Koki on 5/11/2008 at 06:26
Well, I pretty much gave up. I don't even have the game anymore, since I formatted yesterday.
After I got to Garbage things started to really mess up. I was supposed to take and hold the two entrances from Cordon for Stalkers(Which I belonged to at that moment). I took them, and waited a day - no one came. So I said screw this and went to Dark Valley, did some quests, pushed the main one a bit. The attack on the X18 building was very memorable, especially because it happened at night. Because I've seen that Freedom is much more active than Stalkers(They soon flooded the Garbage with their squads) I tried to join, but they said "we love you but no". Oookay. On the way out through western entrance I received a task and immediately failed it twice. The "all your equipment and cash is gone, lol" actually positively surprised me since it meant I had to hunt for stuff again(I was pretty much uber-geared at that point, with upgraded SEVA and Vintorez). Sadly, they messed it up and I recovered all my stuff from two bandits(Whom I took out with the weakest pistol in the game they left you with). Missed opportunity.
Since Stalkers still weren't moving their asses and I pretty much knew it was a bug at the time, I decided to go for the next objective, that is enemy bandit base. So I cleared it out all by myself including the Yogo or whatshisname. Nothing happened, no one noticed. After I wandered on the map a bit, all the bandits inside simply respawned.
I tried to "take" the points for Stalkers again. The western one was the one I used to get in, so I went back there. I noticed that on the minimap you can see a lump of green dots deep inside the tunnel - these are probably my reinforcements that never came. So I thought, I'll go into the tunnel and out again, maybe that will kickstart something? Well, it kicked me to the desktop. I really didn't feel like playing after that.
Sadly, there are not even any mods to make CS more bearable. Because there's nothing like you can really do about it; what they're going to do, disable whole faction war thing? When main feature of the game is it's biggest problem you're pretty much screwed.
242 on 5/11/2008 at 10:30
Quote Posted by Muzman
Thought I'd update on a few curiosities. Hope you're all following along.
I couldn't get in to see Sakharov at all for ages. I think it was because an emission came
It's because some zombies were nearby or even not so nearby, you need to kill them first. He won't open until he feels the area is safe.
Quote:
just as I crossed back to Agroprom and something weird happened (took me a few goes to notice that emission hiding spots work as objectives and you can't just hide anywhere reasonably sheltered like in AMK).
The objective changes depending on which shelter is currently closer to you, it's more like a suggestion. Every map has at least few of them.
Quote:
Anyway long story short; I read somewhere that the alarm is what decides if Sakharov opens the door, but that had long finished and there weren't any stray zombies around.
Could be a bug, 07 is supposed to fix it. Readme specifically says the patch fixes it.
Quote:
So I set it off again by murdering some random stalker (whose clan I'm in remember) and once the fuss died down, he let me in.
Perhaps he was a zombie? ;)
Quote:
After I got to Garbage things started to really mess up. I was supposed to take and hold the two entrances from Cordon for Stalkers(Which I belonged to at that moment). I took them, and waited a day - no one came.
I wrote in detail how it works, don't remember in which thread though. Yes, factions war is definitely bugged, but you can make Loners go to Bandit's base if you know how the faction's attack work. It's actually harder to make them attack the base than capture it. And if you capture the base yourself it's useless, Loners should settle in there, and they do it only after they themselves attack it.
PS: Some people reported that Loners captured the Bandit's base all by themselves without any help. I thought that attack team always came from Agroprom (after Agro-Garbage outposts were under their control), but someone told me they came from Cordon in his case.
Muzman on 5/11/2008 at 12:23
Quote Posted by 242
Perhaps he was a zombie? ;)
heh, well perhaps now. It's definitely a bit buggy that first bit with Sakharov. The emmision probably had nothing to do with it. It seemed to at first because I ran across map boundaries as one was coming and things went a bit weird.
The hideout thing is ok once you get the hang of it. It does seem a bit counter intuitive when you have to, say, hide among broken concrete at the flea market that would barely shelter you from the rain. But around the corner in the nice cosy basement you die.
But if I'd never played AMK this wouldn't be a problem.
The Loner stalkers are a bunch of wimps. They almost never hold anything we capture (in fact I don't think I've seen them attack anything with people at all). They won't order any attacks in Agroprom. They're being kept down by monsters and bandits most of the time. Certainly too weak to try anything on the Duty crew that mans the gate to Garbage. I should go with Freedom instead. I don't know if I can put up with that idiot trader of theirs but at least they've got some charge to them.
I need to do something because that horrid bandit polka drives me into a killing rage every time.
242 on 5/11/2008 at 12:42
Quote Posted by Muzman
Certainly too weak to try anything on the Duty crew that mans the gate to Garbage.
They won't attack Duty guys because they are neutrals to Loners. You need to kill them yourself if you want Loners to man the outpost.
Quote:
I should go with Freedom instead. I don't know if I can put up with that idiot trader of theirs but at least they've got some charge to them.
Ashot? I thought the Caucasian was quite charming.
Quote:
I need to do something because that horrid bandit polka drives me into a killing rage every time.
Exaclty, I HATE it, to make it worse I found myself humming the horrid tune after a while :)
Muzman on 5/11/2008 at 12:55
Quote Posted by 242
Ashot? I thought the Caucasian was quite charming.
Have you heard him in English? "Heyyyy Buddeeeey, What's apenniin?" It's like Russian Steve Urkel trying to do The Fonz. Drives me up the wall (him and the other guy mucking around on the PA system gave me a giggle though)
242 on 5/11/2008 at 13:23
Quote Posted by Muzman
Have you heard him in English? "Heyyyy Buddeeeey, What's apenniin?" It's like Russian Steve Urkel trying to do The Fonz. Drives me up the wall (him and the other guy mucking around on the PA system gave me a giggle though)
Ah yes, his charm goes from his Caucasian manner of speaking, it's apparently not so in English version.
Muzman on 30/11/2008 at 16:23
Has anyone else noticed this?
When I first installed the game I could run everything on high graphics setting with no probelms at all. I left it alone for a little while and then tried it again the other day. Now the sun coming up causes it to slow to a crawl for the duration of the rays and haze effects.
The only thing that changed in this time was I installed the latest nvidia drivers (at Far Cry 2's request). My previous drivers appear to have been as old as v163.75.
242 on 30/11/2008 at 19:23
Must be drivers, in my case the performance considerably improved when I updated Catalyst from 8.4 to 8.8 on 1.5.05. You may try to install the old drivers again just to check.
Muzman on 6/12/2008 at 09:48
Ok, I rolled back to the old drivers that I had and, yep, that's what it is. I even had a save right at the point the sun comes up and slows things down.
With the old drivers and the exact same settings the sun coming up (and rays etc) makes only a tiny difference to the frame rate.
If anyone's got a nvidia 8 series card and finds they can't run the game very well with sun rays enabled, try and get hold of some older drivers (the one's I'm using are rev 163.something so they're pretty old. But you might not have to go that far back)
Alternatively the 1.007(whatever number) patch might fix it?