Gaph on 4/9/2008 at 18:36
Quote Posted by Muzman
The RPS gang (well, two of them) have published their, quite critical, reviews (to accusations of collusion because they all live in the same house or town or something).
Kieron Gillen also wrote (
http://www.eurogamer.net/article.php?article_id=88881) BioShock: A Defence.
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That's the problem with BioShock, to a lesser degree. It only sunk in when I was chatting to Dave McCarthy about it. He didn't really like BioShock and claimed he played through with just the pistol. Which made me blink - because
I was constantly scavenging for ammo, working out what I should be using, being forced into unusual tactics due to a temporary shortage and planning routes to go and manufacture the right rounds, right to the final levels.Quote:
Talking further revealed the difference in play-through. It was the research.
He'd researched everything as much as he could, pretty much as soon as he'd got the camera. I'd barely touched the thing, only doing a little when I first met a new monster and a little more if one of the baddies was proving too resilient (the Leadheads, primarily). Since most research gives a damage boost, he needed less ammo to kill people, which fed back into him using less ammo, so filled his ammo reservoirs and he could stick with his handy pistol. Meanwhile,
I was enjoying myself scavenging and thinking because I had to. Dave's surfeit of resources presumably only made the Vita Chamber deaths - and the loss of resources before going back - even more negligible.
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Of course, this is a fault in BioShock. But it's not a fault which you will necessarily hit, and it's a fault that's far more easy to avoid than the equivalent unbalancing in Oblivion.
Just don't go crazy with the camera.Conciously ignore this gameplay element and the game will be more fun!
Matthew on 4/9/2008 at 18:51
Yes, god forbid people should do that. Why, it'd be like trying to play a game without using any ... lethal ... um.
Gaph on 4/9/2008 at 19:01
Except he didn't do it on purpose. That was his advice after largely ignore the research camera.
BEAR on 4/9/2008 at 20:18
I didn't really do the camera that much either and I still had max ammo and max items for everything by the end of the game.
Hint: use headshots. You can headshot any splicer with anti-personel rounds with the pistol for instant kills all the way to the end. Headshots with the crossbow were the same, so why bother with any other weapons. Takes a few mins to be able to headshot something moving with either weapon (non-zoom) but once you get it it makes the game a cakewalk. Dont need any other weapons or plasmids, so why would you go out of your way to use them?
snauty on 5/9/2008 at 05:20
oh dear...:
(
http://www.computerandvideogames.com/article.php?id=196325)
yes it's only one out of some. but it feels competent enough.
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The fact that this is quite clearly a game, with stats and points of interest marked out on your PDA map, removes any mystery the Zone might have held.
(...)
Worse, perhaps, there's no sense that any real kind of struggle for control of the zone is going on, just a series of contrived, disconnected, arbitrary skirmishes - like those of a multiplayer game.
(...)
And you can forget moving around at night: the sheer number of hostiles mean you might as well go and stand in a corner. You'll have plenty of opportunity to do that too, as the new 'blowout' feature in which you have to hide from emissions in the Zone leaves you idly standing about in open-sided barns for minutes at a time, with nothing to do.
(...)
There isn't even the distraction of extreme horror that we faced previously. Shadow of Chernobyl excelled with a series of underground nightmares, delivering some of the most terrifying situations and events in any game. Clear Sky's equivalent sequences are little more than a whimper, and will terrify no one.
(...)
Perhaps the worst thing, however, was that GSC seem to have broken the delicate balance of atmosphere that made the original game so intense and grim. While there were some absurd bugs in Shadow, such as the looping speech, here some of the immersion-shattering events are intentional. There's far more English language speech, and many of the characters are insanely chirpy, to the point of being comedic and wacky. The ganja-culture barman playing reggae, and the 'funny' loudspeaker announcements stand out as particularly bad ideas. The Zone was about existential horror, bleak nihilism, and occasional speech bugs. It should have stayed that way.
clearing on 5/9/2008 at 08:00
PC Gamer UK, 68% :eww:
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This review will largely ignore the fact of the game's staggering system specs and occasional instability. These are bugs which can and will be ironed out, or facts of technology that will be moderated by our simply having better PCs in the months to come. What cannot be so easily smoothed away are the bad design decisions.
Muzman on 5/9/2008 at 08:16
Yep, he's a Bioshock apologist. But that's not the end of the world is it? What's your point?
Xenith on 5/9/2008 at 09:47
that review looks more like a noobs rant than anything else :laff:
"zomg emitions!!! zomg bad people and things attack me!!! zomg I can't handle it!!! zomg this is not the game I WANT!!! nobody will like it like omg devs are like lol!!!"
seriously now....
Matthew on 5/9/2008 at 10:21
I laugh at someone saying 'Seriously now' whilst in the same post comparing Jim Rossignol to a noob.
Xenith on 5/9/2008 at 10:27
I wasn't comparing him to a noob, just most of the statements in the review. of course in the end it's still a personal opinion about how the game feels to someone, but still.