Slasher on 12/5/2016 at 03:42
(
http://store.steampowered.com/app/289070) This October, soldiers from every time period and corner of the world duke it out until that mythical time when "one more turn" really does mean one more turn.
I think the thing that's caught my attention the most is the revamped city building. Instead of a city taking up a single tile and your Libraries and Factories acting as an applied bonus with no dimension on the game world map, city improvements now get built adjacent to the main city center itself. Universities gave you a science bonus if you built them in a city that was next to jungle in the previous game(s). Now you have to actually build the university in its own hex that has jungle in it to get that benefit.
Hexes are back, but it sounds like military units are stackable to an extent:
Quote:
...a battering ram or a siege tower or an anti-aircraft gun or an anti-tank gun. In CiV those were all special units that took up a whole dedicated tile. In Civ 6, we call them support units. They can stack with other military units...
They're also bringing back a form of the army system from Civ 3, where you could combine several units into a superunit. From the previews, it sounds like you can only do this with the same kind of unit, so once again I'm left wanting for my 1 tank + 50 spearmen game-ending monstrosity.
Inline Image:
http://cdn.akamai.steamstatic.com/steam/apps/289070/ss_21b30494060571f79750edaaff8bb6d409af2e8c.1920x1080.jpg?t=1463006753Definitely not wild on the vaguely cel shaded-looking graphics at this point, but maybe they look better in motion. I'm not looking for massive polygon counts or anything, but I'm gonna miss CiV's more naturalistic texturing.
*don'tkillmeYakoob
Pyrian on 12/5/2016 at 04:16
Am I the only person really bugged by how monstrously big the men are?
Vae on 12/5/2016 at 04:42
Oh no, not another Civ game!!!...:eek:...Must resist being sucked into a bottomless time-hole.
Must resist!...:mad:
Renzatic on 12/5/2016 at 04:50
Quote Posted by Pyrian
Am I the only person really bugged by how monstrously big the men are?
It's historically accurate. Some people were really tall back in the day.
Quote Posted by Slasher
Definitely not wild on the vaguely cel shaded-looking graphics at this point, but maybe they look better in motion. I'm not looking for massive polygon counts or anything, but I'm gonna miss CiV's more naturalistic texturing.
Yeah, I'm of about the same opinion. It looks like an ingame version of the art they use for the mobile versions.
Malf on 12/5/2016 at 07:22
Quote Posted by Slasher
Definitely not wild on the vaguely cel shaded-looking graphics at this point, but maybe they look better in motion. I'm not looking for massive polygon counts or anything, but I'm gonna miss CiV's more naturalistic texturing.
If it improves performance, I'm all for it.
TannisRoot on 12/5/2016 at 13:34
I played a lot of Civ 2 back in the 90s and loved it. What has the best single player? Civ 4 complete or Civ 5 complete?
Malf on 12/5/2016 at 13:54
The common consensus is that Civ IV is better than Civ V. But once I got used to it, I ended up massively preferring Civ V.
Contrary to a lot of people, I preferred the new military rules, and the focus of the overall game felt tighter to me.
That and I fell in love with Queen Lizzie's "Ship of the Line" unique unit.
Both games suffer from a late game malaise, mostly due to the map being completely explored (and the game slowing down ridiculously), but Civ V attempts to alleviate this with the introduction of Archaeology in one of the expansions. It kinda works, but I do find that all Civ games have had problems finishing off.
The RPS preview notes that Civ VI is "is running on a brand new suite of software", so here's hoping that means something other than Gamebryo.
While I found Firaxis' implementation better and more stable than Bethesda's, I won't be sad to see it go.
Yakoob on 12/5/2016 at 19:16
Quote Posted by Slasher
I think the thing that's caught my attention the most is the revamped city building. Instead of a city taking up a single tile and your Libraries and Factories acting as an applied bonus with no dimension on the game world map, city improvements now get built adjacent to the main city center itself. Universities gave you a science bonus if you built them in a city that was next to jungle in the previous game(s). Now you have to actually build the university in its own hex that has jungle in it to get that benefit.
This does sounds exciting and like a good potential evolution of Civ series without going all micro-management like traditional city building sims.
Quote Posted by Renzatic
It's historically accurate. Some people were really tall back in the day.
Truth. Case in point: Paris
(
http://smg.photobucket.com/user/Koobazaur/media/20160414_192312_RichtoneHDR_zpsyzgvr9xw.jpg.html)
Inline Image:
http://img.photobucket.com/albums/v474/Koobazaur/20160414_192312_RichtoneHDR_zpsyzgvr9xw.jpgEverything there was clearly built for people 5 times taller than today.
Huh, why would I kill you? Is it about your cel-shaded comment? Is it cause of Karaski art style? Because GO TO HELL YOU WITLESS PLEBE WHO CANT APPRECIATE ART AAAAAH
*drinks another beer *
*passes out*
Starker on 13/5/2016 at 04:19
I honestly thought we had reached peak Civilization with Civ 5 and Beyond Earth by now. Maybe even at Civ 4 already.
Jason Moyer on 13/5/2016 at 04:49
I like the Civ games well enough, but the changes to city upgrades and the tech tree have me more excited about this one than any since 3. It sounds like, rather than going into a game with a set strategy and generally sticking to it, you'll have to adapt to the terrain and resources that are available. That's pretty exciting imo.