Rogue Keeper on 28/8/2008 at 07:49
Perhaps the map is more faithful to the reality? Pripyat is about 2-3 kms northwest from the NPP, it shouldn't have been on the original SoC map as it was.
Thirith on 28/8/2008 at 08:56
In terms of real geography, perhaps. In terms of "Pripyat in a thunderstorm... wow, this is atmospheric!" its existence in Stalker was absolutely justified.
I just wish it hadn't been sniper alley. I would have preferred for it to be a spooky, ominous calm before the storm, with the occasional mutant haunting the ruins. Something like the first half of the Cradle or the first half hour of Aliens (before all hell breaks loose). But that's just me. :p
Rogue Keeper on 28/8/2008 at 09:12
No that's not just you, SoC as a whole should have been like that.
242 on 28/8/2008 at 12:40
Just got the game and installed it. I have no time to play it now, but first impressions are it's very choppy with all on max except antialiasing (which is set to zero) @ 1024x768 on my Radeon HD3870, will have to find acceptable settings later; intro movie is fine; sunshine is beautiful; menu/option screens artwork is the same except title screen as well as menu music; PDA map shows NPCs position dynamically, including enemies, and even on other locations; PDA is quite different from SOC's one. That's all for now.
Thirith on 28/8/2008 at 13:25
Is that the DX10 renderer or are you playing under XP? How does the performance compare to the original game?
242 on 28/8/2008 at 14:12
Quote Posted by Thirith
Is that the DX10 renderer or are you playing under XP? How does the performance compare to the original game?
XP. It's hard to compare because this game has more graphics settings than SoC and I set them all to max except AA, also I set general graphics quality to "improved full dynamic lighting" (AFAIR, maximum that SoC had was "full dynamic lighting"). With settings like that the game was very choppy - unplayable, at least at the beginning. SoC was absolutely fluid in any place with maximum graphics settings @1024x768 on my rig.
Rogue Keeper on 28/8/2008 at 14:16
(wishes for Tweak Guide)
242 on 29/8/2008 at 18:18
Some more impressions:
The game is actually not as slow with max graphics settings as I first thought. It's just that during sunrise (when the game starts) there is a huge performance decrease if sun shafts are enabled, it's true for any rig, not just mine, but sunrise with volumetric light is really very beautiful. You almost instantly will notice that architecture became more complex, considerably more small objects and details are added outdoors as well as indoors. More conversations. Searching for artifacts with initial artifact detector is fun, anomalies are less visible. Artifacts' effects are entirely changed, f.e. jellyfish I found instead of +2% to bulletproof gave +2% to radiation protection. Overall all looked nice until I was sent to my first mission, approached a Renegade outpost, and the game crashed to desktop :) After I saw 151 pages :wot: of "Crashes" theme on official forums I decided to wait for the next patch which is scheduled for September,5 before playing the game. Currently it crashes like hell according to lots of people, devs promised to eliminate most of the crashes in the patch.
Xenith on 29/8/2008 at 19:28
wow, interesting, thank you very much for the info 242 :D
The_Raven on 29/8/2008 at 21:10
Isn't the patch for the Russian version out already?