-looking trees do
not provide cover against 7.62mm FMJ rounds. But with a lot (
a lot) of save/reload ducking behind rocks, I managed to sprint to freedom. Annoying as fuck. Going from the Swamps to the Cordon is like going from being spoon-fed oatmeal by yr mum, to being handed a shot of Jack in a dirty, cracked glass. Talk about a steep learning curve!
Quote Posted by TF
To be honest it seems like every Stalker game is a kind of a beta for a new mechanic or functionality, both because it introduces something pretty new (a-life in SOC, faction wars in CS) and because it's buggy as hell, hopefully there will be a final game at some point where all the experiments are included and polished.
Except that the alife aspect of the game involved creating the basis of an immersive RPG (something like what Oblivion's Radiant AI was supposed to do) --- the basis of the whole game, in fact. All the Faction Wars crap does is layer on top of that base a thin sheen of restrictive gameplay that forces you to pick a side. If I wanted to play frag-a-bot, I'd be playing some online MP crap like CounterStrike. I play STALKER for the single-player experience.
Speaking of which, I've gone back to playing SoC with the AMC mod --- very impressive. I have little hope for anything similar being done with CS. Seems most modders want nothing to do with it.
Phatose on 21/9/2008 at 05:49
Is there a reason you're running AMK instead of Oblivion Lost? I was under the impression the later was just a continuation of AMK, lots of borrowed elements. That one is nifty, but totally messes up the difficulty curve. It's brutal as all hell at first, but thanks to artifact modding, I ran through Chernobyl with the knife since I was bulletproof.
242 on 21/9/2008 at 09:56
So the artifact in CS are more powerful than in SoC? I read there are artifacts allowing to carry 30kgs more.
TF on 21/9/2008 at 13:01
I picked up one of those anti-grav artifacts (Night Star) and it didn't seem to work at all, no "max weight" increase in the hud either, while the unique stalker suit that was modified for more weight DID increase the max weight in the hud to 55kg but didn't actually work because at 51kg I was losing stamina as if I was encumbered, patch 1.5.04.
And I don't even know how to begin explaining the new artifact resistances, they're all 0.013 and crap in the game files.
driver on 21/9/2008 at 14:04
The weight increase artifacts do work, but they don't increase your stamina threshold. Normally you can carry 50kg of items and still sprint ok and a limit of 60kg before you're unable to walk. The artifacts don't change the 50kg limit, but the 60kg one. A goldfish will allow you to carry up to 90kg of gear, but you'll still be unable to run after 50kg.
If you're using the lastest patch, the weight changes should be visable on the artifact and in your inventory.
Koki on 21/9/2008 at 18:37
Wait, I'm lost. There's a patch for Clear Sky out already?
242 on 21/9/2008 at 18:49
2 patches. The latest one is 1.5.04. 1.5.05 is planned to be released at the end of the month.