doctormidnight on 20/9/2005 at 04:23
I'm about to post some links, possibly even a torrent, of some of the FM's created so far, GarrettLoader, and some other stuff on the SomethingAwful games forum and perhaps one or two others. I need some clarification on how people
without the editor need to proceed. Please tell me if these instructions are correct or if they need revising. Also if the mods think this should go in the "Ask your Newbie questions here" thread, let me know and I'll close this and repost, or you can move it, or whatever.
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If you are installing Thief: Deadly Shadows for the first time, proceed to number 6.1. Back up your game data (usually located in the "My Documents" folder as "Thief - Deadly Shadows") to a seperate folder.
2. If you have them installed, remove any and all of John P.'s texture pack upgrades (these will be listed in Add/Remove).
3. Uninstall Thief - Deadly Shadows through Add/Remove Programs.
4. Delete C:\Program Files\Thief - Deadly Shadows and the Thief - Deadly Shadows folder in "My Documents."
5. Reboot.
6. Insert your Thief - Deadly Shadows CD 1 and proceed with the install. If you think you may use the editor at a later time, you should change the default install to "C:\Thief3," or any other folder that does not have spaces in the name. Warning: some have reported that upon leaving CD 3 in the drive and selecting "Finish" after the install has completed gives a "wrong volume inserted error." This can be easily remedied by removing CD 3 and inserting CD 1 prior to clicking the "Finish" button.
7. After the game is installed, upgrade to patch 1.1.
8. If you think you may want to use the "dual installation" method for working with the editor (see the entry "Installing T3ed" in the (
http://www.ttlg.com/wiki/wikka.php?wakka=Installation) Thief Editing Wikki, now is the time to copy the unaltered Thief directory (yes, you have to copy the whole thing) to another folder, partition, or drive. See the Wikki for full instructions on installing, running, and troubleshooting the editor.
9. Move all of your mods (DO NOT UNZIP THEM) to a single folder, for example "C:\ThiefMods" or "C:\JesusLovesThief."
10. Install any texture packs you wish to use.
11. Download the Editor version of (
http://www.potterdevelopments.org.uk/fm/files/downloadfile.pl?DLID=7725514) T3Main.exe . Rename the original T3Main.exe (located in the "system" folder of your T3 install) to T3Main.OLD.exe. Now unzip the downloaded "T3Main.exe" file to this same directory. This will allow you to play FMs with custom content, such as new scripting, objectives, graphics, etc.
12. Run Garrett Loader. At the configuration screen, set the location of the Thief DS .exe, the T3ed .exe, and the folder where you previously placed all of your downloaded mods. Click Save.
13. In Garrett Loader, click the Glyph Icon and you will see your mods. To play a particular mod, simply click the name at the top of the loader and then click "install" in the bottom right of the screen.
14. Bow your head in shame for saying that nobody would ever make a good Thief DS mod.
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One other thing, I didn't seen any limitations in the various mod readme files but do any of them have limitations on who can host/torrent them? Obviously these mods will be credited by TTLG username and GarrettLoader will be credited to potterr and anyone else he wishes to thank that worked on beta versions of it - I think that means everyone
Inline Image:
http://www.sherlockholmesarmy.org/vdance.gif
ascottk on 20/9/2005 at 04:30
Quote Posted by doctormidnight
Obviously these mods will be credited by TTLG username and GarrettLoader will be credited to ascottk and anyone else he wishes to thank that worked on beta versions of it - I think that means everyone
Inline Image:
http://www.sherlockholmesarmy.org/vdance.gifUmmm, I wish I could say I wrote GarrettLoader but the credit goes to potterr :thumb:
doctormidnight on 20/9/2005 at 04:34
Quote Posted by ascottk
Ummm, I wish I could say I wrote GarrettLoader but the credit goes to potterr :thumb:
Oh yeah, good call. I got confused about who created what for a second.
potterr on 20/9/2005 at 07:27
Quote Posted by doctormidnight
If you are installing Thief: Deadly Shadows for the first time, proceed to number 6.1. Back up your game data (usually located in the "My Documents" folder as "Thief - Deadly Shadows") to a seperate folder.
2. If you have them installed, remove any and all of John P.'s texture pack upgrades (these will be listed in Add/Remove).
3. Uninstall Thief - Deadly Shadows through Add/Remove Programs.
4. Delete C:\Program Files\Thief - Deadly Shadows and the Thief - Deadly Shadows folder in "My Documents."
5. Reboot.
Not entirely sure the whole of this needs to be done however without the editor installed I wouldn't know, although if you just have the game and no editor it should be fine as is EDIT: and no need to re-install END EDIT. One of the problems that may occur with the editor installed is that it was what you last used before configuring GL, you would really need to have started and played the actual play install of the game so that GL can pick up the registry settings for it (they change when you swithc between editor version and play version).
Quote Posted by doctormidnight
6. Insert your Thief - Deadly Shadows CD 1 and proceed with the install. If you think you may use the editor at a later time, you should change the default install to "C:\Thief3," or any other folder that does not have spaces in the name. Warning: some have reported that upon leaving CD 3 in the drive and selecting "Finish" after the install has completed gives a "wrong volume inserted error." This can be easily remedied by removing CD 3 and inserting CD 1 prior to clicking the "Finish" button.
7. After the game is installed, upgrade to patch 1.1.
8. If you think you may want to use the "dual installation" method for working with the editor (see the entry "Installing T3ed" in the (
http://www.ttlg.com/wiki/wikka.php?wakka=Installation) Thief Editing Wikki, now is the time to copy the unaltered Thief directory (yes, you have to copy the whole thing) to another folder, partition, or drive. See the Wikki for full instructions on installing, running, and troubleshooting the editor.
9. Move all of your mods (DO NOT UNZIP THEM) to a single folder, for example "C:\ThiefMods" or "C:\JesusLovesThief."
10. Install any texture packs you wish to use.
11. Download the Editor version of (
http://www.potterdevelopments.org.uk/fm/files/downloadfile.pl?DLID=7725514) T3Main.exe . Rename the original T3Main.exe (located in the "system" folder of your T3 install) to T3Main.OLD.exe. Now unzip the downloaded "T3Main.exe" file to this same directory. This will allow you to play FMs with custom content, such as new scripting, objectives, graphics, etc.
better off to do it as T3Main.exe.old (although thats what I tend to do to stop accidental starting of exes).
Quote Posted by doctormidnight
12. Run Garrett Loader. At the configuration screen, set the location of the Thief DS .exe, the T3ed .exe, and the folder where you previously placed all of your downloaded mods. Click Save.
and don't forget the other games supported
Quote Posted by doctormidnight
13. In Garrett Loader, click the Glyph Icon and you will see your mods. To play a particular mod, simply click the name at the top of the loader and then click "install" in the bottom right of the screen.
14. Bow your head in shame for saying that nobody would ever make a good Thief DS mod.
one thing may be to refer to them as FMs or Fan Missions rather than mods as a mod would be more object upgrades, texture packs and thatkind of thing.
Quote Posted by doctormidnight
One other thing, I didn't seen any limitations in the various mod readme files but do any of them have limitations on who can host/torrent them? Obviously these mods will be credited by TTLG username and GarrettLoader will be credited to potterr and anyone else he wishes to thank that worked on beta versions of it - I think that means everyone
Inline Image:
http://www.sherlockholmesarmy.org/vdance.gifOne of the things with the readmes is that they should really be created in GL if you want the FM to be played through GL as its looking for specific info in the readmes in order to classify them.
Gonchong on 20/9/2005 at 07:40
I'm hopefully going to upgrade Special Vintage to 1.0 in the next few days, and I shall be pulling the download for now. Can you wait until then before posting a link to it?
Cheers!
doctormidnight on 20/9/2005 at 08:32
Quote Posted by Gonchong
I'm hopefully going to upgrade Special Vintage to 1.0 in the next few days, and I shall be pulling the download for now. Can you wait until then before posting a link to it?
Cheers!
Yeah, that's no problem. I'm trying to figure out why GL now insists that the editor T3Main.exe isn't the right version, why it doesn't work with FMs, and why I can play the mods with the original T3Main.exe file.
I was under the impression that it was required even if you specified a different directory for the editor (and thus T3ed.exe), is this not correct? Because it's damn peculiar and I'd like to get it figured out.
potterr on 20/9/2005 at 18:35
doctormidnight, GL is looking for a file date of after the 16/11/2004 (modified date as shown in windows explorer detail view) to be the valid file. Modification dates don't tend to change unless the core file is edited (name changes don't count). So it finds a T3main.exe file in your T3 game folder that is not of a date newer than 16/11/2004 it will inform you you have the wrong one. However this only occurs when you are configuring the T3 game path and should not happen at any other time, i.e. when playing it should be fine.
When you say it doesn't work with FM's which ones are you reffering to exactly?
You will be able to play the mods with the original T3MAIN.exe BUT that one does not pick up custom stuff and so would not show objectives correctly or briefings and custom content. The original T3MAIN.EXE is 6MB in size, although so is the editor version, however the original has a modified date of 10/06/2004 where as the editor version is 17/11/2004...although to confuse things more, the operational debug one has a file size of 8.8mb and has also got a date of the 17/11/2004.
EDIT: One thing I forgot to mention is that they all have the same file version which is why the modified date is used (as the shipped version and the editor version have the same file size as well).
doctormidnight on 21/9/2005 at 00:44
potterr, I'll get some screenshots for you later tonight to explain what is going on and perhaps we'll be able to figure this out. I have a feeling it's an oversight on my part but we'll see what happens.
potterr on 21/9/2005 at 07:42
doctormidnight, yep your T3Main.exe is the wrong one, however its not the one from my site as that has a later date. This is where the problem lies, I'm thinking this may have occured from a re-install then not useing the download of the editor version from my site (the date will show 17/11/2004 for that one and you would also have something like a T3main.exe.old or t3main.old.exe (depending upon how you rename it) in the same folder).
The one from the zip should look like this (although yours will probably look more like 11/17/2004, mine is being shown in UK date format DD/MM/YYYY):
Inline Image:
http://www.potterdevelopments.org.uk/fm/t3main.jpgand NOT this:
Inline Image:
http://www.potterdevelopments.org.uk/fm/wrong_t3main.jpgThis would also explain why the objectives do not show properly and why GarrettLoader comes up with the warning that you have the wrong T3main.exe.