Aja on 25/4/2008 at 05:11
wiki knows best:
Quote:
The word "paradox" is often used interchangeably with "contradiction". Often, mistakenly, it is used to describe situations that are ironic.
Koki on 25/4/2008 at 08:53
Isn't rain in Clear Sky a contradiction?
Isn't it also ironic?
Blah
Rogue Keeper on 25/4/2008 at 15:27
What's this, a club of bankrupted linguists?
Jetsetlemming on 25/4/2008 at 20:25
Quote Posted by steo
Besides, DirectX 10 is coming out on Linux anyway.
What.
catbarf on 26/4/2008 at 17:48
So how exactly does Clear Sky fit into the story? I've heard it's a prequel, and I think I sort of understand- the idea being that a big blowout just occurred, and everything is screwy, and so the Zone in Shadow of Chernobyl was relatively quiet and peaceful, having calmed down since the first blast. Is this true?
Edit: And about STALKER in general, I must give my appreciation for how closely it has taken the real-world places like the Red Forest and integrated them into the game. It's very surreal. I also recommend Roadside Picnic for anyone who enjoys STALKER :thumb:
242 on 27/4/2008 at 09:30
Quote Posted by catbarf
I've heard it's a prequel, and I think I sort of understand- the idea being that a big blowout just occurred, and everything is screwy, and so the Zone in Shadow of Chernobyl was relatively quiet and peaceful, having calmed down since the first blast. Is this true?
Partly, based on what I read I wouldn't say it's relatively quiet and peaceful (hint: war of factions) ;)
catbarf on 27/4/2008 at 13:49
Quote Posted by 242
Partly, based on what I read I wouldn't say it's relatively quiet and peaceful (hint: war of factions) ;)
No, what I'm saying is that from what I've read, the Zone is in so much turmoil in Clear Sky that by the time Shadow of Chernobyl has come around, the Zone is quiet and peaceful by comparison.
EvaUnit02 on 30/4/2008 at 15:55
Could this have been part of the reason for Clear Sky's delay?
Quote:
Koch Media Opens North American Subsidiary
Deep Silver, Inc. a multi-platform games publisher
Hermosa Beach, Calif.—April 30, 2008—
Deep Silver, Inc., a publisher of interactive entertainment software for PC and consoles and a wholly-owned subsidiary of Koch Media, today announced the opening of their office in the Los Angeles metro area. The office will serve as headquarters for US sales and marketing activities, as well as North American developer relations."The opening of our United States office represents an important milestone in the development of Koch Media," commented Dr. Klemens Kundratitz, CEO of Koch Media. "In the last five years, Deep Silver was able to successfully position itself as a quality brand, and now enters the North American market with its own branch office. With a presence in the USA, we can market our own products more efficiently, all over the world."
"Opening an office in America means establishing Deep Silver in the world's largest market for games," said Cathy Tische, vice president of sales and marketing at Deep Silver. "The geographical location right in the center of the American games industry is ideal for future growth, and for building a network of business partners."
Source = Press release from a press media site.
242 on 30/4/2008 at 19:17
Quote Posted by EvaUnit02
Could this have been part of the reason for Clear Sky's delay?
I doubt it, IMHO the only reason is inability to realistically evaluate resources and abilities ;)
Rogue Keeper on 2/5/2008 at 07:36
242, could you please personally deliver them the official TTLG community message? The text is :
GIVE US THE PATCH AND EXPANSION ASAP YOU SLACKERS!